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Tales from the Loop RPG Starter Set by Nils Hintze


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Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).

Gallantry in Action (Halberd #1)


John Spearman - 2020
    Spearman. A sci-fi military novel set in space, the book follows Captain Jonah Halberd, newly assigned commander of the spaceship HMS Cumberland, an advanced cruiser in the Royal Navy of the Commonwealth, currently under the reign of King Edward XII. There is an ongoing war between the Commonwealth and the Rodinan Federation. After rescuing Lady Julia Hawthorne, the fiancee of First Space Lord Chesterfield, Jonah and his crew set off for yet another dangerous assignment. But an ensuing battle with the Rodinan armada causes heavy casualties, and Jonah finds himself captured by the enemy. A daring rescue led by Lieutenant Commander Fred MacMurray results in Jonah receiving a hero's welcome back home. Now, he must unite the Coalition for war.

Ghost Galaxy Omnibus


Sarah Noffke - 2020
    Save the galaxy. All in a hard day's work. Get both the Completed Omnibus of Ghost Squadron and Precious Galaxy series in one GIANT omnibus for a stellar price!Ghost Galaxy encompasses the two Age of Expansion series co-written by Sarah Noffke and Michael Anderle!Ghost Squadron's 7 book set:After 10 years of wandering the outer rim of the galaxy, Eddie Teach is a man without a purpose. He was one of the toughest pilots in the Federation, but now he's just a regular guy, getting into bar fights and making a difference wherever he can. It's not the same as flying a ship and saving colonies, but it'll have to do.That is, until General Lance Reynolds tracks Eddie down and offers him a job. There are bad people out there, plotting terrible things, killing innocent people, and destroying entire colonies.Someone has to stop them.Experience this exciting military sci-fi saga and the latest addition to the expanded Kurtherian Gambit universe. If you're a fan of Mass Effect, Firefly, or Star Wars, you'll love this riveting new space opera.Precious Galaxy completed 4 book set:A new evil lurks in the darknessAfter an explosion, the crew of a battlecruiser mysteriously disappears.CorruptionAfter an explosion, the crew of a battlecruiser mysteriously disappears.Bailey and Lewis, complete strangers, find themselves suddenly onboard the damaged ship. Lewis hasn’t worked a case in years, not since the final one broke his spirit and his bank account. The last thing Bailey remembers is preparing to take down a fugitive on Onyx Station.Mysteries are harder to solve when there’s no evidence left behind.Bailey and Lewis don’t know how they got onboard Ricky Bobby or why. However, they quickly learn that whatever was responsible for the explosion and disappearance of the crew is still on the ship.Monsters are real and what this one can do changes everything.The new team bands together to discover what happened and how to fight the monster lurking in the bottom of the battlecruiser. The stakes have never been higher No matter the cost, no matter the sacrifice, one thing is certain.The Federation cannot be allowed to fall.Note: If cursing is a problem, then this might not be for you.

Ghosts of Noodlemass Past


T.S. Paul - 2016
    It is overshadowing even Noodlemass, the Holiday Celebration of Athena Lee's planet. Refugees have no where to go and children are trapped out in the cold without shelter. The best solution is to use local Hotels to put them up for the winter. One problem with that. The owner won't sell or even lease. What will Wilson and his gang of cybernetic heroes do to help? Wilson provides his unusual spin on a Christmas Classic!

Mission: Destructor (The Transcended #7)


Anthony James - 2019
     The Creator is the most powerful entity in the known universe. Protected by the walls of its dark sphere, it constructs vast machines designed to wipe out entire species. So far, it has not encountered significant resistance. Times change. Captain Becky Keller and Commander Joe Nation are given their most dangerous mission yet. Sent into the depths of the dark sphere, they must do whatever it takes to wipe out this deadly alien entity. It’s never easy and the stakes have never been higher. Luckily, Keller and Nation have been given a few tools to help them out. A warship fitted with a quad-barrelled experimental cannon and a spy craft carrying a bomb should be enough to guarantee success. Surely. In the Creator’s realm there are no guarantees. What lies ahead will be the hardest road Keller and Nation have ever travelled. Mission: Destructor is a high-action science fiction adventure involving massive space battles, overwhelming odds and exciting technology. It concludes the Transcended series of books, picking up straight after book 6: Monolith.

