In Search of the Unknown


Mike Carr - 1979
    Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition


James JacobsMichael Kortes - 2012
    An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds

Terry Brooks CD Collection: Armageddon's Children, The Elves of Cintra


Terry Brooks - 2010
    Navigating the scarred and poisoned landscape that once was America and guided by a powerful talisman, Logan has sworn an oath to seek out a remarkable being born of magic, possessed of untold abilities, and destined to lead the final fight against darkness.Across the country, Angel Perez, herself a survivor, has also been chosen for an uncanny mission in the name of her ruined world’s salvation. From the devastated streets of Los Angeles, she will journey to find a place - and a people - shrouded in mystery, celebrated in legend, and vital to the cause of humankind . . .Meanwhile, in the nearly forsaken city of Seattle, a makeshift family of refugees has carved out a tenuous existence among the street gangs, mutants, and marauders fighting to stay alive. In time, all their paths will cross. Their common purpose will draw them together.As the legions of darkness draw the noose tighter, and the time of confrontation draws near, those chosen to defend the soul of the world must draw their battle lines and prepare to fight with, and for, their lives. If they fail, humanity falls.

Ghostbusters: Displaced Aggression


Scott Lobdell - 2010
    Peter Venkman is trapped in 1886, and his only chance to return to present-day Earth and free all of humanity from the Rule of Kozar'Rai has him teaming with a very unexpected (and very beautiful) ally

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

The City of Towers


Keith Baker - 2005
     Author Keith Baker's proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games. AUTHOR BIO: Keith Baker is a freelance writer and game designer. In 2003 his proposal for the world of Eberron was selected as the winner in the Wizards of the Coast fantasy setting search.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Monster Manual 2: A 4th Edition D&D Core Rulebook


Rob HeinsooGreg Bilsland - 2009
    Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

Magic Fated Mates: Box Set


Mandy M. Roth - 2015
    Roth (Reg $2.99)The Mighty Hunter by Michelle M. Pillow (Reg $3.99)Devils Among Us by Mandy M. Roth (Reg $2.99)Call of the Sea by Michelle M. Pillow (Reg $2.99)That is nearly a $12 savings off cover price! PLUS get the Bonus Story:  Red Light Specialists by Mandy M. Roth & Michelle M. PillowSacred Places by Mandy M. RothCoyle O'Caha, a seven-hundred-year-old immortal, druid sorcerer, is a famed warrior among his kind and a legendary ladies' man--but that doesn't mean he hasn't spent his life looking for his soulmate. That one woman who will make him feel whole. When Deri walks into his seaside pub, clearly running from something or someone, it's all he can do to not sweep her off her feet and claim her right then and there. It's as if the goddess is mocking him. Not only is his mate immune to his charms and his magik, she's human.Deri Sullivan's new boss has a Scottish lilt that makes her knees weak. The problem is he's a certified ladies' man. And she's sworn off those types--for good. If only she could stop dreaming about him in ways that would make any girl blush. See, she has a secret, and even if she wanted to let Coyle into her bed, she couldn't actually let him into her life. Witches and humans simply don't mix.The Mighty Hunter by Michelle M. PillowCaderyn the Hunter, the sexiest-and perhaps craziest-man Bridget has ever laid eyes on may have rescued her from death, but who's going to rescue her from him? With a deliciously hot body and all the right moves, the man is a walking seduction that's too hard to resist. There's only one problem. Caderyn claims they're in the Abyss, living on a cursed island along the deep ocean floor. And, if that wasn't bad enough, he says he's a merman.Devils Among Us by Mandy M. RothKeane has lived for centuries--taking what he wants, doing as he pleases. When a beautiful young woman catches his attention, he finds himself drawn to her like a moth to a flame. He knows better than to expect more than pleasures of the flesh from her, yet he can't seem to stop himself. Seducing her will prove to be a dangerous challenge. Keeping her will prove nearly impossible.
Hannah's new secret admirer is more than she bargained for. As a slayer sworn to police the demons who dare to roam the earth, she has enough to worry about. She doesn't need some mysterious guy trying to seduce her--especially one who puts her at odds with what she was born to do. She's no match for Keane's seductive powers, and when his brother, Janco, announces he too is drawn to her, she knows she's in way over her head. But she can't stop herself. She wants them both and they want her.Note: This title was previously released under another title and under the pen name Darby London.
Call of the Sea by Michelle M. PillowCursed by the power of the Cancerian crab, Ceana is doomed to spend her eternity in the ocean as a mermaid. Her only relief is on a full moon, when she becomes human and must find shore. Centuries have passed and she's all but given up on the one who could save her. Brief passion is all she has and she's willing to take what she can get--especially if it's with an intriguing lycan, Ian O'Connell, who's untamed nature just might be her salvation.Red Light Specialists by Mandy M. Roth & Michelle M. PillowThree sexy secret agents. Three even sexier missions...

Wicked Appetite- FREE PREVIEW


Janet Evanovich
    Life has had a pleasant predictability to it for Lizzy. That is until a tall, black-haired, dark eyed man shows up in a black sports car, touches her hand and leaves a burn mark. His name is Gerwulf Grimoire, also known as Wulf. And he wants what Lizzy has: knowledge. Almost simultaneously comes another man, a different man, but this one just as dangerous in his own way. His name is Diesel. And he wants several things Lizzy has, only one of them being knowledge. Unbeknownst to Lizzy, she has the ability to find "empowered objects." Turns out, a collection of stones that represent the seven deadly sins have made their way to Marblehead. Nothing bad can happen if the stones are all separated. But if they are grouped together, they have the power to unleash hell on earth. Wulf wants them. Diesel wants to stop him. And Lizzy is the key to all of it. Can Lizzy stay one step ahead of two men who both want her…both body and soul? Can she juggle her job at Dazzle's bakery and still get the muffins out in time every morning? Can she stop the end of the world from occurring? For Elizabeth Tucker, cupcakes, 4 a.m. alarm clock settings, and Armageddon are all in a day's work….

Forgotten Realms Campaign Guide: A 4th Edition D&D Supplement


Bruce R. Cordell - 2008
    The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.

Alone


Brett Battles - 2013
    ‘Come on! Move it!’ Pilcher, though considerably older than the others, ran with surprising speed from the base of the Needle to the helicopter. Reynolds…brought up the rear, his M16 swinging left and right in case any targets popped up. ‘Evans,’ Reynolds said, “ETA on Pam.’ ‘She’s about a minute away.’ ‘And the abbies?’ ‘They’re right behind her.’” The genius architect of Wayward Pines, David Pilcher, decides to lead a scouting party out of his secluded mountain fortress to make sure the dying world he once knew has disappeared. It has…mostly. But the abbies are out there, too—millions of monstrous reminders of what humanity has involved into. And every one of them wants to tear Pilcher and his crew apart.Brett Battles’s Alone is another wildly inventive, hair-raising chapter in the Wayward Pines series.

Cursed City


C.L. Werner - 2021
    Its vampiric rulers have indulged their bloodlust in every shadow-clad alley, turning the once-proud metropolis into a charnel house. Already crushed beneath the tyranny of Radukar the Wolf and his Thirsting Court, a spate of vicious murders plunges the mortal inhabitants into fresh terror. Emerging to uncover a connection between the attacks is an unlikely group of heroes: a vampire hunter from Carstinia, a slum-born vigilante, a ruthless wizard, and a soldier who is the last survivor of her noble bloodline. Arrayed against them are the undead monsters that thrive upon Radukar's gory regime. But a daring search for answers turns into a fight for survival when the Wolf himself descends his Ebon Citadel and joins the carnage in the streets…