Book picks similar to
How Video Games Are Made: My 16 Months Inside the Development of Defense Grid 2 by Russ Pitts
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Art of Atari
Tim Lapetino - 2016
Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE
STOP! 10 Things Good Poker Players Don't Do
Ed Miller - 2015
They use plays that are outdated, they make the same mistakes over and over, and they leave heaps of money on the table. This book was written to help you STOP! making those same mistakes. STOP! making the same mistakes as your opponents. STOP! getting crushed in your game. STOP! leaving stacks of chips on the table.
The Manaslu Adventure: Three hapless friends try to climb a big mountain
Mark Horrell - 2012
When they returned the next year, they were met with sticks and stones, stripped naked and sent home with red cheeks.Mark Horrell and his two friends Mark and Ian shared a dream to climb an 8,000m peak, but it seemed the gods were against them too. They had made no fewer than eight attempts without success (though they had managed to return with their clothes on).With towering ice walls, monsoon rainstorms, arm-twisting crevasses and – most dangerous of all – welcoming teahouses ready to entrap them, would it be different this time?
For the Record: 28:50 - A journey toward self-discovery and the Cannonball Run Record
Ed Bolian - 2017
Ed Bolian’s memoir recounts his path from a conversation in high school with Cannonball Run founder, Brock Yates to setting the fastest time ever for driving from New York to Los Angeles. The journey explores goal setting, criminal psychology, and spirituality in the pursuit of finding your true purpose and using what makes you unique to achieve something extraordinary.
Chess: Conquer your Friends with 8 Easy Principles: Chess Strategy for Casual Players and Post-Beginners (The Skill Artist's Guide - Chess Strategy, Chess Books)
Maxen Tarafa - 2015
No complex terminology. ★FREE eBook Download inside★ Your dad taught you how to play Chess, but he didn’t teach you much. You already know how to checkmate and move the pieces, but let’s face it, your friends and family still beat you more than you’d like. You don't just want to play. You want to win and possibly CONQUER ALL YOUR FRIENDS! You sly dog! I know the feeling and I’m here to help. My name is Maxen R. Tarafa and I’m a Skill Artist. In a few short months, I went from a struggling post-beginner to an adept intermediate player and doubled my Chess ability by teaching myself. In this book, I show you how you can double, even triple, your Chess ability like I did, but faster. But I’m going to tell you right now. My method is rather controversial. You see, most chess “experts” bombard you with complex Chess notation (QxB6?) and expect you to read complex Chess terminology. I don’t do that. I’ll give you a cheat sheet of what you NEED to remember, and you’ll be off to the Chess boards and killing Queens like it’s nobody’s business. In this book, you learn: -How to play your first 10 moves so YOU control the game (Chess Openings) -How to use 3 techniques (or Chess tactics) like bringing light sabers to a knife fight -How to identify one weakness, if you simply recognize it, you can win in one move -How to cut your training time in ½. Know what to study and apply brainhacking techniques. -How to avoid common beginner mistakes with time-tested Chess strategy -Where to find FREE Chess websites, apps, videos, and technology to double your skills -How to use the one principle I taught to Eduardo that took him from losing miserably to unbeatable -How to “bend” the Chess rules with little-known special moves (it’s not cheating!) -And more I taught a 9-year-old these principles and a week later he was beating 17-year-olds. Anyone, even you, can learn how to double your Chess ability by learning a few easy principles. You’ll even learn how to speed your decision-making and play speed chess. If you’re looking for quick and easy Chess instruction to double your skills, but don’t want to learn complex terminology and notation, this book is for you! Don’t let your friend, brother, dad, or roommate beat you again! Join the Casual Chess revolution! Plain-English Chess Instruction for Casual Players, Post-Beginners, and People who Want to Learn Fast! ★Now Available in Paperback! To buy paperback, scroll up and click the Paperback link (by the cover image)★
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
David M. Ewalt - 2013
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.
King's X: The Oral History
Greg Prato - 2019
But their story is one of many ups and downs, trials and tribulations, and periods of good and bad luck. This authorized biography examines and explores all aspects of their history, both personally and professionally. Comprised of extensive interviews conducted by author and longtime King’s X fan Greg Prato, King’s X: The Oral History allows the band’s three members - singer/bassist Doug Pinnick, guitarist Ty Tabor, and drummer Jerry Gaskill - to tell their full story for the first time. It also opens the floor to friends and collaborators, plus some of the many top rock names who are also fans of the band, including Pearl Jam’s Jeff Ament, The Police’s Andy Summers, Smashing Pumpkins’ Billy Corgan, Soundgarden’s Kim Thayil, Pantera’s Rex Brown, Mötley Crüe’s Mick Mars, and many more. In addition, King’s X explores the stories behind every single song the band has recorded over the years, while also detailing the creation of each of their twelve albums and offering insight into the influence of religion on their work. It also features memories of the band’s tours with some of rock’s biggest names - including AC/DC, Pearl Jam, and Mötley Crüe - and the events that led to their show-stopping performance at the mammoth Woodstock ’94 festival. Packed full of rare and never-before-seen photographs from throughout their career, King’s X is the definitive companion to the band and their music.
Time Management Mama: Making Use of the Margins to Pursue Your Passions
Sarah Korhnak - 2015
Accomplishing big goals is even harder, and trying to grow a business or pursue a great big goal while raising kids feels almost impossible! This book is for those of us who are mixing motherhood with other passions. We are raising babies while working tirelessly at an enormous goal. We are playing with preschoolers while pursuing our passions. It is difficult enough to manage a home and love on our children without adding impossible dreams to the mix. But we know you can do it, and this book can help! As a mamapreneur, being productive in the home is just as important as being productive with your business. The two go hand in hand because we juggle the kids, the home, and the business all day long. Using our time wisely in one area inevitably helps the other areas as well. We don't have the luxury of a 9-5 schedule where we can work exclusively on our business or big dream. Many of us are choosing to stay home with our kids and build our dream business in the snatches of time we find between carpools, bottles, and play dough. Others of us still work a traditional 9-5 job, so our margins in the hours-off must be balanced wisely to have time for our families as well as time to pursue other passions. The exhaustion of a 9-5 job fuels the fire for building a business where we can be our own boss. As moms, it's not possible to simply cross the home-front off the list and move on. Meals, laundry, and cleaning can't be put off indefinitely. Our families are more pleasant when they are fed, clean, and not living in filth. We get it. We live there. We've drawn from our own experiences, trials, and errors when writing this book. We type not from corner offices and conference rooms but from crusty couches and crumb-filled kitchens. We've gathered the best tips from other moms in the trenches too. So you'll hear not only what works for us, but what works for them too. This book is full of strategies used by real moms that help them to be as productive as possible in their day-to-day lives. When used together, these strategies will give you the margins you need to pursue your biggest passions instead of letting another year pass by wondering, "what if..."
Dungeon Master's Screen: A 4th Edition D&D Accessory
Wizards of the Coast - 2008
Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.
Rules of Play: Game Design Fundamentals
Katie Salen - 2003
In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Game Boys: Professional Videogaming's Rise from the Basement to the Big Time
Michael Kane - 2008
Red Sox. Lakers vs. Celtics. And now . . . Team 3D vs. CompLexity. That would be America’s next celebrated rivalry if the men in Game Boys had their way. 3D and CompLexity are two of the top professional “e-sports” teams in the U.S. Their battle for dominance, as juicy as any feud in “real” sports, leads the action in Michael Kane’s engaging and lively chronicle of the lifestyle and business of gaming. We’ve come a long way since Pac-Man. Today’s games are more elaborate, popular, and addictive than ever. For the elite players, gaming is a full-fledged career that pays big money in prizes and corporate sponsorships. Gamers win, lose, strategize, fight, sign with rival teams, get berated by sideline-pacing coaches. Some use performance-enhancing drugs. And now they’re going on TV. Are they really the “athletes” of tomorrow? They act like they are. Game Boys is a pioneering narrative of the rivalries, quirks, and dramas of a subculture on the cusp of big things. At its most personal, it’s a classic sports tale of victory and defeat, punched up for the millennial generation. It’s also an engrossing business-meets-popculture narrative that reveals the entrepreneurial ingenuity involved in bringing gaming onto broadcast TV, in the vein of the X-Games or televised poker. Game Boys is an engrossing read for technophiles, gamers, parents, and anyone interested in the business of sports and trends in pop culture.
Nevermore - Novel of Love, Loss, & Edgar Allan Poe
David Niall Wilson - 2013
One was a young woman with the ability to see spirits trapped in trees, and stone, anchored to the earth beyond their years. Her gift was to draw them, and then, to set them free. The other was a dark man, haunted by visions that brought his stories of sadness and pain, and trapped in a life between the powers he sensed all around him, and a mundane existence attended by failure. They were Eleanore MacReady, Lenore, to her friends, and a young poet named Edgar Allen Poe, who traveled with a crow that was his secret, and almost constant companion, a bird named Grimm for the talented brothers of fairy-tale fame.Their meeting drew them together in vision, and legend, and pitted their strange powers and quick minds against the depths of the Dismal Swamp itself, ancient legends, and time.Once, upon a shoreline dreary, there was a tree. This is her story.
The Second Coming
David H. Burton - 2010
Now, a dark age shrouds our world once more. Journey into a future rife with witches, conjurers, and mythical creatures that have returned from the nether realm. Follow three intertwined fates: Paine, a young man hunted by Confederation soldiers who are on a crusade to wipe out magic; Brahm, the battle-hardened woman that slaughtered his mother, and in whose body the woman's soul now resides; and John, a friar once imprisoned for heresy, now assigned by a woman Pope to destroy the boy he unwillingly fathered. Take a voyage to the future as the legions of heaven and hell combine to bring the Words of the Prophecy to fruition.A war of the gods is coming. And the ones we expect to deliver us from evil are not who they seem.-----------The Second Coming is the first book of the epic fantasy series, Words of the Prophecy.This book was read/discussed in the Goodreads Fantasy Book Club group discussion for June/July 2010 - http://www.goodreads.com/group/show/1...
World of Warcrafta Official Strategy Guide
Michael Lummis - 2004
It features maps of each city and region, with call outs for characters, quest locations and dungeons. It also includes quest data - contacts, quest type, item rewards and more.