The Beast Within


Stewart WieckBill Bridges - 2000
    The Kindred Move Among UsNot merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dangerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures is as rich with wonders and as rife with conflict as any ever known among men.This collection of stories concerning the Kindred of the World of Darkness serves as both an introduction to their nature and an expose of the danger they pose. Collected within this second edition are favourites of the first edition, including stories by S.P. Somtow and Mathew J. Costello, as well as two all-new stories from Gherbod Flemming and Eric Griffin, two authors of the bestselling Vampire Clan Novel series.

Palace of the Silver Princess


Tom Moldvay - 1981
    

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

The Imperial Infantryman's Uplifting Primer: The Damocies Gulf Edition


Matt Ralphs - 2003
    This revised edition contains additional sections on fighting in space and combating the alien tau.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Freelance On The Galactic Tunnel Network


E.M. Foner - 2020
    Over half of Earth's population has emigrated to live and work on alien worlds and orbitals, and humanity now aspires to that signature vessel of advanced species, a jump-capable colony ship equipped to support millions of pioneers on the search for a new world. With trillions of creds at stake, are humans doomed to repeat the mistakes that led to Earth's first galactic bail-out? Or might a more experienced investigative journalist look for fraud closer to home?Join the intrepid reporters of the Galactic Free Press, a senior EarthCent Intelligence agent, and an independent trader, as they try to make a living and do their best for humanity with a little help from alien friends. Freelance On The Galactic Tunnel Network is a standalone novel that is the twentieth book in the EarthCent Ambassador / EarthCent Universe sequence, and can be read without starting back to the beginning.

First Encounters


Scott R. Kurtz - 2015
    All that stands between the Titans and the Winotaur is a new Dungeon Master, a rival gaming group, and their own insecurities.The world's mightiest adventurers just rolled initiative on their First Encounter! A terrible beast is plaguing the City of Haverford. Citizens are going missing nightly, the garrison is lost, and help is out of reach. Can the Table Titans put aside their pride to save the fictional town of Haverford-and in the process, their friendships?Table Titans Volume 1: First Encounters collects the first year of the hit online comic from Eisner and Harvey Award winning cartoonist, Scott Kurtz. It is a spin-off of Kurtz's other webcomic, PvP. It chronicles their adventures of playing Dungeons & Dragons (D&D). D&D publisher, Wizards of the Coast, have partnered with Kurtz so that Table Titans can feature official D&D products.

Star Wars Roleplaying Game Core Rulebook


Bill Slavicsek - 2000
    Become a Rebel fighting to restore freedom to the galaxy. Join New Republic forces to battle an enemy from beyond the limits of known space. There are millions of exciting adventures awaiting you. What's your story?

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

The Feedback Loop Box Set 1-3


Harmon Cooper - 2016
     Trapped in an online world, he lives his days on repeat, fighting the same killer NPCs and playing out the same story line again and again. Suddenly, Quantum receives a message from an actual human player named Frances Euphoria, his first message in two years, a message that sparks an adventure across multiple online fantasy worlds the likes of which he could have never imagined. Now he's taking on a murder guild known as the Reapers, riding dragons across floating continents, using steam-powered robots to battle enemies as tall as skyscrapers, and equally important -- talking smack and backing it up with his vast inventory list of ridiculous guns and clever movie weapons. But things aren’t as easy as they sound. The Reapers are killing people in the real world. They are imprisoning players, manipulating orphans to do their bidding, running an insurance scam on trapped gamers, bringing death, violence, and destruction everywhere they turn. The Reapers are hunting Quantum Hughes online and in the real world, but they’ll soon learn the hard way that Quantum won’t back down without a fight. LitRPG action, humor, sci-fi fantasy worlds, adventure, and digital mayhem all in a cyberpunk setting.

Into a Dark Adventure


Belart Wright - 2016
    Inspired by a dark masterpiece. Twenty years into the future, an independent virtual reality developer named Fulton Milner creates a VR program that is so immersive that it truly fools the mind. His program, a virtual resort, created such pleasurable immersion that he is soon recruited by a renown games studio. Here, one of Milner's projects, a virtual fantasy game, catches the eye of some investors and he is finally given the approval he needs to begin the project that would define his career. It's a dark fantasy adventure simulator known only as Project DH. Sam Nagai thought testing videogames would be a dream job until he got saddled with a ton of barely playable mobile games that used very wonky holographic gimmicks. The lack of fun in these games and small pay makes Sam typically reluctant whenever he gets a call for a new gig, but customers for his art commissions have been scarce and Sam needs all the money he can get. He finally gets a call for a new gig with potential bonus pay, but not much else is known about the game itself. From what he does know, it sounds sort of interesting. Virtual reality, dark gothic fantasy world, role playing game mechanics, and uber hard difficulty? Sam's all in for that. After all, even if he gets in over his head, the simulation isn't truly real so there's not really any danger. Join Sam in a virtual sword and sorcery role playing adventure where the main goal is survival at all costs. It's an adventure that's filled with diverse starting classes, customizable combat options, upgradeable weapons and armor, upgradeable statistics, open ended questlines, realistic NPCs with classically trained voice actors, a dark and atmospheric immersive game world, multiplayer content, eye popping creature designs, and so much more. Players say its the perfect blend of simulation and fantasy, where their imaginations can truly run wild. **Note to readers: If any of you are sensitive to swearing, then this book isn't for you. There is copious swearing from the main character, Sam, that's mainly played as a character flaw/trait for laughs and dramatic effect.

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?