Fiasco


Jason Morningstar - 2009
    Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong - inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You'll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won't go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one.

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

The Chick Bowdrie Short Stories Bundle


Louis L'Amour - 2015
    This outlaw turned Texas Ranger was one of the favorite protagonists of master storyteller Louis L’Amour, appearing in a total of nineteen short stories bursting with unforgettable heroics and harrowing action. They’re all here in this eBook bundle, together forming an epic portrait of a man standing at the crossroads between good and evil:   McNelly Knows a Ranger • A Job for a Ranger • Bowdrie Rides a Coyote Trail • A Trail to the West • The Outlaws of Poplar Creek • Bowdrie Follows a Cold Trail • More Brains Than Bullets • The Road to Casa Piedras • Bowdrie Passes Through • Where Buzzards Fly • South of Deadwood • Too Tough to Brand • Case Closed—No Prisoners • The Killer from the Pecos • A Ranger Rides to Town • Rain on the Mountain Fork • Down Sonora Way • Strange Pursuit • Strawhouse Trail   The name is Bowdrie. It was a name that caused the most hardened gunmen to break out in a cold sweat. Chick Bowdrie. He could have ridden the outlaw trail, but the Texas Rangers recruited him because they didn’t want to have to fight against him. Pursuing the most wanted men in the Southwest, he knew all too well the dusty trails, the bitter cattle feuds, the desperate killers, and the quiet, weather-beaten, wind-blasted towns that could explode into action with the wrong word. He had sworn to carry out the law, but there were times when he had to apply justice with his fists and his guns. They called in the Rangers to handle the tough ones, and there was never a Ranger tougher or smarter than Bowdrie.

Numenera Corebook


Monte Cook - 2013
    Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenara.Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called "magic" of the past to create a promising future.

Shotguns v. Cthulhu


Robin D. LawsRob Heinsoo - 2012
    Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps. Fight in the past, present and future, from the birth of the shotgun to the end of the world. Escape by car, carriage, and hot air balloon. Above all, remember to count your bullets...you may need the last one for yourself.

Promethean the Created


Justin Achilli - 2006
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D20 Modern Roleplaying Game: Core Rulebook


Bill Slavicsek - 2000
    This product is designed to be the sole core rulebook for all modern roleplaying game settings using the d20 System, which is the basic rules system for the Dungeons & Dragons&reg roleplaying game. Thematically aligned with the highly popular heroic fantasy and horror genres, this book will build on the strength of the growing d20 System while attracting new players. The product contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks to add to existing campaigns. Author Biography: Bill Slavicsek is the vice president and director of roleplaying game design at Wizards of the Coast, Inc. His most recent credits include the Star Wars&reg Roleplaying Game Revised Rulebook and the Dungeons & Dragons Clue&reg game for USAopoly. Jeff Grubb is an award-winning game designer whose recent credits include Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering&reg universe. Rich Redman is a member of R&D at Wizards of the Coast whose recent credits include Deities and Demigods, Defenders of the Faith, and the Monster Manual II.

Bodhisattva Blues


Edward Canfor-Dumas - 2014
    Funny, moving and inspirational, it is just as delightful as Canfor-Dumas’ first novel, ‘The Buddha, Geoff and Me’. When we catch up with our hero Ed, he’s abandoned his Buddhist practice and is stuck in a rut – no career, no love life and no cash.Plunged unwittingly into a world of street crime and dodgy property deals, Ed finds himself dusting down his beads and reluctantly picking up his Nichiren Buddhist practice to guide him through a series of dramas, dilemmas and big decisions. Spiritual insights then emerge from the grit, grime and SNAFUs of Ed’s everyday life. By turns unsettling and uplifting, this is a book that will also get you thinking about complex issues of our time such as depression, racism, bereavement, suicide and youth crime.And it gives possibly the best ever explanation of the wisdom that comes from chanting Nam Myoho Renge Kyo: “Like sending a truffle hound to root around in the leaf-litter of my subconscious and dig up what’s bothering me.” The description by the publisher is spot on – this absolutely is a book “for everyone who's ever wondered whether enlightenment really is compatible with the daily commute.” Welcome back Ed, lovin' yer truffles…

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Dark Convergence


Dave Gross - 2013
    Nemo soon learns of the Convergence’s plans to transform Caen and its people to suit their enigmatic goddess, who favors machines over the living.Amid this clash Nemo must withstand the temptation of the Convergence’s message to those who, like himself, are fascinated by technology. Aurora proves to be a different sort of enemy than he has faced before—something of a kindred spirit, albeit one bent on destroying all he holds dear.

Billionaire Escort


M.V. Kasi - 2019
    But when a handsome, arrogant man turned up at her bakery and insisted on providing the services already paid for, she had no other choice than to let him in. Sparks flew when simple dinner turned into something more and ended with a promise. Rohit was shocked and amused when the beautiful woman mistook him to be an escort. Fascinated and curious, he pretended he was one. And as the evening turned into midnight, he soon realized that he wanted the woman in his arms forever. But will Anjali forgive him when she finds out the truth the next day? Will she keep up her promise? HER BILLIONAIRE ESCORT is a short, predictable, sweet and passionate feel-good love story. >>>REVIEWS<<<--"Sweet and Hot! The story was such a fun read."--"As a short, it's perfect.. Just like a cupcake."--"A sweet and lovely story. Beautiful."--"Amazing chemistry. Scorching hot romance with the right amount of sweetness all wrapped into a nice short read."***IMPORTANT NOTE: This book has been published before on September 15th, 2019 and had to be republished on September 19th, 2019 due to technical issues.***

The Peeling & Other Terrifying Tales (Horror Collection)


Iain Rob Wright - 2018
    A new outbreak is about to begin. The world's most deadly disease is loose, and anyone who catches it is doomed. Symptoms include coughing, sneezing, abdominal pain, and rotting of the flesh. There is no cure. Infection is 100% fatal. Stay calm. Please do not panic. The situation is under control. It is under control. The Peeling & Other Terrifying Tales is a collection of novellas and short stories from bestselling horror author Iain Rob Wright. It begins with the 80-page novella THE PEELING, and also includes several short stories, most of which have never been published before. Full table of contents below: 1. THE PEELING 2018 (novella) 2. THE PEELING OF SAMUEL LLOYD COLLINS 3. THE PEELING OMNIBUS (5 previously released novellas set in The Peeling universe) 4. EHLLF (short story) 5. VLOG LIFE (short story) 6. HEIRLOOMS (short story) 7. THE EAGLE & THE WOLF (short story) 8. CHICKEN BOY (short story) 9. THE WITNESS (short story) 10. THE BOB SAGA (1 previously released short story & 1 previously unpublished) "Iain Rob Wright scares the Hell out of me!" - J. A. Konrath "Iain Rob Wright is sick and twisted." - David Moody "A master of the genre." - Matt Shaw

Ravenloft Campaign Setting:


Bruce Nesmith - 1994
    Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.

Shadowrun


Catalyst Game Labs - 2007
    Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner-a deniable asset, a corporate pawn-using bleeding-edge science and magic to make your meat body and mind betterthan- flfl esh. Stay on the edge, and you may survive another 'run on the mean sprawl streets. The 20th Anniversary Edition is fully compatible with all Shadowrun, Fourth Edition books.

Star Wars: Force and Destiny Roleplaying Game Core Rulebook


Max Brooke - 2015
    Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny