Ninja: Get Good: My Ultimate Guide to Gaming


Tyler "Ninja" Blevins - 2019
    “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—TimePacked with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to:• Build a gaming PC• Practice with purpose• Develop strategy• Improve your game sense• Pull together the right team• Stream with skill• Form a community online• And much moreVideo games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good“If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times“It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide


Pokémon Company International - 2014
    Here’s what you’ll find inside: • A complete walkthrough of all the Gym battles, the Elite Four, becoming the Champion, and beyond! • More Mega Evolutions and the mysterious Primal Reversion! • All the new game features, including Super-Secret Bases, Pokémon Contest Spectaculars, and more! • List of TMs, HMs, items, Berries, and Mega Stones—including where to find them! • Helpful tips for getting the most out of communication features and online play! • A pullout map of the Hoenn region!

Hey! Listen!: A journey through the golden era of video games


Steve McNeil - 2019
    He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!

The Psychology of Poker


Alan N. Schoonmaker - 2000
    To be successful, you must be able to master all of them and then apply them at the appropriate times. They include proper hand selection, appropriate aggression, bluffing, semi-bluffing, understanding tells and telegraphs, choosing the right games, and reading hands. These skills do not come easily since they require unnatural actions. You cannot win just by "doing what comes naturally." This book does not provide strategic advice; you should get it from other Two Plus Two books. Dr. Schoonmaker is concerned only with the way that psychological factors affect your own and your opponents� ability to play properly. For example, have you ever wondered why some players seem extremely aggressive while others are passive? Why some are tight and others loose? Furthermore, have you ever wondered why some tactics seem to come naturally to you while others don�t? This text will answer many of these questions. It will explain why you and your opponents play the way you do. Many people know how to play properly, but play poorly. Simply learning strategy does not mean that you will apply it properly. The author also suggests strategic adjustments that you should make to improve your results against different kinds of players, and he suggests personal adjustments that will help you to play better and enjoy the game more.

Chess Openings: Traps And Zaps


Bruce Pandolfini - 1989
    Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.

Running the Table: The Legend of Kid Delicious, the Last Great American Pool Hustler


L. Jon Wertheim - 2007
    But in the world of pool, notoriety is the last thing a hustler desires. Such is the dilemma that faces one Danny Basavich, an affable, generously proportioned Jewish kid from Jersey, who flounders through high school until he discovers the one thing he excels at--the felt--and hits the road. Running the Table spins the outrageous tale of Kid Delicious and his studly--if less talented--set-up man, Bristol Bob. Never was there a more entertaining or mismatched pair of sidekicks, as together they go underground into the flavorfully seamy world of pool to learn the art of the hustle and experience the highs and lows of life on the road. Their four-year odyssey takes them from Podunk pool halls to slick urban billiard rooms across America, as they manage one night to take down as much as $30,000, only to lose so much the next night that they lack gas money to get home. With every stop, the action gets hotter, the calls get closer, and Delicious’s prowess with a cue stick becomes known more and more widely. Ultimately, Delicious sheds his cover once and for all and becomes professional pool’s biggest sensation since Minnesota Fats.In a book sure to appeal to fans of Bringing Down the House and Positively Fifth Street, Wertheim evokes a subculture full of nefarious but loveable characters and illuminates America’s fascination with games and gambling. He also paints a lasting portrait of an insanely talented and magnetic hustler, who is literally larger than life.

Monitor


Leigh Alexander - 2016
    After they recover an NBN executive’s PAD at a protest in Broadcast Square, it seems Lana Rael and her friends, Johnny and Tim, might finally have their chance to discover the truth behind NBN’s saccharine and explosively popular franchise, Sunshine Junction.But when the aspiring activists stumble into the corporation’s all­ seeing eye, they find themselves in the limelight—and not in the way they hoped.As camdrones begin to follow them through the megacity and broadcast their every move on live threedee, Lana and her friends will have to ask themselves just how much they’re willing to sacrifice to fight the corps. Is making a difference worth risking their privacy, their lifestyle, or their lives?Fans of media giant NBN, its colorful programs, and its high-profile characters gain unparalleled access to the megacorp's HQ in Leigh Alexander's Monitor. As the media-focused megacorp responds to the threat posed by a trio of wannabe activists, we learn more about such popular characters as Jackson Howard, Victoria Jenkins, and Dinosaurus.Meanwhile, as the protagonists have their privacy stripped away, they lose control of their lives. Their actions become increasingly desperate and surprising. As they look for ways to retaliate, will their lives spiral into total anarchy? Will they regain control of the context that defines them? And who is responsible for their suffering? In Monitor, the truth is malleable, and learning how to shape it is paramount.In addition to its 96 pages of fiction, the hardcover edition of Monitor comes with a sixteen-page full color insert with setting information on activism in the Android future, NBN's Global Adaptive Entertainment, MegaBuy, and the future of marketing.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

