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Tyr's Hammer: A Foreworld SideQuest


Michael Tinker Pearce - 2013
    They can be read in any order with or without prior knowledge of The Foreworld Saga. In this quick-witted and action-packed addition to The Foreworld Saga series, the leader of the Shield-Brethren has dispatched two of his men northward to secure land for a new citadel. When Tyr and his companion come upon the perfect spot, they discover that it is owned by Voldrun, a northern king with a questionable sense of justice. Although he welcomes the travelers, the king's true motives eventually become clear. Determined to be compensated for his hospitality, Voldrun subjects the duo to several challenges, culminating in a game more dangerous than either warrior could ever have imagined. Steadfast and brave to the end, Tyr must draw upon all of his considerable skill and cunning as he endeavors to outwit the sly Voldrun and strives to secure a bright future for the order.

Changeling: The Lost


Ethan SkempTravis Stout - 2007
    Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.

Acts of War


James L. Young Jr. - 2014
    303 (Polish) SquadronAugust 1942. London is in flames. Heinrich Himmler's Germany stands triumphant in the West, its "Most Dangerous Enemy" forced to the peace table by a hailstorm of nerve gas and incendiaries. With Adolf Hitler avenged and portions of the Royal Navy seized as war prizes, Nazi Germany casts its baleful gaze across the Atlantic towards an increasingly isolationist United States. With no causus belli, President Roosevelt must convince his fellow Americans that it is better to deal with a triumphant Germany now than to curse their children with the problem of a united, fascist Europe later.As Germany and Japan prepare to launch the next phase of the conflict, Fate forces normal men and women to make hard choices in hopes of securing a better future. For Adam Haynes, Londonfall means he must continue an odyssey that began in the skies over Spain. American naval officer Eric Cobb finds that neutrality is a far cry from safety. Finally, Rear Admiral Tamon Yamaguchi must prepare himself and his men to fight a Pacific War that is far different than the surprise attack Imperial Japan had once planned but never executed.Acts of War is the continuation of the Usurper's War series, which charts a very different World War II. As young men and women are forced to answer their nation's call, the choices they make and risks they take will write a different song for the Greatest Generation.

Curse of the Azure Bonds


Jeff Grubb - 1989
    

Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

Black Gate Tales


Paul Draper - 2020
    A disused London Underground lift goes way beyond the bottom floor.A psychic boy discovers what terrors are buried in the fallow field.A handshake seals a midnight fate in an old farming dispute.A corpse must be buried by dawn.BLACK GATE TALES: Fourteen short stories of dread, hope, death and wonder.

Hanna Halfblood


Robyn Wideman - 2017
    Striving to join the ranks of the elite fighters who defend against boarding pirates, Hanna sees no better future for herself than that of a fighter. But when Thorodd Stoneblood, her grandfather, is killed by a mysterious assassin, Hanna discovers that her own life is bound to a fate she couldn't have imagined. Faced with the understanding of an unknown past and a coven of power hungry witches who will stop at nothing to see her dead, Hanna struggles to overcome the adversities of a magical world she never knew existed. With the tide of danger rising around her and the driving need to uncover the truth of why blood was spilled at her door, Hanna discovers that it won't be enough to be a warrior. In order to survive, she will have to become something more… Can Hanna uncover the truth of a mysterious new enemy? Or will her legacy end in the same manner as the Stoneblood lines always do… in bloodshed? Hanna Halfblood is the first installment of an incredible YA Fantasy series that will lead you into a rich world of magic and wonder. If you like Throne of Glass by Sarah J Maas you will love the whole Halfblood series by Robyn Wideman.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Rifts Ultimate Edition


David MartinFreddie E. Williams II - 2005
    There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.

Curse of Strahd


Christopher Perkins - 2016
    Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Graves Pact (Landon Graves Book 1)


Matthew C Stinson - 2015
    Though he keeps the supernatural aspects of his life secret, a murder case threatens to bring him out into the open. But that’s a minor concern compared to what will happen if he doesn’t catch the killer before the completion of a powerful ritual that will bring about the apocalypse. Landon must exploit the dark side of his nature and delve into the hidden world of the supernatural in order to stop it. Graves Pact is an action-packed urban fantasy with a wry sense of humor.

Warhammer Fantasy Roleplay


Hogshead Publishing - 1986
    On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.

Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

Rex Mundi Omnibus, Vol. 1


Arvid Nelson - 2012
    Europe is still in the grip of feudalism, sorcerers stalk the streets at night, and secret societies vie for power. When a medieval scroll disappears from a Paris church, Dr. Julien Sauniere begins uncovering a series of horrific ritual murders connected to the Catholic Church. His investigation turns into a one-man quest to uncover the deepest secrets of Christianity, a trail of conspiracy that extends all the way to the walls of Jerusalem during the First Crusade.