Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu


Kano Yoshinori - 1985
    

The Second Book of Go: What You Need to Know After You've Learned the Rules


Richard Bozulich - 1987
    We have assumed that the reader understands the terms 'sente' and 'gote', that he knows what a ko is, is able to determine neutral points, and can count the score. Its aim is to give the novice an introduction to each phase of the game and to dispel a number of strategic and tactical misconceptions that often plague beginners and inhibit their progress. Beginners usually overemphasize defense, not realizing that the best way to defend is to attack. By attacking your opponent's stones, you can often defend your weak positions in the process. Understanding this concept from the very beginning of one's go career will clear the way for quick progress up through the kyu ranks. In this context, Chapters Two and Four are the most important and should be of value, especially to players who have been struggling for years to reach expert or dan level.

In the Beginning


Ikuro Ishigure - 1973
    To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame that if a player comes out of the opening with a bad position, it is almost impossible for him to catch up. Amateurs sometimes rush through their initial moves, saving their powers for the fighting later, but this is more an indication that they do not understand the opening than a sign of talent. The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension. No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game.

First Kyu: A Novel


Sung-Hwa Hong - 1999
    Let me tell you a story. An old story, a really old story. Do you know how to play go? You do? First kyu, a player of the first rank? Really? Have you ever competed in a professional qualifying tournament? No? Then you are not, I repeat NOT first kyu! I know, I know. Nowadays all kinds of bad players call themselves first kyu. This story is, however, not about those fake first kyus. It's a story of the real first kyus. There is a guy who runs a smoke shop near Niagara Falls. His name is Shin. On rainy days he keeps staring at the falls and mumbles something like this: "I'm sure they must all be playing for bangneki stakes happily somewhere..." Can you even guess what he is talking about? If not, just hold on and listen to what I'm going to tell you. Only about a handful of people know this story. So listen up." Thus begins a compelling, insightful, and haunting tale of love, sacrifice, the search for excellence, and Go- the world's oldest game. About The AuthorBorn in Seoul, Korea in 1950, Sung-Hwa Hong graduated from the famed Kyunggi High School, and after serving in the Korean army for three years, immigrated to Vancouver in 1974. He then, in 1981, graduated from the Faculty of Dentistry at the University of British Columbia. Winning the Canadian Go Championship twice, he participated in the World Amateur Go Championship in Japan as the Canadian representative in 1989 and 1995. Married with two children, he practiced family dentistry in Vancouver until his death in 2001. Shortly before he passed away, Dr. Hong made a few small changes to the text for the second printing.

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books)


Toshiro Kageyama - 1978
    Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers miss them completely. He also points out the right way to study - how to study joseki, for example. 'What changed me from an amateur into a professional was getting a really firm grip on the fundamentals,' writes Kageyama. The essence of seven years of amateur and twenty-two years of professional playing experience are distilled into these pages, and they are filled with advice that everyone will find practical.

Justin Bieber Quiz Book


Riley Brooks - 2011
    Plus check out the photos and other fun facts about this crooning cutie!

Special Electrical Machines


K. Venkataraman - 2008
    These machines are finding ever-increasing applications, typically in position control systems, robotics and mechatronics, electric vehicles, and high speed transportation. A particular feature of this book is that it does not stop at the basic principles of these complex machines but goes on to cover recent developments and current research, making it useful for senior graduate students and research scholars in the field of electrical machines and drives.

Go: A Complete Introduction to the Game


Cho Chikun - 1997
    Today, go is becoming increasingly popular in the western world as more and more people discover its beauty, elegance, and strategic depth.This book is the best and most authorative introduction to this ancient and fascinating game. Written specifically for the western reader by one of the strongest players in the world, it presents the rules, tactics, and strategy of this unique game in a step-by-step, easy to understand way.Besides showing you how to play, it contains essays about the world of go which will broaden your knowledge and understanding as well as pique your interest. From history to modern tournament play, from traditional playing sets to computer go, you'll find it in these pages.

Go! More Than a Game


Peter Shotwell - 2003
    In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

Learn to Play Go: A Master's Guide to the Ultimate Game


Janice Kim - 1994
    In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.

Los Heroes y Los Dioses: Relatos de La Iliada y La Guerra de Troya


Andres Montanes - 2009
    The simple and straightforward text is paired with illustrations that capture daily life in ancient Greece to make for a fast-paced read. A final section explores the characteristics of the epic narrative, and themes such as heroism, justice, and cultural identity.

Go for Beginners


Kaoru Iwamoto - 1972
    But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Islamiat: a core text for Cambridge O-Level


David Thomas - 2011
    The book also incorporates the selected Quranic surahs and ayaat, and the ahadith, along with translation and explanation of each, and questions from the 2011 sample CIE assessments. The textbook is accompanied by a teaching guide, and both components are endorsed by CIE as prescribed resources for the O level Islamiyat syllabus.

Dachshunds for Dummies


Eve Adamson - 2001
    Their funny bodies with their short little legs, floppy ears, and pleading eyes make Dachshunds irresistible even to people who claim to dislike small dogs. Also, Dachshunds are natural clowns. They can keep a room in stitches with their antics and coax one more dog cookie out of the strictest disciplinarian. In addition, Dachshunds are great with kids, love to play, and can be extremely affectionate. On the other hand, Dachshunds can sometimes be very willful and hard to train, often bark a lot, and can rival a Labrador Retrievers in their ability to dismantle your furniture. Is this playful and inquisitive breed the right dog for you and your family? Dachshunds For Dummies provides the answer to this and all your questions about getting, caring for and living with this unique breed. Life-long Dachshund fancier and leading pet journalist, Eve Adamson gets you up and running with what you need to know to:Find and communicate with reputable breeders Choose the right Dachshund for you Housebreak and socialize your new puppy Educate yourself and your dog Handle behavioral problems Participate in competitions In friendly, down-to-earth language, Eve provides insights into the Dachshund temperament and loads of sensible, easy-to-follow advice on everything a Dachshund owner should know--along with fun facts and Dachshund trivia, and tips on how to have a great time with your Dachshund. You'll discover how to:Decide on whether a male or female is right for you Find and choose your new friend and bring him or her home Understand how to communicate with your Dachshund Train your Dachshund Find a good trainer and attend classes Deal with emotional conflicts Feed and exercise your Dachshund Recognize, prevent and treat common health problems Have loyal friend for life The indispensable guide for you and your Dachshund, Dachshunds For Dummies is the only book you'll need to help you have the best possible experience with this plucky breed of dog.

It's Your Life: Reflections on Contemporary Living & Relationships


Vinita Dawra Nangia - 2012
    With instances from real life and the author's own experiences and inspirational wisdom, 'It's Your Life' is a collection of some of the most popular write-ups from Vinita Dawra Nangia's weekly Sunday column, '0-zone' in Times Life, the Sunday supplement of The Times of India. At the core of the writings is the belief that though deeply connected, we are all self-sufficient beings, responsible for our own life and happiness. Take charge of your life and live it as you wish to!