Book picks similar to
The Art of Shogi by Tony Hosking


board-games
chess-shogi
games
strategy-games

Learn to Play Go: A Master's Guide to the Ultimate Game


Janice Kim - 1994
    In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.

Things We Think About Games


Will Hindmarch - 2008
    It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." --Robin D. Laws, creator of HeroQuest and Feng Shui Will Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers. Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book. Things We Think About Games collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games--board, card, roleplaying and more--and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.

Plants vs. Zombies: Garden Warfare #1


Paul Tobin - 2015
    Zombies: Garden Warfare 2! Written by Paul Tobin (Bandette, Banana Sunday) and illustrated by Jacob Chabot (The Mighty Skullboy Army, SpongeBob Comics), this is a hilarious, action-packed, all- ages, zombie-fightin' adventure! * The hit video game franchise continues its comic book invasion with a whole new series!

Diary Of A Minecraft Creeper: An Unofficial Minecraft Creeper Diary (Diary Of A Minecraft Creeper Book 1)


Alex Brian - 2015
    Your favorite unofficial Minecraft series is now available as “Hugs of a Creeper”. Ever wondered how the life of a Minecraft Creeper would be? In this book, you will meet a Minecraft Creeper and get to know if creepers are any different than us. Do they have a heart? Do they have feelings? Well, only a creeper could answer this question! If you are a Minecraft fanatic, you would definitely want to know more about what it takes to be a Minecraft creeper. This diary written by a Minecraft Creeper will help you uncover the many secrets and mysteries related to the Creeper's life. *** Download Your Copy Or Read It FREE With Membership *** Disclaimer: This is an unofficial Minecraft book. Minecraft is a registered trademark of, and owned by, Mojang AB, and its respective owners, which do not approve, endorse, sponsor, or authorize this book. Minecraft®/TM & © 2009-2015 Mojang AB/Notch

Game Frame: Using Games as a Strategy for Success


Aaron Dignan - 2011
    All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

Five Nights at Freddy's (The Begining) (Volume 1)


Gavin Azurin - 2015
    

Garen: First Shield


Anthony Reynolds - 2020
    Demacia is mourning. And in the eyes of Garen Crownguard, it’s his fault.But can he rise to the challenge when Demacia needs him again?While on a peacetime expedition beyond the borders of Demacia, Garen, Quinn, and the Dauntless Vanguard uncover a plot that threatens to destroy long-standing alliances. As the knight-ranger Quinn tries to get word back to Demacia, Garen and his comrades make a desperate last stand. How long can they last, and at what cost?

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

Lasker's Manual of Chess


Emanuel Lasker - 1925
    Certainly no man has ever held the world championship longer — 28 years — or kept his powers so long. In his sixties, Lasker began what amounted to a fresh career in chess by playing his first serious game in ten years, and defeating Max Euwe, the man who was the following year to become world champion. The secret behind his extraordinary abilities may perhaps be found in Lasker’s wide knowledge of every phase of the game, and his ability to be independent of schools or fashions.This knowledge is reflected in the Manual of Chess, making it one of the great studies of the game, acclaimed by the chess world almost from the day it appeared. The book is one of the most thorough studies ever written, and though its main appeal is to the intermediate to skilled player, it begins its explanations at a level that can be understood by the beginner. Lasker analyzes basic methods of gaining advantages, exchange value of pieces, combinations, position play, the aesthetics of chess, and almost every other important aspect of the game. He examines dozens of different openings, including the Petroff Defense, the Hungarian Defense, King’s Bishop, Ponziani, Giuoco Piano, and Four Knights’ Game. He constantly illustrates his discussions with games played by the great modern masters. Lasker is always delightful reading, revealing a mind as quick to entertain and philosophize as it is to explain.One of the most rewarding features of the book is Lasker’s illumination and elaboration of the theories of William Steinitz. An interesting sidelight is that although Lasker always thought of himself as a disciple of Steinitz, he was actually an original, more versatile player, inclined to take calculated risks. His exposition of Steinitz’s thought and maxims, his principles of attack and evaluation, however, cannot help but be profitable to any chess player.

Chess: The Ultimate Guide for Beginners


Cory Klein - 2017
    This is not true. In fact, chess is accessible and can be played by anyone with a brain, a pair of eyes, and imagination. The ultimate guide for beginnersIf you've never played the game of chess or are still discovering it, this book is for you. It is a basic and comprehensive guide that will introduce you to the game and teach you everything you need to know, from the setup of a chess board to the delivery of checkmate. It is filled with advice for beginners, basic tactics, strategies, and diagrams to help you visualize every step of your progress. The start of a lifelong King's huntThe objective of this book is not to make you a chess master. That is an accomplishment that takes decades of research, regular practice, and an insane amount of talent. The goal here is for you to become a decent chess player. After reading this book, you will be able to play games with anyone, practice regularly, and sharpen your chess muscles until you reach a decent level of play. The more you'll play, the better you'll get. But it all starts with the basics which you will acquire in this book. So don't hesitate. If you've always wanted to learn to play chess, now is the time. Just scroll up and grab your copy now!

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Escape from Mr. Lemoncello's Library


Chris Grabenstein - 2013
    His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners must solve every clue and every secret puzzle to find the hidden escape route. And the stakes are very high.In this cross between Charlie and the Chocolate Factory and A Night in the Museum, Agatha Award winner Chris Grabenstein uses rib-tickling humor to create the perfect tale for his quirky characters. Old fans and new readers will become enthralled with the crafty twists and turns of this ultimate library experience.

Lion and the Thunderstorm


Dr. M.C. - 2016
    Foxes had no problem finding perfect place to hide since they burrowed their way between two thick bushes under a large tree.Your child will be entertained for hours!You will be pleased as punch and not at all crabby when you buy this book to read to your little ones. This story is sure to be one that is requested night after night and will surely become part of your baby bedtime ritual.WHAT A GREAT DEAL!=> FUN SHORT STORY=> GAMES & ACTIVITIES=> A COLORING BOOK INSIDE LINK=> FREE GIFT!!Fun for the entire family!Kids and children can practice their reading skills or have a parent read it aloud. This special story includes lessons and morals about about caring and love.What's include inside :SPECIAL BONUSMAZE PUZZLESMAZEPUZZLES ANSWERWORD SEARCHWORD SEARCH ANSWERFUN GAMESKID’S JOKESNEXT STEPSABOUT THE AUTHOR4 FREE CHILDREN’S BOOKSand so much more!This book is especially great for traveling, waiting rooms, and read aloud at home with friens and family. Also can use as a bedtime story.Excellent for beginning and early readers Short story with pictures that are great for a quick bedtime story Includes “Just For Fun” activities Perfect for a bedtime story for kids Fun games and puzzles included Big and cute illustrations for early and younger readersFREE coloring book downloads included!!

Winning Chess Openings


Yasser Seirawan - 1998
    Winning Chess Openings shows players how to do both. In Yasser Seirawan's entertaining, easy-to-follow style, they are shown formations that can be used with other White or Black pieces.Winning Chess Openings explains how to:*Build a safe house for a king*Estimate losses of ten moves or fewer*Utilise the elements: time, force, space, and pawn structure*Plan strategy based on time-tested opening principles of play*Employ a defence for Black against any White opening*Apply an opening for White used by World ChampionsWinning Chess Openings will help readers develop a solid understanding of opening principles that can be applied to every game they play--without having to memorize a dizzying array of tedious and lengthy opening lines.