Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Crazy Eights


James Melzer - 2017
    An expert in all things extraordinary, she’s approached to lead the formation of a new team into the West Virginia wilderness to evaluate reports of a giant spider, but her quest for answers leads her to the discovery of an eight-legged monstrosity no one could have prepared for. Existing for eons beneath our earth, these aren’t your garden variety spiders. They’re bloodthirsty monsters that will rip apart anything—and anyone—in their path, and while a town fights to survive Emily and her team will have to do everything they can to beat back the terror before there’s a new species at the top of the food chain!

The Awakening


Dirk Patton - 2019
    But when she discovers her husband has spent them into financial ruin, things quickly begin to spiral out of control. Desperation growing, she questions her sanity when she starts having visions of an apocalyptic world inhabited by hideous creatures. As her marriage disintegrates, she hatches a desperate scheme to steal drug money, but unwittingly sets a cascade of tragic events into motion. With her life in tatters and a ruthless cartel enforcer in pursuit, she discovers her visions are not only real, but demons bent on the destruction of the world have already arrived.

Godwalker


Greg Stolze - 2005
    Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

Necropolis PD


Nathan Sumsion - 2019
    But three months ago, he ran through the wrong door and found himself trapped in the city of Meridian – a literal necropolis, concealed from the modern world, made up of forgotten places and populated entirely by the dead. As the only living, breathing resident, Jake has struggled to scrape out an existence while waiting for the Necropolis Police Department to decide his fate, and it’s not looking good. But when an unusual string of crimes hits the city, Jake’s overseer and tormentor, NPD Detective Marsh offers him a deal: Jake’s life in exchange for helping them solve the worst series of crimes in the necropolis’ history. Someone, or some thing is killing the dead, and if Jake can’t figure out who’s responsible, he could be next. Necropolis PD is a hidden world fantasy that combines mystery, horror, magic, and more than a little humor. This book is perfect for the living and recently-departed alike.

The Hazel Wood: Chapter Sampler


Melissa Albert - 2017
    This excerpt from The Hazel Wood—Melissa Albert's fiercely stunning contemporary fantasy perfect for fans of The Magicians—contains the first six chapters.Everyone is talking about The Hazel Wood!“Thoroughly, creepily captivating.” —Kristin Cashore, author of Graceling and Jane, Unlimited “This book is pure imagination candy.” —Stephanie Garber, author of Caraval “Destined to be a classic.” —Kami Garcia, author of The Lovely Reckless “Absolutely breathtaking.” —Seanan McGuire, author of Every Heart a Doorway “Terrifying, magical, and surprisingly funny.” —Jennifer Niven, author of All the Bright Places “Unlike anything else I’ve ever read before.” —Evelyn Skye, author of The Crown’s Game “A part of me will never leave The Hazel Wood.” —Heidi Heilig, author of The Girl from Everywhere “An elegant dark fairy tale, full of the power of story.” —Kat Howard, author of Roses and Rot

Rifts Mercenaries


C.J. Carella - 1994
    Rift Mercenaries is a Rifts source book focusing of Mercenaries

Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)


Charlie Krank - 2008
    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Lost on Skinwalker Ranch


Erick Rhetts - 2014
    –Tom Clancy I met Riley in a small tavern in Peru. As we were both ex-pats and enjoyed the same libations, we got to talking. One thing led to another and he told me he had a story he thought would make a good book. By this time, he knew that I had written and published a number of books, most as a ghost-writer. Before our conversation started, he asked me if I believed in the paranormal--ghosts and spirits, that kind of thing. I told him I kept an open mind. That's when he told me about Skinwalker Ranch, a ranch property in Utah believed to be the location of a portal between worlds or into some alternate dimension, depending on your take on these things. He explained that the property was purchased by one of the wealthiest men in America, Robert Bigelow, who bought it from a family which had experienced some fantastic encounters with alien entities, unidentifiable anomalies and disembodied voices. Following the purchase, Mr. Bigelow hired a team of scientists and security experts to both investigate the alleged paranormal activity and keep the property free of trespassers and thrill seekers. Riley was one of those security experts. His story tells of his own personal experiences and encounters, not only while working on the ranch itself, but how the entities he attracted interrupted his life some 500 miles away. The climax of his tale--and he tells it in a way that is so real and genuine that it is hard to deny--is actually passing through the portal and to the other side--the only property guard to report such an encounter. Here for the first time anywhere and in any form is Riley's story. If you have read the other fantastic books written about Skinwalker Ranch, or are interested in the paranormal and the concept of portals, this book is a must read for you. Read and learn what's really out there!

Dread: A game of horror and hope


Epidiah Ravachol - 2005
    This book contains all that is needed for two or more play, except for paper, pencil, and a block-stacking puzzle like Jenga.Winner of the 2006 Gold ENnie for Innovation.

The House On Gable Street: A Jack Nightingale Short Story


Stephen Leather - 2018
    The House On Gable Street is a fast-paced supernatural story about 30,000 words long, almost a novella. Stephen Leather is one of the UK's most successful thriller writers, an ebook and Sunday Times bestseller and author of the critically acclaimed Dan “Spider’ Shepherd series and the Jack Nightingale supernatural detective novels.

Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages