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Pathfinder Roleplaying Game: NPC Codex
Jason BulmahnJason Nelson - 2012
You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
Devan Chronicles Series: Books 1-3
Mark E. Cooper - 2013
Ripped from our world to theirs, will she be their savior or their destroyer?
3 books. 1,000+ pages of action-packed fantasy. Nearly 40% off the cover price.
Julia is pure dedication. The 19-year-old gymnast works herself to the bone each day to prepare for the upcoming Olympic Games. A competition she'll never reach. When she's summoned by a wizard to save his people, she'll be stranded on an alien world where women are sheltered, magic is real, and there's no way home. As she comes to terms with her new role, she must make new allies and friends if she wants any chance of survival. Devan Chronicles Series: Books 1-3 includes the first three books in Mark Cooper's five book fantasy series. Cooper's epic tale features devastating war, enthralling battles, vivid descriptions, strong female heroines, and gripping prose. If you enjoy sword and sorcery books steeped in an epic war, then you'll love Mark Cooper's Devan Chronicles Series.
Buy the box set today to get started on this fantastical medieval adventure!
Fable III Signature Series Guide
Doug Walsh - 2010
A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.
Kobold Guide to Worldbuilding (Kobold Guides to Game Design)
Janna SilversteinMichael A. Stackpole - 2012
It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.Take that creative leap, and create dazzling worlds of your own!Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
Dragonlance Dragons of Winter (Dragonlance)
Clark Valentine - 2007
introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.
The Seven Sisters: Forgotten Realms Accessory
Ed Greenwood - 1995
Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor. The fifth is a leader of the Harpers and a legendary bard in her own right, and the sixth is a dead - perhaps undead - witch. And the seventh? She's the one who wild tales are whispered about all across Faerûn around many a fireside late at night.But who are they, really? Their very names conjure up romance, allure, and power - Storm Silverhand, the Simbul, High Lady Alustriel. Sages say they are among the Chosen of Mystara, archmages who wield magic few can dare to stand against. Yet these seven do not seek to rule the world, and they often stay quiet and hidden for generations.That hints at another thing. These seven seem immortal, never aging as the long years pass. Just who are these Seven Sisters, and what are their secrets?Read this tome, and learn what the Zhentarim, the Red Wizards of Thay, and the Cult of the Dragon could not, despite performing many fell deeds in the attempt. Learn the stories of these great ladies, and their aims and strivings - and browse among over a hundred new and spectacular spells! Dungeon Masters and players alike will find this volume an essential sourcebook of Realmslore, and a handy guide to archsorceresses peerless in power.
Dwellers of the Forbidden City
David Zeb Cook - 1981
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
The Tomb of Sargeras
Robert Brooks - 2016
It is about Gul'dan opening a portal to the Burning Legion inside the Tomb of Sargeras, with mostly Khadgar's and Maiev Shadowsong's desperate attempts to prevent this.
Avenger!
Mark Smith - 1985
Trained in the Way of the Tiger, you are now an outstanding master of the martial arts, ready to use your deadly skills to overturn evil and to avenge the death of your foster-father, Naijishi.Naijishi's assassin has stolen the Scrolls of Kettsuin, a guardian of the secret Word of Power, which could imprison Kwon in the Inferno forever, unleashing the forces of evil throughout the World of Orb. Your quest is to find the assassin before he reaches the Pillars of Change.Are you ready for the Way of the Tiger?
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
An Insane Love
Bianca - 2018
From a young child up until his teenage years, Frank struggles to find love and was lucky to find it in Alexandria Ware. While the secretive Frank doesn’t make her privy to his past, he loves Alex in his own way and plans to make her part of his future. Frank is convinced that after five years of being together, Alex is the one for him, but little does he know, she has an agenda of her own. While dealing with Frank’s emotionally unavailable nature, Alex’s love for him is purely conditional and has an expiration date set on whenever her boyfriend is finished stacking his money. Despite her fleeting feelings for Frank, she has no problem using him as an ATM, but when her boyfriend comes up with a plan for the perfect payday for them, will she end up on the wrong side of Frank’s love story?
While Frank is building with Alex, Taiwan is living in Italy with her sugar daddy of over a decade, Romero Santiago. Being the sugar baby of a well-known cartel leader has its perks, and while Taiwan is enjoying the perks of her lifestyle, she finds herself craving more. As she approaches thirty, expensive trips and shopping trips courtesy of AMEX no longer enthrall her the way they did in her younger years. What Taiwan wants is one of the few things the happily married Romero can’t buy: a family. With a desire to stop sharing someone else’s husband and have one of her own, Taiwan tenders her resignation to a less than pleased Romero. But as a man of means with an endless amount of resources, Romero is able to offer her the deal of a lifetime. The question is, will Taiwan accept?
Former gang member Rubee Bailey changed her life for the better when she becomes a mother to her daughter, Raylee, and couldn’t have a better father in Bash James. Rubee loves Bash with all her heart, but Bash has some hidden motives of his own when it comes to being with a Bailey. A secret from his pre-Rubee life almost catches up to him, causing him to move differently. When Bash breaks one straw too many, Rubee is sent straight into the arms of another man, with no feelings of remorse. This leaves Rubee asking herself if she’s willing to leave Bash or continue fighting for a lopsided love?
Immortal Merlin, Books 1-4: Ignition, Winded, Floodgates, Buried
Emma Shelford - 2020
Read the first four Musings of Merlin books here! "A marvelous modern take on the legendary Merlin... A definite must-read!" - Readers' Favorite "Ignition is... a unique take on [Merlin's] life without Arthur." - Bibliophilic Book Blog "Highly recommended for lovers of fantasy and the Merlin legends." - Amazon Reviewer Ignition, Book 1: Merlin, the legendary King Arthur’s mysterious magician, is immortal. As Arthur lay dying he promised to return. Merlin is holding him to his word. Forever young, forever waiting, Merlin lives an unassuming life in the city, keeping his identity and abilities secret from his friends. It's a long and lonely road, but Merlin is a patient man. It's now the 21st century and when the earth begins to groan with earthquakes, Merlin knows the situation is anything but natural. An eruption is imminent, but something—or someone—is forcing this volcano to erupt. Merlin must use his concealed talents and practiced charisma to save a town of innocent people before disaster strikes. He has the power to thwart a catastrophe—if time doesn’t run out first. Winded, Book 2: Merry Lytton, or Merlin as he was once known, has been waiting for the return of his friend King Arthur for centuries. It's an eventful wait: only weeks ago, he stopped a wicked plot to magically erupt a nearby volcano. Merry's latest worry is the revelation of his immortality—his modern-day friends are a little too curious. They do not need to know he has a history that could fill a library. Unknown to Merlin, the organization Potestas is furious at his geologic meddling, and an enraged member of the group is determined to wreak vengeance. For the first time in Merlin's ancient life, he must confront an enemy vastly more powerful than himself. Battling high in the skies and over mountain peaks, will Merlin's foe leave him breathless—forever? Floodgates, Book 3: Merlin the magician from centuries past now lives in Vancouver as an unremarkable young professor known as Merry Lytton. Merry keeps his secrets from friends and foes alike while infiltrating the nefarious organization known as Potestas, whose goal is to gain unimaginable power. Potestas' charismatic leader has welcomed Merry into the group, but for what purpose? Merry soon discovers that Potestas must recover King Arthur's holy grail to complete its plans, but the grail is firmly fused to the seafloor by magical means. As Merry is threatened by hostile spirits and hallucinations, will he succeed in stopping Potestas before they unleash the full fury of the ocean's power? Buried, Book 4: Immortal Merlin, known as Merry Lytton to his twenty-first century friends, is in a battle of wits with the powerful Potestas organization. Potestas is determined to gain unimaginable powers for its members, and Merry holds the key to unlocking this ambition. In exchange, Potestas promises to reveal crucial information on Merry’s heritage and answer questions he’s had for centuries. But when Merry learns that Potestas plans a human sacrifice, he is in a race against evil. Can he save an innocent life before a destructive new reality is thrust upon an unsuspecting world?
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.