The Legend of Zelda (Legends of Localization, #1)


Clyde Mandelin - 2015
    Because it's a long way from Japan to the West, even for a legendary hero.

Dungeon Core Academy 1


Alex Oakchest - 2019
    He was resurrected and given new powers. Now it's time to change sides. Beno doesn't remember much about dying, only that he probably deserved it. When he is resurrected and joins the fantastical Dungeon Core Academy, he learns that not all heroes are heroic, and not all demons are demonic. If he's to earn respect in this diabolical new world, he needs to embrace his inner evil. After learning how to make a deadly dungeon and fill it with murderous monsters, he discovers a golden rule: every hero, warrior, and thief in the world wants to kill him. But Beno isn’t defenseless. He has great powers now, and he can create monsters who love tearing heroes, warriors, and thieves apart. With sword-swinging and magic-wielding heroes hunting him, Beno and his creatures must destroy them and change how all the stories end. This is his second chance at life, and he’s not going to waste it. It's time to stop the heroes from winning. Join Beno in book 1 of the Dungeon Core Academy series, a thrilling fantasy story of magic, power, and heroes.

GURPS Cyperpunk: High-Tech Low-Life Roleplaying


Lloyd Blankenship - 1990
    -- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Texas Hold'em for Dummies


Mark Harlan - 2006
    It's a game that's deceptively simple, yet within its easy framework you'll find truth and trickery, boredom and fear, skill and misfortune—in other words, all the things that make life fun and worth living! Texas Hold'em For Dummies introduces you to the fundamental concepts and strategies of this wildly popular game. It covers the rules for playing and betting, odds, etiquette, Hold'em lingo, and offers sound advice to avoid mistakes. This handy reference guide gives new and even seasoned players winning strategies and tactics not just for playing the game, but for winning. You'll learn: —Rules and strategies for limit, no-limit, tournament, and online play—How to play the other players—The importance of your bankroll—recommended sizes and more—Hands you should and should not play—How to camouflage your play and dodge traps—When, who, and how to bluff—How to maximize your win with check-raising and trapping—The different approaches for playing in private games, casinos, card rooms, tournaments, and on the Internet—How to use mathematics to your advantageTexas Hold 'Em is a game of both skill and chance. But it's a game that can be beaten, and whether you want to make money, sharpen your game, or just have a good time, Texas Hold 'Em for Dummies will give you the winning edge.

Pokémon FireRed & LeafGreen (Prima Official Game Guide)


Eric Mylonas - 2004
    Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them

Unscripted: My Ten Years in Telly


Alan Sugar - 2015
    But how did the famously straight-talking entrepreneur end up fronting one of our most successful and long-running shows, and why were some of his biggest challenges during his ten years in television to be found outside the boardroom and off camera? In Unscripted, Alan Sugar reveals all this and more as he embarks on a new and sometimes bewildering career. He describes how he lost patience with some of the luvvies, wafflers and wannabees he encountered along the way, and tells us what he really thought of some of the tasks and candidates he came across during the making of The Apprentice, giving his reaction to the egos and the backbiting as well as the genuine talent that shone through. He explains how he brought on board Nick Hewer, Margaret Mountford and Karren Brady, what became of the winners when the cameras stopped rolling - and how working on the show has inspired him and many others. As with his previous books, What You See Is What You Get and The Way I See It, there is no ghostwriter; this is written by the man himself. And, as ever, it is honest, funny and outspoken - Alan Sugar at his entertaining best.