The Shock of the New


Robert Hughes - 1980
    More than 250 color photos.

Saving My Knees: How I Proved My Doctors Wrong and Beat Chronic Knee Pain


Richard Bedard - 2011
    Richard Bedard was a journalist in his mid-40s, living abroad, when he was diagnosed with patellofemoral pain syndrome, or chondromalacia patella. His burning joints made his life so miserable that he fantasized about hacking off his kneecaps. Four doctors failed to help; one said he would never get better. His physical therapist finally gave up too.Unable to sit normally, he quit his job. Unemployed and desperate, he launched a year-long, round-the-clock experiment to save his knees. He read from scores of clinical studies, medical textbooks, health newsletters. What he discovered left him stunned. There was a familiar story about what patellofemoral pain syndrome was and how to treat it: The advice to focus on strengthening the quads. To stretch. To take glucosamine. To forget about cartilage healing, because that never happened.And that story was completely wrong.Armed with this knowledge, he fashioned a plan to get better. Within two years, he fully recovered. This compelling story chronicles a long journey of healing and discovery. It shows that a patient’s true ally isn’t simply hope, but informed hope.

The Play of Words


Richard Lederer - 1991
    Learn the origins of popular phrases in the English language through this exciting book of games perfect for language lovers.Do you know the connection between the expression A HARROWING EXPERIENCE and agriculture, between BY AND LARGE and sailing, between GET YOUR GOAT and horses, or between STEAL YOUR THUNDER and show business? You probably have heard the comparisons HAPPY AS A CLAM, SMART AS A WHIP, PLEASED AS PUNCH, DEAD AS A DOORNAIL—but have you ever wondered why a clam should be happy, a whip smart, punch pleased, and a doornail dead? Through the fifty games included in The Play of Words you'll discover the answers to these questions as well as hundreds of other semantic delights that repose in our marvelous English language.

Black & Decker Complete Guide to Wiring: Current with 2014-2017 Electrical Codes


Black & Decker - 2008
    . . six times over.  Black & Decker The Complete Guide to Wiring has led the pack as the United States’ best-selling consumer wiring book for more than a decade now, with previous editions selling over one million copies collectively. Simply put, you won’t find a more complete and up-to-date book on home wiring: from basic skills—including an overview of electricity and wiring safety; wire, cable, and conduits; boxes and panels; switches; and receptacles—to foolproof circuit maps for 30 common wiring set-ups and step-by-step walkthroughs of every essential home wiring and electrical repair project, this book teaches you everything you need to know. Now in its sixth edition, it has most importantly been updated to comply with 2014–2017 National Electric Codes, but in addition, nearly 1,000 accompanying photos offer up-to-date depictions of modern materials and fixtures. Complete with the most current wiring information available today, and presented in our long-renowned, fully illustrated how-to format, Black & Decker The Complete Guide to Wiring (6th Edition) guarantees you’ll never be caught in the dark.

Poker For Dummies


Richard D. Harroch - 2000
    Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine.Maybe you've never played poker before and you don't even know what a full house is. "Poker For Dummies" covers the basics. Or perhaps you've played for years, but you just don't know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you're a poker expert, you still can benefit - some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger.Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. "Poker For Dummies" also covers the following topics and more: Poker games such as Seven-Card Stud, Omaha, and Texas Hold'emSetting up a game at homePlaying in a casino: Do's and don'tsImproving your play with Internet and video pokerDeciphering poker sayings and slangTen ways to read your opponent's body languagePlaying in poker tournamentsMoney management and recordkeepingKnowing when and how to bluffPoker looks like such a simple game. Anyone, it seems, can play it well - but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition.Foreword by Chris Moneymaker, 2003 World Series of Poker Champion.

The Ultimate Guide to Video Game Writing and Design


Flint Dille - 2006
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players


Stefan Fatsis - 2001
    But for every group of "living-room players" there is someone who is "at one with the board." In Word Freak, Stefan Fatsis introduces readers to those few, exploring the underground world of colorful characters for which the Scrabble game is life — playing competitively in tournaments across the country. It is also the story of how the Scrabble game was invented by an unemployed architect during the Great Depression and how it has grown into the hugely successful, challenging, and beloved game it is today. Along the way, Fatsis chronicles his own obsession with the game and his development as a player from novice to expert. More than a book about hardcore Scrabble players, Word Freak is also an examination of notions of brilliance, memory, language, competition, and the mind that celebrates the uncanny creative powers in us all.

