Book picks similar to
Banjo-Tooie: Prima's Official Strategy Guide by Prima Publishing
media-tie-in
nonfiction
strategy-guides
video-games
The Fantastic Flatulent Fart Brothers' Big Book of Farty Facts: An Illustrated Guide to the Science, History, and Art of Farting
M.D. Whalen - 2017
How much do you know about farts?Did you know it would take just nine farts from every person on earth to power an atomic bomb? That fish farts nearly triggered a war against Russia? That female farts smell worse? No? Then you need this book!Did you know that inhaling farts is healthy, yet people fart after death? That you can get a job as a professional fart smeller? That farting is illegal in Africa but polite in South America? Heard any ancient Babylonian fart jokes lately? No? Then you need this book!Do you know the fartiest animal on earth? The fartiest food? Know how many farts you inhale on a cross-country flight? Can farts power astronauts through space? You don’t know? Then you need this book!Do you secretly think farts are not only funny, but fascinating? Then you absolutely need this gas-powered encyclopedia of fun and flatulent facts! Makes a perfect gag gift or bathroom read.Crack open a can of beans and become an expert in the windy and wacky science, history, and art of musical gas!
King of RPGs, Volume 1
Jason Thompson - 2010
Roll up your character and get ready! THE GREATEST GAMER ON EARTH At the University of California, Escondido, no one would guess that freshman Shesh Maccabee is a hard-core gamer—and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet café episode). His friend Mike—who personally prefers Japanese-console RPGs—is tasked with keeping Shesh far away from any computer with access to World of Warfare. Everything's going according to plan—until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming—and cops, baboon men, Sri Lankan cave roaches, and Gothémon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!
251 Things To Do In Tofino: And It Is Not Just About Surfing
Kait Fennell - 2016
They call this the “end of the road” for Western Canada, but you are going to be calling it the start of the best time of your life. All you need is this eBook, an open mind, an open heart and the sense of wonder and adventure to embark on the journey of a thousand lifetimes.Whether you are here to find out why this is the Surf Capital of Canada or to check out the UNESCO Biosphere Reserve or to find something entirely new and exciting, this is the book that will help you start your journey and this is the place to find the magic that you seek. 251 Things to do in Tofino indeed does have that many suggestions (and more).This eBook also includes:• First Nations history, local artists & galleries• Amazing outdoors and fun kids’ activities• Annual events, entertainment and local gourmet eats• Great tips to make unforgettable memories• Voices of 100 local contributing authors• A comprehensive, detailed directory of Tofino• And so much more!ABOUT THE AUTHORKait Fennell is a permanent resident of Tofino who finds herself more at home in the water than anywhere else. An islander at heart, she has travelled all over the world - from flying and developing pilot guide books in the Okavango Delta, Botswana to volunteering for a small pilot school in Durban, South Africa. Recognized as a National Garfield Weston Foundation Scholar, and graduating with a Bachelor’s Degree in Applied Technology with a Commercial Pilot License, she left her aviation roots to pursue her passion for surfing, healthy living, the environment and indigenous culture. She can be reached at author@251thingstodo.com
The History of Sonic the Hedgehog
William Audureau - 2012
You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".
Hardcore Gaming 101 Presents: Castlevania (Color Edition)
Kurt Kalata - 2014
Welcome to the hell house! Hardcore Gaming 101 Presents: Castlevania includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!
Assassin's Creed: The Complete Visual History
Matthew Miller - 2015
A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.
Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball
Adam Ruben - 2017
The strangest thing about pinball is that it persists, and not just as nostalgia. Pinball didn’t just stick around—it grew and continues to evolve with the times. Somehow, in today’s iPhone world, a three-hundred-pound monstrosity of wood and cables has survived to enjoy yet another renaissance. Pinball is more to humor writer Adam Ruben than a fascinating book topic—it’s a lifelong obsession. Ruben played competitive pinball for years, rising as high as the 80th-ranked player in the world. Then he had children. Now, mired in 9,938th place—darn kids—Ruben tries to stage a comeback, visiting pinball museums, gaming conventions, pinball machine designers, and even pinball factories in his attempt to discover what makes the world’s best players, the real wizards, so good. Along the way, Ruben examines the bigger story of pinball's invention, ascent, near defeat, resurgence, near defeat again, and struggle to find its niche in modern society.
