Book picks similar to
Final Fantasy XIII: Complete Official Guide - Collector's Edition by Piggyback
strategy-guides
reference
game-guides
gaming
1,000 Places to See Before You Die
Patricia Schultz - 2003
Sacred ruins, grand hotels, wildlife preserves, hilltop villages, snack shacks, castles, festivals, reefs, restaurants, cathedrals, hidden islands, opera houses, museums, and more. Each entry tells exactly why it's essential to visit. Then come the nuts and bolts: addresses, websites, phone and fax numbers, best times to visit. Stop dreaming and get going.This hefty volume reminds vacationers that hot tourist spots are small percentage of what's worth seeing out there. A quick sampling: Venice's Cipriani Hotel; California's Monterey Peninsula; the Lewis and Clark Trail in Oregon; the Great Wall of China; Robert Louis Stevenson's home in Western Samoa; and the Alhambra in Andalusia, Spain. Veteran travel guide writer Schultz divides the book geographically, presenting a little less than a page on each location. Each entry lists exactly where to find the spot (e.g. Moorea is located "12 miles/19 km northwest of Tahiti; 10 minutes by air, 1 hour by boat") and when to go (e.g., if you want to check out The Complete Fly Fisher hotel in Montana, "May and Sept.-Oct. offer productive angling in a solitary setting"). This is an excellent resource for the intrepid traveler.Copyright 2003 Reed Business Information, Inc.
Backstage Handbook: An Illustrated Almanac of Technical Information
Paul Carter - 1988
Its sturdy leatherette binding will stand up to years of constant use.The third edition updates this popular reference book with new terminology and materials, and adds dozens of new illustrations of grip hardware, film lighting equipment and painting tools. Backstage Handbook includes chapters on Tools, Hardware, Materials, Electrics, Shop Math, Architecture and Theatre. There are hundreds of illustrations, tables and charts which cover everything from the stock sizes and specs of wood screws, to safe working loads for several kinds of rope, to illustrations of twenty-two types of standard lamp bases.
Understanding Exposure: How to Shoot Great Photographs with a Film or Digital Camera
Bryan Peterson - 1990
Peterson stresses the importance of metering the subject for a starting exposure, and then explains how to use various exposure meters and different kinds of lighting. The book contains lessons on each element of the exposure-aperature, shutter speed, iso-and how it relates to the other two in terms of depth of field, freezing and blurring action, and shooting in low light or at night. A section on special techniques explores such options as deliberate under- and overexposures, how to produce double exposures, bracketing, shooting the moon, and the use of filters. Understanding Exposure demonstrates that there are always creative choices about how to expose a picture-and that the decision is up to the photographer, not the camera.
GURPS Basic Set: Campaigns
Steve Jackson - 2004
. . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II�plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting�there isn't some game-altering metaplot�but it's there if you want it.)
Uncharted: The Fourth Labyrinth
Christopher Golden - 2011
Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.
Dice Games Properly Explained
Reiner Knizia - 2000
The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.
Serenity Role Playing Game
Jamie Chambers - 2005
The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film!
