Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

Worldlines: A "Many Worlds" Novel


Adam Guest - 2020
    

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

The Wraith's Story


Natalie K. French - 2015
     THIS BOOK CONTAINS ADULT CONTENT DANGEROUS BEAUTY... This first novella in an exciting new series will take you to a future unlike anything you’ve ever seen. The world of BRIGAND is as beautiful as it is cruel - a landscape of sharp edges and sharper characters. Sometimes it's funny, sometimes harsh, always sexy, it's a world filled with people who play power games that span multiple planets and the life of a scut can be bought for a few ounces of fresh water. Genetically modified and cybernetically augmented before she even left the womb, Subject 11 was to be one of the Mandate of St. Nicolo's most potent tools of statecraft. With her contract bid out to one of the great families of Marajo Lift, she would become a crucial wheel within the many thousands of wheels that formed the Mandate's legendary engine of intrigue. But 11 had other plans... NOTE: The cover illustration for this novella has been changed to more accurately reflect the main character. DO NOT buy it if you have already purchased The Wraith's Story. ~22,000 words

The Sword of Ages


A.L. Issett - 2015
    The Tavorians for their part, have wizards much stronger than those found in Ket, men and women who could flay the skin right off you with nothing but a few words. 16 y/o Tanner is among those recruited and right away it is found he possesses a unique gift. Join Tanner as he does his part to defeat the Tavorians and win the day for the people of Ket,

Luna


Garon Whited - 2007
    It's not as bad as we thought. From the very first line, "Luna" grabs the reader. Where most books start with a world in trouble and ride the story on into a happy ending or to the ultimate destruction, "Luna" starts with the end of the world. Things can only get better, right? With the world destroyed, the story centers on six survivors in the first lunar shuttle, on their way to shake down and tune up a robot-built underground tunnel complex on the Moon. They have to face a number of issues, not the least of which is the self-destruction of their homeworld and the survival of the species. Fortunately, any culture advanced enough to have a lunar colony and the capability to destroy its own civilization is likely to have people who are not on the planet at any given time. From these few survivors, the human race will have to either survive and grow, or wither away into nothing. They have to face many difficulties, ranging from purely scientific ones such as genetics, mechanics, chemistry, and nutrition, to the more complex difficulties of human nature, such as love, sex, and loneliness. The conflict between politics and military command also rears its ugly head, with uncertain results, aside from the obvious: War. Told from the point of view of Max, the officer in charge of the mechanical aspects of the lunar base, "Luna" takes us on a fast-paced tour of our own Moon, the LaGrange points, a number of habitable satellites, as well as the light and dark places in the human soul. Any science fiction reader will delight in the near-future possibilities of lunar colonization, along with the superb character development, snappy dialogue, and the dry humor that are so characteristic of Garon Whited's work.A gripping page-turner, Whited's "Luna" is more than a little reminiscent of Robert Heinlein, mixed with a dash of E.E. "Doc" Smith, and stirred with a sardonic sense of humor uniquely his own. Fans of Garon Whited's "Nightlord: Sunset" will want to add this one to the collection!

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

The Madman's Daughter Trilogy


Megan Shepherd - 2015
    Wells, Robert Louis Stevenson, and Mary Shelley, is perfect for fans of Libba Bray, Leigh Bardugo, and classic horror and science fiction. This collection also contains a sneak peek of The Cage, the first book in Megan Shepherd's gripping new series about teens held captive in a human zoo by an otherworldly race.The Madman's Daughter, inspired by The Island of Dr. Moreau, is the story of Dr. Moreau's daughter Juliet, who travels to her estranged father's island only to encounter murder, madness, and a scintillating love triangle.Her Dark Curiosity: Inspired by The Strange Case of Dr. Jekyll and Mr. Hyde, this tantalizing sequel explores the hidden natures of those we love and how far we'll go to save them from themselves.A Cold Legacy: With inspiration from Mary Shelley's Frankenstein, this breathless conclusion to the Madman's Daughter trilogy explores the things we'll sacrifice to save those we love . . . even our own humanity.

A Stranger in the Citadel


Tobias S. Buckell - 2021
    Buckell.“You shall not suffer a librarian to live.”Growing up in Ninetha, Lilith has known this law all her life. The city’s every need is provided for by a god-machine called the cornucopia, which can produce food, clothing, anything in response to a thought. The gods provided this bounty on one condition: that humanity give up reading and writing. Then, a librarian, an actual seeker of forbidden written knowledge, walks through the gates of the citadel, his very presence unraveling the life Lilith has known. She learns her father, the Lord Musketeer himself, has been harboring a secret - one that turns Ninetha against Lilith’s family. Forced to flee, forced to throw in her lot with the librarian, Lilith uncovers even greater secrets - about the lie her life has been, and about the very nature of their world.

The Contingency Four Book Boxed Set


G.J. Ogden - 2020
    More than 1,100 pages of epic space opera action and adventure with unique heroes and twists that you won’t see coming. Over 1.5 Million Page Reads and counting! From book one: No-one comes in peace. Every being in the galaxy wants something, and is willing to take it by force. The Hedalt were no different. They came from the distant reaches of the galaxy to wage war. Their fleet wanted to take Earth for its prize, but we were ready. We were stronger. For years, we fought them, ship-to-ship, until we scattered their forces and drove them back. Pursuing the Hedalt fleet to their home world, we delivered the decisive blow. We nuked their planet and wiped them out for good. Or so we thought. For decades, Earth Fleet sent out Deep Space Recon missions to scour the galaxy and clean up the remnants of the Hedalt Empire. Eventually, we found only ghosts – empty outposts and long-dead colonies. But, close to the edge of known space, I – Captain Taylor Ray – and my crew are about to make a discovery that will change everything. The war isn’t over. The war has yet to begin. The series includes: The Contingency The Way Station Gambit Rise of Nimrod Fleet Earth’s Last War

Her Royal Runner


Joey Anderle - 2016
    He is selected to act as her bodyguard during a political crisis in her land. Which isn't part of our Earth. Although tasked with keeping her out of trouble for forty-eight hours, Booker is finding Her Royal Princess Auralee to be a little more adventurous than he had expected. Join Runner Sterling Booker Wells as he attempts to keep the Elven Princess out of harm's way.

Dungeons And Dragons Basic Set [Box Set]


John Eric Holmes - 1974
    Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Rogue Trader: Core Rulebook


Owen Barnes - 2009
    Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.