Book picks similar to
Understanding Video Game Music by Tim Summers


games
music
musicology
computer-science-department

The Yacht Rock Book: The Oral History of the Soft, Smooth Sounds of the 70s and 80s


Greg Prato - 2018
    Can you imagine being a struggling musician back then? It must take an incredible amount of restraint to play that gently.’ —Actor/comedian Fred Armisen, from his foreword to this book Just what is ‘yacht rock,’ you ask? Perhaps the easiest description is music that would not sound out of place being played while carousing aboard a yacht back in the good old days. But these songs were also some of the top pop gems of the 1970s and '80s. And while some associate yacht rock’s biggest songs with one-hit wonder artists, several of rock’s most renowned artists fall under this category, too - including Fleetwood Mac, the Eagles, Steely Dan, Hall & Oates, The Doobie Brothers, Toto, and more. Yacht rock seemed to have become extinct by the early twenty-first century … until a comedic video series, simply titled Yacht Rock, went viral and introduced captain’s hats and blazers to a whole new generation - as well as the emergence of a popular cover band, the Yacht Rock Revue, and of course, Jimmy Fallon’s on-air admiration of all things yacht rock. Now, yacht rock is one of the most celebrated ‘yesteryear’ styles of pop music, and has resonated with a new generation of musicians (including the Fred Armisen/Bill Hader-led Blue Jean Committee and soul/funk/electronica crossover act Thundercat). But despite all the hoopla, there has never been a book that told the entire story of the genre. Until now. Featuring interviews with many of the heavy hitters of the genre, including John Oates, Kenny Loggins, and Don Felder, The Yacht Rock Book leaves no sail unturned. This is the definitive story of the yacht rock’s creation, rise, chart-smashing success, fall, and stunning rebirth.

Evolution and Religion


Greg Graffin - 2010
    Questioning the beliefs of the world's eminent evolutionists.

Pokémon Omega Ruby & Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide


Pokémon Company International - 2014
    Here’s what you’ll find inside: • A complete walkthrough of all the Gym battles, the Elite Four, becoming the Champion, and beyond! • More Mega Evolutions and the mysterious Primal Reversion! • All the new game features, including Super-Secret Bases, Pokémon Contest Spectaculars, and more! • List of TMs, HMs, items, Berries, and Mega Stones—including where to find them! • Helpful tips for getting the most out of communication features and online play! • A pullout map of the Hoenn region!

Bob Marley: A Life from Beginning to End (Biographies of Musicians)


Hourly History - 2021
    

The Good Listener


James E. Sullivan - 2000
    Readers learn the effects that their listening has on others and insight into the effects that the listening skills of others have upon them.

The Art of the Uncharted Trilogy


Naughty Dog - 2015
    Adventure alongside Nathan Drake, as Dark Horse Books and Naughty Dog team up to bring you this breathtaking, comprehensive exploration into the Uncharted saga! Encompassing Drake's Fortune, Among Thieves, and Drake's Deception, this epic volume offers a look at hundreds of never-before-seen designs and pieces of concept art from the creation of one of the most exciting game series of this generation, along with insightful commentary from the games' creators! Don't miss out on this opportunity to own a piece of Uncharted history!

Hey! Listen!: A journey through the golden era of video games


Steve McNeil - 2019
    He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!

Star Man: The Right Hand Man of Rock 'n' Roll


Michael Francis - 2003
    Paul hired Michael as his security guard, beginning a thirty-year music business career in which he worked with such legendary names as Led Zeppelin, Bad Company, The Osmonds, Sheena Easton, Frank Sinatra, Bon Jovi, Cher, and Kiss. As tour manager, Michael was responsible for every aspect of their safety and their comfort, from making sure they were not mobbed on stage to making sure they got paid. To some of them he became close. He was best man at Jon Bon Jovi's wedding, and provided personal security for Cher at her Malibu home. He shared their wildest excesses, their highs and their lows; he saw their fears, and all too often, their loneliness and paranoia. Sometimes hilarious, frequently shocking, always perceptive, Star Man is the outrageous, uncompromising, and brutally honest story of one man's life with the biggest stars of rock.