The Herb Bible
Jennie Harding - 2004
Grown indoors our out, in pots or in the ground, cultivating herbs for their many uses is a delightful and satisfying pastime for the beginner and seasoned gardener alike. Find out how these aromatic and fragrant plants can help to bring you closer to nature, and make your life simple and healthier. Discover the fresh new and pungent tastes you can give to foods and the uplifting effects of herbs in medicine. The Herb Bible includes: how to grow your own herbs how to make simple and delicious recipes using herbs how to use herbs for self-help and medicine a comprehensive directory with 70 common herbs
The Complete Works of William Shakespeare (37 plays, 160 sonnets and 5 Poetry Books With Active Table of Contents)
William Shakespeare - 2016
This collection gathers together the works by William Shakespeare in a single, convenient, high quality, and extremely low priced Kindle volume!The Comedies of William ShakespeareA Midsummer Night's DreamAll's Well That Ends WellAs You Like ItLove’s Labour ’s LostMeasure for MeasureMuch Ado About NothingThe Comedy of ErrorsThe Merchant of VeniceThe Merry Wives of WindsorThe Taming of the ShrewThe Two Gentlemen of VeronaTwelfth Night; or, What you willThe Romances of William ShakespeareCymbelinePericles, Prince of TyreThe TempestThe Winter's TaleThe Tragedies of William ShakespeareKing LearRomeo and JulietThe History of Troilus and CressidaThe Life and Death of Julius CaesarThe Life of Timon of AthensThe Tragedy of Antony and CleopatraThe Tragedy of CoriolanusThe Tragedy of Hamlet, Prince of DenmarkThe Tragedy of MacbethThe Tragedy of Othello, the Moor of VeniceTitus AndronicusThe Histories of William ShakespeareThe Life and Death of King JohnThe Life and Death of King Richard the SecondThe Tragedy of King Richard the ThirdThe first part of King Henry the FourthThe second part of King Henry the FourthThe Life of King Henry VThe first part of King Henry the SixthThe second part of King Henry the SixthThe third part of King Henry the SixthThe Life of King Henry the EighthThe Poetical Works of William ShakespeareThe SonnetsSonnets to Sundry Notes of MusicA Lover's ComplaintThe Rape of LucreceVenus and AdonisThe Phoenix and the TurtleThe Passionate Pilgrim
Supercade: A Visual History of the Videogame Age, 1971-1984
Van Burnham - 2001
From Pong to Pac-Man, Asteroids to Zaxxon - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.
The Revolution Was Televised: The Cops, Crooks, Slingers and Slayers Who Changed TV Drama Forever
Alan Sepinwall - 2012
An experimental, violent prison unit. The death of an American city, as seen through a complex police investigation. A lawless frontier town trying to talk its way into the United States. A corrupt cop who rules his precinct like a warlord. The survivors of a plane crash trying to make sense of their disturbing new island home. A high school girl by day, monster fighter by night. A spy who never sleeps. A space odyssey inspired by 9/11. An embattled high school football coach. A polished ad exec with a secret. A chemistry teacher turned drug lord.These are the subjects of 12 shows that started a revolution in TV drama: The Sopranos. Oz. The Wire. Deadwood. The Shield. Lost. Buffy the Vampire Slayer. 24. Battlestar Galactica. Friday Night Lights. Mad Men. Breaking Bad.These 12 shows, and the many more they made possible, ushered in a new golden age of television — one that made people take the medium more seriously than ever before. Alan Sepinwall became a TV critic right before this creative revolution began, was there to chronicle this incredible moment in pop culture history, and along the way “changed the nature of television criticism,” according to Slate. The Revolution Was Televised is the story of these 12 shows, as told by Sepinwall and the people who made them, including David Chase, David Simon, David Milch, Damon Lindelof and Carlton Cuse, Vince Gilligan and more.
The Unofficial Ultimate Harry Potter Spellbook: A Complete Reference Guide to Every Spell in the Wizarding World
Media Lab Books - 2019
Readers will also find trivia related to each spell, such as who it was used against, what the outcome was, or what a spell’s unusual history might be.There are more than 200 spells in all, plus suggestions for strategic spell use and methods for creating origianl spells.
501 Must-Visit Natural Wonders
David Brown - 2007
World famous sites including the Grand Canyon, Mount Everest and the Great Barrier Reef feature alongside lesser-known gems such as the Shirakami-Sanchi Forest and the hauntingly beautiful Wrangel Island. llustrated with stunning photography and providing realistic advice for visiting these sometimes remote corners of the earth, this book serves as both an inspiration and a practical guide. There is a wealth of wonders here to exhaust even the most intrepid of armchair travellers. Here you will find the cave where 20 million bats roost, the remote Indian Ocean island that is home to 100,000 Giant Tortoises, as well as the world's most active volcano, the longest cave system and the lake so deep that it would take all the world's rivers more than a year to refill it. Mountain ranges, deserts, gorges, rivers, glaciers, marshes, cliffs, waterfalls, coral reefs, tropical rainforests.(Sentences in a slightly different order since some of them were already here,)