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Lunar Silver Star Story Complete Official Strategy Guide by Working Designs
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Joys and Sorrows: Reflections by Pablo Casals
Pablo Casals - 1970
"He is one of those artists who come to the rescue of humanity's honor." Perhaps no other artist of our time has so combined supreme creativity with uncompromising humanism. Hence the appearance of this work constitutes an event of historic import. For here is Pablo Casals' first book in his more than ninety years-a book, entirely in the gentle poetry of his words, in which he reflects upon our troubled age and recounts the stirring saga of his own extraodinary life.Casals' story has an epic quality. Set in an era of massive turbulence and change, it is the story of a man's passionate pursuit of beauty and justice in a world racked by revolutions and wars. It is a story whose protagonist performed for Queen Victoria in the late 1800's and for President John F. Kennedy shortly before man set foot on the moon. It is the story of a consummate musician who silences his instrument to articulate his love of man; of a fervent patriot who protests iniquity by exiling himself from his beloved homeland for a third of his years; of a man who when nearing ninety embarks on a personal peace crusade, taking his music to a score of lands.Across the stage of this drama move peasants and celebrated artists, students and statesmen, anarchists and kings. Its pages are peopled with a host of fascinating characters-the vastly erudite authority on Spanish music Count de Morphy (whose father was an Irishman named Murphy); the frenetically eccentric composer Emanuel Moor; the dazzling virtuoso-who never practiced-Pablo Sarasate; the "sturdy young woman who was studying medicine" when Casals first met her, Gertrude Stein; the gay and gentle genius Fritz Kreisler, wounded as a soldier in the First World War; the fantastic and adventurous prodigy Isaac Albeniz; the nonconformist Queen Elisabeth of Belgium, Exquistite and iron-willed; the noble humanist from Lambarene, Albert Schwietzer. It is a story that takes the reader on a fabulous odyssey from remote villages of Catalonia to the royal court of Madrid, from Paris of La belle epoque to the Wild West of America, from the concert halls of the world's captials to the concentration camps of Nazi-occupied France, from the shores of the Mediterranean to the flowering mountains of Puerto Rico. It is a story that culminates in the ineffably tender account of Casals' love for Marta, his lovely young wife and co-worker. Above all, surmounting the viloence and cynicism of our time, it is a story of human compassion, reverence for beauty, and faith in man.In his Prefatory Note, Albert E. Kahn-to whom Casals relates the thoughts and recollections in this book-states that this work should not be termed an autobiography, It is, indeed, a book which fits no formal category. it is both a testament and a song: a testament to a way of life and a song to life itself.Joys and Sorrows is illustrated with more than 50 pages of hitherto unpublished documents, rare musical memorabilia, correspondence with president Kennedy, Albert Schweitzer and others, and a protfolio of uniquely intimate contemporary photographs of Casals by Albert E. Kahn.
What's in a Name?
Cyril M. Harris - 1977
It contains the name-origins and history of all the Underground stations, the dates they were opened and any former names they may have had.This fascinating book is a 'mini-history' of London and parts of the surrounding counties.The authorCyril M. Harris was born in London and has had a lifelong interest in geography, history and place-name origins.
30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)
Peter Archer - 2004
100,000 first printing.
Wrestlers Are Like Seagulls: From McMahon to McMahon
James J. Dillon - 2005
Dillon.
Lonely Planet Philippines (Travel Guide)
Paul Harding - 2003
Pick your strip of pearly white sand, snorkel with gentle whale sharks at Donsol or dive at Puerto Galera, and cruise through the reefs and islands of the Bacuit Archipelago – all with your trusted travel companion. Get to the heart of Philippines and begin your journey now!
Inside Lonely Planet’s Philippines:
Colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sightseeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights provide a richer, more rewarding travel experience - covering history, wildlife, landscapes, arts, daily life, food, people Covers Manila & Around, Mindoro, Palawan, Boracay, Western Visayas, Mindanao, Cebu, Eastern Visayas, Southeast Luzon, North Luzon, and more eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing The Perfect Choice: Lonely Planet’s Philippines is our most comprehensive guide to the country, and is designed to immerse you in the culture and help you discover the best sights and get off the beaten track. About Lonely Planet: Lonely Planet is a leading travel media company and the world’s number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveller since 1973. Over the past four decades, we’ve printed over 145 million guidebooks and grown a dedicated, passionate global community of travellers. You’ll also find our content online, and in mobile apps, video, 14 languages, nine international magazines, armchair and lifestyle books, ebooks, and more.