Gamish: A Graphic History of Gaming


Edward Ross - 2020
    For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

Tragedy: The Ballad of the Bee Gees


Jeff Apter - 2015
    For every incredible career high there was a hefty personal downside: divorce, drunkenness, and death seemed as synonymous with the Gibbs as falsetto harmonies, flares, and multi-platinum record sales.Not long before his death, Robin made it clear that he believed the Gibbs had been forced to pay the highest possible cost for their success. "All the tragedies my family has suffered . . . is a kind of karmic price we are paying for all the fame and fortune we've had." This is the story of the brothers' incredible careers and an examination of the Gibb 'curse'--an all-too-human look at the rollercoaster ride of fame.

The WoW Diary: A Journal of Computer Game Development


John Staats - 2018
    It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success.

How Games Move Us: Emotion by Design


Katherine Isbister - 2016
    But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train.Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Hardcore Troubadour: The Life and Near Death of Steve Earle


Lauren St. John - 2002
    Somewhere in the midst of all this, he also managed to weld rock to country, the Beatles to Springsteen, and bluegrass to punk, establishing himself among the most thoroughly original and politically astute musicians of his generation. Granted unrestricted access to Steve and his family and friends, Lauren St John has given us a sometimes shocking, often moving, and completely unvarnished biography of one of America's most talismanic sons.

Piano Book for Adult Beginners: Teach Yourself How to Play Famous Piano Songs, Read Music, Theory & Technique (Book & Streaming Video Lessons)


Damon Ferrante - 2017
    Whether you are teaching yourself piano or learning with a music instructor, this book and streaming video course will take your piano playing to a whole new level!Ask yourself this:1. Have you always wanted to learn how to play famous piano pieces, but did not know where to start?2. Did you start piano lessons once and give up because the lessons were too difficult?3. Are you struggling to follow online piano lessons that seem to jump all over the place without any sense of direction or consistency?4. Would you like to expand your musical understanding and learn how to play the piano through an affordable, step-by-step book and video course?If your answer to any of the these questions is yes, then this beginner piano book and video course is definitely for you!The following great music is covered in this book and streaming video course:* Für Elise by Beethoven
* The Entertainer by Scott Joplin
* Amazing Grace
* Pachelbel's Canon
* House of the Rising Sun
* Scarborough Fair
* Turkish Rondo by Mozart
* Shenandoah
* Happy Birthday
* Danny Boy
* Kum-Bah-Yah
* Jingle Bells
* J.S. Bach's Prelude in C Major
* Home on the Range
* This Little Light of Mine
* Hall of the Mountain King by Grieg* Take Me Out to the Ballgame
* Red River Valley
* Silent Night
* New World Symphony Theme
* When the Saints Go Marching In
* Greensleeves
* Aura Lee
* Brahms' Famous Lullaby
* Simple Gifts
* And Many More Great Songs and Pieces!

Northern Soul


Jimmy Nail - 2004
    Jimmy Nail has been a household name since Auf Wiedersehen, Pet hit our screens in the 1980s. since then, his career as an actor and a musician has put on him on the silver screen alongside Madonna and given him a No. 1 hit single. Success on this astonishing scale was beyond the wildest dreams of the working class lad whose harsh childhood and brutal schooling put him on a collision course with Strangeways. But a short spell in prison helped propel Nail onwards and upwards. With the support of his friends and family, it wasn't long before Jimmy's unique talents and single-minded determination brought him attention of a different kind - and changed his life for ever. In A Northern Soul, Jimmy Nail tells his own vivid story in this intriguing, inspiring and sometimes confounding account of how one man rose to fame and fortune by refusing to be anything but himself.