You Died: The Dark Souls Companion
Keza MacDonald - 2016
It has three questions at its heart: where did Dark Souls come from, what makes it so special, and why are we all so obsessed with it? YOU DIED is a must-read for anyone who’s ever braved the wilds of Lordran, for five hours or 500. Includes exclusive new interview material with the game’s director Hidetaka Miyazaki
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
Harold Goldberg - 2011
But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Buzz Books 2014: Young Adult
Publishers Lunch - 2014
Now everyone can share the same access to the newest YA voices the publishing industry is broadcasting for the fall/winter season. At the end of most excerpts, you will find a link to the full galley on NetGalley!Excerpts include new work from established giants of the field (Ellen Hopkins; Garth Nix; Scott Westerfeld), authors best-known for their adult books (Carl Hiaasen; Michael Perry; Ben Tripp; Meg Wolitzer), and genuine newsmakers—including the first of James Frey’s attention-getting Endgame trilogy, which will include interactive elements developed in association with Google’s Niantic Labs.You will find a full range of YA titles previewed here —dystopian, romance, fantasy, sci-fi, humor, literary and more — and you will even find some works for tweens and middle-grade readers (Vivian Apple and the End of the World, Zoo at the Edge of the World, and The Rogue Knight. As always, many are sure to make bestseller and “best of” lists.We’re especially proud to announce that two of our titles will be featured at this year’s Book Expo America convention on their own YA Editors Buzz panels: Frank Portman’s King Dork Approximately, and Robin Talley’s debut Lies We Tell Ourselves. In addition, a grand total of 15 out of our 21 Buzz Books: Young Adult authors will be in attendance at BEA.In addition to the excerpts, there’s a great round-up from Publishers Lunch of dozens of noteworthy fall/winter YA books to add to your must-have list.Start reading some of the best future books right now, and then share the fun by telling your friends and family to download this free edition of Buzz Books for themselves at any major ebookstore or at buzz.publishersmarketplace.com.
Level Up!: The Guide to Great Video Game Design
Scott Rogers - 2010
Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Fail Harder: Ridiculous Illustrations of Epic Fails
Failblog.org Community - 2011
What about a trifecta of beauty parlor, chain saw repair, and nightclub housed inside an all-in-one-stop shop?Classic FAILs like these are presented in more than 15 different categories, including At Home, In A Relationship, On the Job, and With Your Pets.If you must FAIL, FAIL Harder.
Chess Opening Names: The Fascinating & Entertaining History Behind The First Few Moves
Nathan Rose - 2017
You probably know the names already: the Sicilian Defense, the Ruy Lopez, the French Defense, the Caro-Kann, the Benoni, the London System, the Scandinavian Defense and so on. But most chess players don't know WHY the openings are called what they are. In this entertaining book, bestselling author Nathan Rose lays out the origins of over 50 standard chess openings and their names. The tales are often deeply connected to the lives of the leading chess grandmasters, the historical events taking place at the time, and the critical chess world championship contests. All these stories are collected together in this, the first book dedicated to uncovering them. The names of the chess openings tell the history of chess. You will meet larger than life characters such as Bobby Fischer, Aron Nimzowitsch, Alexander Alekhine, Frank Marshall, Siegbert Tarrasch, Wilhelm Steinitz, and Paul Morphy. Some of these men won their fame in the chess world championship, while some gained wider renown for reasons other than their ability to play chess. You will be agog at Paul Morphy's stunning conquest of Europe and subsequent disappearance, the outrageous antics of Aron Nimzowitsch upon losing a game, and the eccentric names Alexander Alekhine gave his cats. You will also travel through the places and events that defined chess in the early years. As David Shenk showed in "The Immortal Game", the history of chess has often mirrored the history of society. There's the 1972 world chess championship that pitted the Soviet Union's Boris Spassky against America's irascible Bobby Fischer in the "Match of the Century". The 1939 chess olympiad in Argentina which coincided with the outbreak of World War II. The unveiling of the "Mechanical Turk" chess-playing contraption in 18th-century Vienna. And let's not forget the triumph of Deep Blue over Garry Kasparov. Over 50 standard chess openings and variations. The People: Ruy Lopez Philidor Defense Evans Gambit Petrov's Defense Schliemann-Jaenisch Gambit Falkbeer Countergambit Staunton Gambit Anderssen's Opening Morphy's Defense Caro-Kann Defense Bird's Opening Winawer Variation Albin Countergambit Steinitz Variation Chigorin Defense Alapin's Opening Maroczy Bind Tarrasch Defense Marshall Defense Rubinstein Variation Alekhine's Defense Grunfeld Defense Reti Opening Nimzowitsch Defense Najdorf Variation Pirc Defense Torre Attack Grob's Attack Larsen's Opening Benko Gambit Fischer Defense The Places: English Opening Scotch Opening French Defense Dutch Defense Danish Gambit Indian Defense Scandinavian Defense Sicilian Defense Catalan Opening Baltic Opening Slav Defense London System Paris Opening Berlin Defense Vienna Game Budapest Gambit Leningrad Variation Scheveningen Variation The Stories: Dragon Variation Giuoco Piano Benoni Defense Grand Prix Attack Orangutan Opening Fried Liver Attack Impress your friends with superior opening knowledge - withou
Pearl of Pandaria (World of Warcraft)
Micky Neilson - 2012
The tale introduces Li Li Stormstout, a precocious young student who lives atop a giant turtle called Shen-zin Su. Like the rest of the wandering island’s pandaren, Li Li comes from a line of adventurers who left their homeland long ago to explore the world...and she wants nothing more than to chase that dream. But when Li Li runs away to find her famous uncle Chen, how will she survive Azeroth’s perils?
The Dream Architects: Adventures in the Video Game Industry
David Polfeldt - 2020
He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars.A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.