Book picks similar to
Folk Masters: A Portrait of America by Barry Bergey
art-books
geography
historic-preservation
Leonardo and the Flying Boy
Laurence Anholt - 2000
He lived in Italy during the era we now call the Renaissance, a time when the sky belonged to the birds. But one unusual man dreamed of incredible flying machines. "One day, Zoro," he told his pupil, "people will sail through the clouds and look down at the world below." Zoro was curious. He knew that his teacher did more than merely dream about the future, but was an important artist and inventor. Then Zoro made an astonishing discovery. His teacher was building a mysterious machine. A machine intended to fly! Here begins a fascinating story based on a true event, for Zoro's master was the famous artist and inventor, Leonardo da Vinci. Full-color illustrations throughout this beautiful book include reproductions of some of Leonardo's famous artworks.
Tintin: The Complete Companion
Michael Farr - 2001
An overview of the world-famous comic character and of his adventures through the 23 titles of the complete oeuvre, the Complete Companion contextualizes Hergé's work and places it in its historical period by showing side by side by side the drawings and the references used by the artist to establish believable backgrounds and realistic details.Also included are large numbers of sketches that Herge would rework and polish until he would find the clearest, most easily readable line, giving birth to a style that would later be called the Clear Line.
Andy Goldsworthy
Andy Goldsworthy - 1990
The many-pointed star formed from large icicles balances on a rock in a quiet Dumfriesshire valley, a delicate bamboo screen stands on a Japanese beach, a great serpentine ridge of earth extends along a disused railway cutting on Tyneside, four massive snow rings mark the position of the North Pole.
Art Through the Ages: A Concise History
Helen Gardner
The story of art unfolds in its full historical, social, religious, economic, and cultural context, deepening students' understanding of art, architecture, painting, and sculpture. This Concise version features color photographs, a stunning design, and the most current research and scholarship. What's more, the ancillary package that accompanies GARDNER'S ART THROUGH THE AGES: A CONCISE HISTORY features a wealth of tools to enhance your students' experience in the course. With each new copy of the book, students receive a copy of the ArtStudy CD-ROM-an interactive electronic study aid that fully integrates with the text and includes hundreds of high-quality digital images, plus maps, quizzes, and more.
Dragon Ball: The Complete Illustrations
Akira Toriyama - 1997
• The Dragon Ball & Dragon Ball Z series combined have sold through more than one million GNs in the U.S. to date (BookScan). • Over 11.7million Dragon Ball and Dragon Ball Z videos & DVDs have sold through in the U.S. to date (VideoScan). • Every volume of the Dragon Ball series is still selling to this day. There are 42 volumes total and they debuted in the U.S. in 2000! • Toriyama has a strong fan base in the U.S. • Dragon Ball & Dragon Ball Z have also spawned numerous video games, which consistently rank in the top ten in national sales. • A live action Dragon Ball Z movie is currently in production to be released theatrically in Spring 2009.Dragon Ball: The Complete Illustrations A seminal series from a legendary creator. Dragon Ball, a wry update on the Chinese "Monkey King" myth, introduces us to Son Goku, a young monkey-tailed boy whose quiet life is turned upside-down when he meets Bulma, a girl determined to collect the seven "Dragon Balls." If she gathers them all, an incredibly powerful dragon will appear and grant her one wish. But the precious orbs are scattered all over the world, and to get them she needs the help of a certain super-strong boy...
Powers of Ten
Philip Morrison - 1982
In forty-two consecutive scenes, each at a different 'power of ten' level of magnification, readers are taken from the dimension of one billion light years to the realm of the atom. The text and other illustrations depict what we can perceive at each progressively smaller level of magnitude. "A brilliant pictorial and textual embodiment of a wonderful idea." Stephen Jay Gould Videos of Powers of Ten are available from: RITELtd. Cross Tree, Walton Street, Walton in Gordano, Clevedon, Avon BS21 7AW Tel: 01275-340279 Fax: 01275-340327
You Can't Take a Balloon into the Museum of Fine Arts
Jacqueline Preiss Weitzman - 2002
This irresistible companion to You Can't Take a Balloon Into The Metropolitan Museum and You Can't Take a Balloon Into The National Gallery begins when a little girl visits the museum's treasures and her balloon gets loose. Floating past Paul Revere House, Fenway Park, Trinity Church, and other landmarks, the balloon's adventures seem to mirror the paintings and sculpture the girl is admiring. Thirty-three past and present legends of Boston (such as Louisa May Alcott, Bill Russell, and Ted Williams) are hidden within the illustrations, and their bios are included. You Can't Take a Balloon Into The Museum of Fine Arts is once again "an introduction to art, a dandy puzzle, and an imaginative guide."
National Parks of the U.S.A.
Kate Siber - 2018
Explore Florida's river-laced Everglades, travel down the white water rapids of the Grand Canyon, trek across the deserts of Death Valley and scale the soaring summits of the Rocky Mountains with this book that brings you up close to nature's greatest adventures. Packed with maps and fascinating facts about the flora and fauna unique to each park, this fully-illustrated coast-to-coast journey documents the nation’s most magnificent and sacred places—and shows why they should be preserved for future generations to enjoy. With maps and information about flora and fauna found in each of the 21 icon parks portrayed, this is a fantastic celebration of the great outdoors. Parks include: Acadia, Badlands, Big Bend, Biscayne, Bryce Canyon, Channel Islands, Death Valley, Denali, Everglades, Glacier, Glacier Bay, Grand Canyon, Great Smoky, Mountains, Hawaii volcanoes, Isle Royal, Mesa Verde, Olympic, Sequoia and Kings Canyon, Virgin Islands, Yellowstone and Yosemite.
A Map of the World According to Illustrators and Storytellers
Antonis Antoniou - 2013
This book features the most original and sought-after map illustrators whose work is in line with the zeitgeist. Drawing a map means understanding our world a bit better. For centuries, we have used the tools of cartography to represent both our immediate surroundings and the world at large--and to convey them to others. On the one hand, maps are used to illustrate areal relationships, including distances, dimensions, and topographies. On the other, maps can also serve as projection screens for a variety of display formats, such as illustration, data visualization, and visual storytelling. In our age of satellite navigation systems and Google Maps, personal interpretations of the world around us are becoming more relevant. Publications, the tourism industry, and other commercial parties are using these contemporary, personal maps to showcase specific regions, to characterize local scenes, to generate moods, and to tell stories beyond sheer navigation. A new generation of designers, illustrators, and mapmakers are currently discovering their passion for various forms of illustrative cartography. A Map of the World is a compelling collection of their work--from accurate and surprisingly detailed representations to personal, naive, and modernistic interpretations. The featured projects from around the world range from maps and atlases inspired by classic forms to cartographic experiments and editorial illustrations.
Mastering ArcGIS
Maribeth H. Price - 2003
The author's step-by-step approach helps students negotiate the challenging tasks involved in learning sophisticated GIS software. The fifth edition is updated to follow the new software release of ArcGIS 10. An innovative and unique feature of "Mastering ArcGIS" is its accompanying CD-ROM with narrated video clips that show students exactly how to perform chapter tutorials before attempting an exercise on their own.
The Situationist City
Simon Sadler - 1998
From 1957 to 1972 the artistic and political movement known as the Situationist International (SI) worked aggressively to subvert the conservative ideology of the Western world. The movement's broadside attack on establishment institutions and values left its mark upon the libertarian left, the counterculture, the revolutionary events of 1968, and more recent phenomena from punk to postmodernism. But over time it tended to obscure Situationism's own founding principles. In this book, Simon Sadler investigates the artistic, architectural, and cultural theories that were once the foundations of Situationist thought, particularly as they applied to the form of the modern city.According to the Situationists, the benign professionalism of architecture and design had led to a sterilization of the world that threatened to wipe out any sense of spontaneity or playfulness. The Situationists hankered after the pioneer spirit of the modernist period, when new ideas, such as those of Marx, Freud, and Nietzsche, still felt fresh and vital.By the late fifties, movements such as British and American Pop Art and French Nouveau Ralisme had become intensely interested in everyday life, space, and mass culture. The SI aimed to convert this interest into a revolution--at the level of the city itself. Their principle for the reorganization of cities was simple and seductive: let the citizens themselves decide what spaces and architecture they want to live in and how they wish to live in them. This would instantly undermine the powers of state, bureaucracy, capital, and imperialism, thereby revolutionizing people's everyday lives.Simon Sadler searches for the Situationist City among the detritus of tracts, manifestos, and works of art that the SI left behind. The book is divided into three parts. The first, The Naked City, outlines the Situationist critique of the urban environment as it then existed. The second, Formulary for a New Urbanism, examines Situationist principles for the city and for city living. The third, A New Babylon, describes actual designs proposed for a Situationist City.
Lumpito and the Painter from Spain
Monica Kulling - 2012
But he is not happy living with Big Dog, who hounds him day and night. Lump needs a holiday. So when David announces that he’s off to the south of France to photograph a famous painter, Lump positively scrambles at the chance to ride along. At the villa, Pablo Picasso greets them and is enchanted with the little dog he calls Lumpito. The feeling is mutual; from that moment on, the two become soulmates. Lump loves David. But how can he show his master, and Picasso, that he is home at last?
America the Beautiful
Robert Sabuda - 2004
From the Golden Gate Bridge to Mount Rushmore to the Statue of Liberty, America has never looked more spectacular. This stunning keepsake masterpiece will be shared and admired by generations to come; indeed it is a national treasure in and of itself.
Residential Landscape Architecture: Design Process for the Private Residence
Norman K. Booth - 1991
The text provides a thorough, how-to explanation of each of the steps of the design process--from initial contact with the client to a completed master plan. The text's numerous illustrations and useful case study examples offer a rich learning experience for students. Whether you are just starting your design career or are a current practitioner, this valuable resource is sure to enhance your skills and knowledge.
The Stack: On Software and Sovereignty
Benjamin H. Bratton - 2015
Together, how do these distort and deform modern political geographies and produce new territories in their own image?In The Stack, Benjamin Bratton proposes that these different genres of computation—smart grids, cloud platforms, mobile apps, smart cities, the Internet of Things, automation—can be seen not as so many species evolving on their own, but as forming a coherent whole: an accidental megastructure called The Stack that is both a computational apparatus and a new governing architecture. We are inside The Stack and it is inside of us. In an account that is both theoretical and technical, drawing on political philosophy, architectural theory, and software studies, Bratton explores six layers of The Stack: Earth, Cloud, City, Address, Interface, User. Each is mapped on its own terms and understood as a component within the larger whole built from hard and soft systems intermingling—not only computational forms but also social, human, and physical forces. This model, informed by the logic of the multilayered structure of protocol “stacks,” in which network technologies operate within a modular and vertical order, offers a comprehensive image of our emerging infrastructure and a platform for its ongoing reinvention. The Stack is an interdisciplinary design brief for a new geopolitics that works with and for planetary-scale computation. Interweaving the continental, urban, and perceptual scales, it shows how we can better build, dwell within, communicate with, and govern our worlds.