Star Bourne (Star Man #1)


I.G. Roberts - 2016
    When he wakes, he is in another place and, it seems, another time. Colin is a very long way from home, on the Ship FNS Destiny with no way to return. When he visits the devastated colony of Zafar, he becomes a changed man, a man with a new purpose in life. Pirates attacking planets and Star-Ships quickly show him the universe is not the friendly place he once thought it was. The idea that people who are as technologically advanced as these will be peaceful and benevolent is only partly true. These Aliens must still maintain a military to defend themselves against their enemies. After pirates attack the ship he is travelling on, the entire command structure is out of action, leaving only Colin to guide the repairs and help the crew steer the ship safely back to home port. Along the way he must rescue innocent civilians from the pirates and help the Federation of Sentient Peoples (FSP) to survive. He learns that the very actions he must take to save the ship and crew could also see him branded a pirate if he is successful. While the FSP is by no means a utopian society, its leaders are smart enough to know they are in trouble and who they should ask for help. Can Colin save the ship and her crew? If he does, will the Federation authorities put him in prison for doing so?

Storming Heaven (War of the Gods, #1)


Christopher G. Nuttall - 2012
    Now, the human race has spread through countless star systems, but remains hopelessly inferior to the Killers. The god-like aliens are systematically driving humanity to the verge of extinction.Desperate times need desperate measures and humanity launches a crazy plan, to board and seize a Killer starship, hoping to unlock their technology. But the Killer plan to rebuild the universe from scratch is well underway, leaving humanity at the verge of total extinction. If they fail, the Killers will be the only form of life remaining in the entire universe…

Life as an Independent Space Hauler


Jason Hill - 2021
    Everything was taken from him and he was pressed into military service as a fighter pilot. A few years later, Jace has gotten out of military service and worked on a corporate freighter. He has grown to love space and plans to never return to earth. Dissatisfied with the corporate life, Jace finds the necessary backing to go independent. Thus, he begins the life of an independent freight hauler. This story is inspired by Nathan Lowell's Golden Age of the Solar Clipper series, Firefly, and some anime.

Agents of the Planetary Republic Books 1-10


Jaxon Reed - 2021
    Treaties are signed, trade is restored. But spies and diplomatic turmoil lead to a high-tech cold war of epic proportions. Ex Space Marine Gina Wilcox finds herself in a law enforcement career after the war, but life can be just as dangerous on the streets as the battlefield. Sleeper cells activate, assassinating government officials. Crime syndicates flourish. And a certain high-tech android has been stolen by the League, spirited off world for unknown purposes. Into this milieu a band of Marine outcasts join the fight. They spent more time in the brig than on the battlefield, yet racked up admirable wartime kill ratios. These renegades are quietly recruited by Republican Naval Intelligence to lead black ops against the League. Gina Wilcox will join their leader Commander Hamilton Wolf in a risky interstellar quest to retrieve an android who doesn’t even realize she’s not human. The fate of two civilizations hangs in the balance . . .

Six Seconds (Adrian Tarn)


E.R. Mason - 2020
    Adrian Tarn and R.J. Smith are persuaded to escort two scientists to a landing there to investigate. What they find has unexpected consequences for Earth and every person on it. Join Adrian Tarn, R.J. Smith, and Danica Donoro as they fight to close Pandora's box before Earth becomes a new asteroid belt.

Mutants & Masterminds: RPG


Steve Kenson - 2005
    Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!

Star Wars: The Roleplaying Game


Greg Costikyan - 1987
    Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. Pilot an X-wing against the Empire's devastating TIE fighters! Trade blaster fire with vicious bounty hunters! Smuggle contraband cargos through Imperial blockades! Learn the ways of the lightsaber-wielding Jedi Knights, and master the powers of the Force!This 176-page rulebook features:• Sophisticated yet simple rules covering all aspects of the Star Wars universe. Completely revised, with a conversion system for first edition materials.• Extensive information on the Star Wars universe, with guidelines on designing your own adventures set during the time of the movies or after the Battle of Endor!• Includes a beginning adventure.• Detailed skill descriptions, with many new skills and special abilities for aliens! • New movement, chase and combat rules covering everything from landspeeders to Imperial Star Destroyers!• 16 full-color pages, with never before published material.