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A Man Out of Time


Christopher Laflan - 2017
    A single father with a secret of his own, will do anything to give his daughter a better life, but the sacrifice may be greater than anything he could have ever imagined. Five years after the Chinese Axis detonated an unknown weapon of mass destruction off the southern coast of the United States, Special Ops Sergeant John Crider and the members of Shadow Company have finally captured what they all hope will lead to the end of the war. Unfortunately, the population within the United States is no longer sustainable. In an effort to stabilize the economy, the government enacts the Cryonics Act. One hundred years in suspended animation, all debt forgiven, and a chance at a less crowded future are too good to pass up for John and his young daughter. Except not everything always goes as planned as Sergeant John Crider finds himself pitted against a land of prehistoric monsters genetically resurrected from the fossil record, murderous inhabitants, and a future he never wanted.

Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149)


L. Richard Baker III - 1995
    Illustrations.

BZRK


Michael Grant - 2012
    No wars, no conflict, no hunger. And no free will. Opposing them is a guerrilla group of teens, code name BZRK, who are fighting to protect the right to be messed up, to be human.This is no ordinary war, though. Weapons are deployed on the nano-level. The battleground is the human brain.  And there are no stalemates here: It’s victory . . . or madness.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

The Star Wars Roleplaying Game


Bill Smith - 1992
    Struggle against the awesome might of the evil galactic Empire, fly faster-than-light starships, trade blaster shots with stormtroopers, fight lightsaber duels against dark Jedi warriors, and tap the mystical powers of the Force. Explore a galaxy of a billion suns, a universe of dire peril, where Rebels fight desperately against Imperial oppression. In the Star Wars roleplaying game you'll face overwhelming odds and impossible challenges — but if you meet them bravely, you will triumph, for the Force is with you always!You've seen the movies. Now live the adventure!The Star Wars roleplaying game features:° Simple rules that keep the action fast, capturing the spirit and excitement of the Star Wars universe.• A solitaire scenario that gets you into the game immediately.• An action-packed starter adventure that pits the players against the fearsome Pirates of Prexiar.• A detailed history of the Star Wars universe to help you design your own chapters of this epic saga.• Newly revised and indexed from Star Wars: The Roleplaying Game, Second Edition.

Dead Space: Martyr


B.K. Evenson - 2010
    With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named "The Black Marker," possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream.The Black Marker has chosen him to hear his message: You need to prove yourself worthy of eternal life, or the slate will be wiped clean on Earth.This is the story of the origin of "The Black Marker," the foundation of the Church of Unitology, and a discovery that will change the world.

Demon the Fallen


Michael Lee - 2001
    

Unknown Armies


Greg Stolze - 1999
    Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.

Warhammer Fantasy Roleplay


Hogshead Publishing - 1986
    On the surface, it is a civilized and cultured place, where only the occasional conspiracy, assassination, revolution or invasion by orcs, goblins, beastmen, or mutants disrupts the feudal order. Yet a shadow hangs over the world, cast by the corrupting hand of Chaos. From the Imperial court in Altdorf to the pirate-ridden coast of south Tilea, a few heroes strive to hold back the forces of howling Chaos, while it's hidden servants scheme from within to bring the world to it's knees before the Dark Gods." Warhammer FRP is a role-playing game set in the Warhammer world, a background developed by Games Workshop and used in the best-selling Warhammer Fantasy Battles and Warhammer Quest games. The three games are compatible, and characters can be transferred between them with a little fiddling. The Warhammer world is a grim place of perilous adventure. It's a little like Europe at the time of the early Renaissance, with all its corruption, villainy and opportunities for adventure; but this is a world of inhuman races, wizards, mutants, terrifying monsters and the dread shadow of Chaos, which stretches over the entire land. In WFRP, Chaos is not just a force of nature, but a living, malevolent thing supported by demonic princes who will not rest until the entire world has been enslaved or destroyed. It's a dark game with an atmosphere of psychological and visceral horror, and a subtle seam of dark humour at its heart.

Sea Raptor: A Deep Sea Thriller


John J. Rust - 2014
    Army Ranger, until an unfortunate incident forced him out of the service. He is soon hired by the Foundation for Undocumented Biological Investigation and given a new mission, to search for cryptids, creatures whose existence has not been proven by mainstream science. Teaming up with the daring and beautiful wildlife photographer Karen Thatcher, they must stop a sea monster's deadly rampage along the Jersey Shore. But that's not the only danger Rastun faces. A group of murderous animal smugglers also want the creature. Rastun must utilize every skill learned from years of fighting, otherwise, his first mission for the FUBI might very well be his last.

New Moon


Ian McDonald - 2015
    Maybe it will kill you when the per diem for your allotted food, water, and air runs out, just before you hit paydirt. Maybe it will kill you when you are trapped between the reigning corporations-the Five Dragons-in a foolish gamble against a futuristic feudal society. On the Moon, you must fight for every inch you want to gain. And that is just what Adriana Corta did. As the leader of the Moon's newest "dragon," Adriana has wrested control of the Moon's Helium-3 industry from the Mackenzie Metal corporation and fought to earn her family's new status. Now, in the twilight of her life, Adriana finds her corporation-Corta Helio-confronted by the many enemies she made during her meteoric rise. If the Corta family is to survive, Adriana's five children must defend their mother's empire from her many enemies... and each other.

Articles on Novels By George R. R. Martin


Hephaestus Books - 2011
    This book contains articles available free on Wikipedia and other free sources.

Viator


Lucius Shepard - 2004
    They've become obsessed with Viator to the point that the world beyond seems of consequence only as it relates to the ship. When their putative leader, Thomas Willander, is afflicted by a series of disturbing dreams, he concludes that something on board may be responsible for their erraticism. He seeks the help of a woman in the nearby village of Kaliaska and together they initiate an investigation into the history of Viator, hoping to learn, among other things, why the ship was run aground and who was the mysterious man who hired the four. But their efforts may be too late. The men, whose eccentrities are now verging on the insane, show no sign of intending to abandon their new home, compelled by Viator's eerie allure. To make matters worse, winter will soon be setting in, ominous incidences of sound and light are issuing from the forest surrounding the ship, and Willander's dreams may be coming true...Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.

Dwellers of the Forbidden City


David Zeb Cook - 1981
    Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!

Michael Crichton's Jurassic World: Jurassic Park / The Lost World


Michael Crichton - 1997
    Now at last in one volume, Michael Crichton's Jurassic Park and The Lost World--the two incomparably suspenseful, supremely scary, utterly unputdownable, worldwide best-selling return-of-the-dinosaurs novels, which together constitute Jurassic World.--front flap