Simulating War:Studying Conflict through Simulation Games


Philip Sabin - 2012
    

The Intellectual Devotional: Health: Revive Your Mind, Complete Your Education, and Digest a Daily Dose of Wellness Wisdom


David S. Kidder - 2009
    Young, MD, to offer a year's worth of medical knowledge and wellness wisdom. Each daily dose in this infectious volume offers insight into the mysterious terrain of the human body and the factors that impact its constitution.Drawn from seven diverse categories, including lifestyle and preventive medicine; the mind; medical milestones; drugs and alternative treatments; sexuality and reproduction; diseases and ailments; and children and adolescents, these 365 entries are as informative as they are functional. From aspirin to the x-ray, headaches to Hippocrates, Viagra to influenza, The Intellectual Devotional: Health will revive the mind and rejuvenate the body. Sure to please devoted intellectuals and newcomers alike, this timely volume sheds new light on an endlessly fascinating subject: ourselves.

Steal Like an Artist: 10 Things Nobody Told You About Being Creative


Austin Kleon - 2012
    That’s the message from Austin Kleon, a young writer and artist who knows that creativity is everywhere, creativity is for everyone. A manifesto for the digital age, Steal Like an Artist is a guide whose positive message, graphic look and illustrations, exercises, and examples will put readers directly in touch with their artistic side.

Dungeons and Dragons Rules Cyclopedia


Aaron Allston - 1991
    Whether you're a player or a Dungeon Master, the DUNGEONS & DRAGONS Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy role-playing game! For ages 12 and up, the Cyclopedia contains the complete game system and hundreds of features including:

Arduino Projects Book


Scott Fitzgerald - 2012
    Whether you're a rocket scientist or a poet, whether you're ten years old or ninety, we want to make it possible for you to build great projects using computers and electronics.The parts in this kit and the projects explained here form the skeleton of your projects. Arduino can make your projects responsive. It's up to you to make them beautiful.

The Language Wars: A History of Proper English


Henry Hitchings - 2011
    Since the age of Shakespeare, arguments over correct usage have been bitter, and have always really been about contesting values—morality, politics, and class. The Language Wars examines the present state of the conflict, its history, and its future. Above all, it uses the past as a way of illuminating the present. Moving chronologically, the book explores the most persis­tent issues to do with English and unpacks the history of “proper†us­age. Where did these ideas spring from? Who has been on the front lines in the language wars?The Language Wars examines grammar rules, regional accents, swearing, spelling, dictionaries, political correctness, and the role of electronic media in reshaping language. It also takes a look at such de­tails as the split infinitive, elocution, and text messaging. Peopled with intriguing characters such as Jonathan Swift, Lewis Carroll, and Lenny Bruce, The Language Wars is an essential volume for anyone interested in the state of the English language today or its future.

Delay, Don't Deny: Living an Intermittent Fasting Lifestyle


Gin Stephens - 2016
    The best part about intermittent fasting is that it doesn't require you to give up your favorite foods! You'll learn how to change WHEN to eat, so you don't have to change WHAT you eat. Are you ready to take control of your health, and finally step off of the diet roller coaster? All you have to do is learn how to "delay, don't deny!"

The Forgotten Realms Atlas


Karen Wynn Fonstad - 1990
    Join adventures renowned as they trek across Toril in the detailed, beautifully illustrated atlas. Ride with the Ffolk in the magical Moonshae Isles. Brave the brutal elements of Icewind Dale. Follow the gods as they wreak destruction from the Dales to Waterdeep. Watch as empires of East and West collide. Karen Wynn Fonstad, author of "The Atlas of the Dragonlance World", "The Atlas of Middle Earth", "The Atlas of Pern, and "The Atlas of the Land", now brings you the spectacular and dynamic settings of the Forgotten Realms.