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Metal Gear Solid V: The Phantom Pain: The Complete Official Guide Collector's Edition


Piggyback - 2015
    A Must Have for the Metal Gear Solid Collector!!EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content.THE ULTIMATE GUIDE TO 100% COMPLETION: All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips!TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots.ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more!DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance.QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.

The History of Sonic the Hedgehog


William Audureau - 2012
    You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".

BioShock Infinite Strategy Guide


Brady Games - 1996
    Learn the location of every Vigor, vending machine, and static piece of Gear for 100% completion.THE ENEMIES OF THE PEOPLEExpert strategies and tactics for dealing with the denizens of Columbia. Learn the strengths and weaknesses of every heavy hitter so you can dispatch them when the need arises.THE GUNS OF LIBERTYDetailed data and information for all of the arms and armament of BioShock Infinite. Learn the best uses for every gun and Vigor in this dangerous world.AND MUCH, MUCH MORE!Special supplementary information by the Irrational Games’ staff, information for unlocking every Achievement and Trophy, transcriptions of every Voxophone, and a vast collection of images you won’t find anywhere else!

Tony Millionaire's Sock Monkey: Uncle Gabby


Tony Millionaire - 2004
    After spending thousands of Sunday afternoons gazing at his grandfather’s collections of old newspaper comics, he picked up a pen and started drawing monkeys with striped tails and top hats. He now writes and draws the comic book Sock Monkey as well as the weekly strip "Maakies," which has won him three Eisner Awards and has been animated for Saturday Night Live. He lives in Pasadena, California with his wife and daughters.

Transformers: The Covenant of Primus


Justina Robson - 2013
    Little is known about Alpha Trion, and the rest of the Thirteen Primes have been shrouded in mystery—until now. Transformers: The Covenant of Primus reveals the stories of these ancient heroes for the first time. It chronicles the saga of Optimus Prime and Megatron and covers the full history of the Transformers. Never-before-seen illustrations depict battles, portraits of the Thirteen Primes, and detailed scenes of the Transformers’ world. Offering insight into their origins, the Golden Age of exploration, the great civil war between the Autobots and Decepticons, and much more, this book is the definitive in-world history of the Transformers.Product Features:Autobot shield case with three-part interlocking manual opening system and three classic Transformers audio effectsHardcover book with newly commissioned cover art, 20 newly commissioned illustrations, and many never-before-seen images from the Hasbro archive

Walrus: Brandon Graham's All Bum Album


Brandon Graham - 2013
    Brandon Graham (born 1976) was widely acclaimed for his book "King City," with "Publishers Weekly" calling Graham "one of the most inventive action cartoonists working." "Walrus," his first art book, serves as a handbook to his visual and verbal world, a punning, humorous and sexy metropolis comprised of machines, logos, women and bumbling men, all cast in an alternate sci-fi universe.

Mateki: The Magic Flute


Yoshitaka Amano - 2001
    From the world's greatest fantasy artist Yoshitaka Amano comes a masterful interpretation of the classic opera The Magic Flute by Wolfgang Amadeus Mozart.Mateki is a beautiful and tragic tale of a young prince who must put away his flute and become a warrior to save his love from the lord of darkness.

Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

Stanley Donwood: There Will Be No Quiet


Stanley Donwood - 2019
    His influential work spans many practices over a 23-year period, from music packaging to installation work to printmaking. Here, he reveals his personal notebooks, photographs, sketches, and abandoned routes to iconic Radiohead artworks. Arranged chronologically, each chapter is dedicated to a major work—whether an album cover, promotional piece, or a personal project—and is presented as a step-by-step working case study. Featuring commentary by Thom Yorke and never-before-seen archival material, this is the first deep dive into Donwood’s creative practice and the artistic freedom afforded to him by working for a major music act. It is a must-have for fans of the band and anyone interested in graphic design and popular culture.

치즈 인 더 트랩 시즌 1-2 Limited Edition Set


Soon Kki - 2012
    This limited edition includes volumes 1-4, 1-5, and 1-6. They contain chapters 25 to 46 of the webtoon.

Sketchy Muma: What it Means to be a Mother


Anna Lewis - 2017
    Breastfeeding nightmares, eating dinner with one hand, soft play hell and chronic sleep deprivation - but also the sheer beauty of falling in love again and the amazing discovery of what it's like to have a family - these are all captured in Sketchy Muma's glorious drawings.This is the perfect gift book for both young and experienced parents. Anna Lewis understands the light and shade that comes with motherhood, and it is those universal truths that will connect all those parents who delight in her sketches.

Om Swami: As We Know Him


Ismita/ Vidyananda Om, Swami Tandon - 2016
    It was reduced to dust. Soon I had to admit that there were things far beyond the scope of my rational mind.' What is it that draws one to a mystic? What is it like to know at close quarters a man whose powers are beyond the conscious mind? What does it feel like to be fulfilled spiritually, to feel understood, to stand revealed? As Ismita Tandon and Swami Vidyananda Om explore their feelings for Om Swami, their baffling experiences with him, a secret world of mystical phenomena lights up. They talk about the intimacy of their daily lives with Swami, observing his sheer power, his simplicity, his empathy for every living creature he encounters and the care with which he chooses every word he speaks, no matter how big or small the matter. They speak of his beauty, his divinity. What emerges is a moving portrait of devotion and trust, and the startling image of a saint who was able to inspire such depth of feeling.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

The Art of Journey


Matthew Nava - 2012
    Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.