‘Lonely Planet guides are, quite simply, like no other.’ – New York Times
‘Lonely Planet. It's on everyone's bookshelves; it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.’ – Fairfax Media (Australia)
*Source: Nielsen BookScan: Australia, UK, USA, 5/2016-4/2017Important Notice: The digital edition of this book may not contai
Grindhouse: The Sleaze-Filled Saga of an Exploitation Double Feature
Quentin Tarantino - 2007
Together with cast and crew, Tarantino and Rodriguez chronicle the making of not one but two motion pictures: Quentin Tarantino's Death Proof and Robert Rodriguez's Planet Terror. Compiling never-before-seen production artwork, hundreds of behind-the-scenes photos, exclusive interviews and enough blood, flesh and gore for two books, Grindhouse: The Sleaze-Filled Saga Of An Exploitation Double Feature offers fans the definitive insider's guide to the world of Grindhouse!
Star Wars Roleplaying Game Core Rulebook
Bill Slavicsek - 2000
Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?
Clanbook: Lasombra Revised
Bruce Baugh - 2001
Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Naruto: The Official Character Data Book
Masashi Kishimoto - 2008
A ninja knows all! And now you can too! All the intel on who’s who in Naruto!!The Official Character Data Book has all you need to stay the expert on all things Naruto! Whether you’re catching up, brushing up, or just getting started with the goings-on in the ninja world, this handy, huge guide covers all the way to volume 43 of the best-selling manga!Inside these pages, you’ll find never-before-revealed data, secrets, and scandals involving your favorite (and your most-hated) shinobi.Plus, a new manga tale that you can’t find anywhere else.
Behind Deep Blue: Building the Computer That Defeated the World Chess Champion
Feng-Hsiung Hsu - 2002
Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
The Story Of The Tour De France
Bill McGann - 2006
The McGann's passionate and insightful writing evokes the raucous cast of riders, promoters, and journalists thrusting through highs and lows worthy of opera. This volume stands out as a must-read book for anyone seeking to appreciate cycling's race of races." -Peter Joffre Nye, author of The Six-Day Bicycle Races: America's Jazz Age Sport and Hearts of Lions "There are LOTS of books on the Tour de France. An increasing number of them are actually written in English. However, of those, none educates Americans about this grand spectacle�s rich past. The Tour de France has a history as fascinating and sordid as Rome�s and it is high time someone undertook to explain this to our American sensibility. Our guide for the trip is a man with a ravenous appetite for both world history and bicycle racing, just the sort of person to paint a Tour champion with the dramatic grandiosity befitting Hannibal himself." -Pat Brady, Editor, Asphalt Magazine At the dawn of the 20th Century, French newspapers used bicycle races as promotions to build readership. Until 1903 these were one-day events. Looking to deliver a coup de grace in a vicious circulation war, Henri Desgrange�editor of the Parisian sports magazine L�Auto�took the suggestion of one of his writers to organize a race that would last several days longer than anything else, like the 6-day races on the track, but on the road. That�s exactly what happened. For almost 3 weeks the riders in the first Tour de France rode over dirt roads and cobblestones in a grand circumnavigation of France. The race was an electrifying success. Held annually (suspended only during the 2 World Wars), the Tour grew longer and more complex with an ever-changing set of rules, as Desgrange kept tinkering with the Tour, looking for the perfect formula for his race. Each year a new cast of riders would assemble to contest what has now become the greatest sporting event in the world.
Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)
Richard Baker - 2015
The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.
Diablo III: Morbed
Micky Neilson - 2014
Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.
Monstrous Compendium Appendix
Allen Varney - 1994
Replacing the original Outer Planes Appendix, this new and enlarged compendium includes full-color illustrations, reintroducing many of the best mulitplanar monsters from a wide variety of out-of-print sources.