Book picks similar to
Cthulhu Live: Live Action Horror Game Set in the Worlds of H.P. Lovecraft by Robert H. McLaughlin
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call-of-cthulhu
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Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Daphne Byrne #1
Laura Marks - 2020
The sudden death of her father has left her alone with her irresponsible, grief-stricken mother-who becomes easy prey for a group of occultists promising to contact her dead husband. While fighting to disentangle her mother from these charlatans, Daphne begins to sense a strange, insidious presence in her own body...an entity with unspeakable appetites. What does “Brother” want? And could she even stop him if she tried?
Pete, Popeye and Olive (Privateer Tales Shorts Book 2)
Jamie McFarlane - 2016
When an opportunity to join the Mechanized Infantry presents itself, Pete is first in line. He knows that he's going to get shot at one way or another, but the idea of sitting in a warm and more importantly, dry mechanized suit appeals to him almost beyond reason. While still training in the jungle, Pete's squad is called out to intervene in a skirmish in a nearby village. Of course, the Marines haven't seen fit to certify his squad with ordnance. The fact that they'll be up against a platoon of squishies doesn't convince him that's it's any better of an idea and things turn quickly to crap when they discover the squishies are protected by grav-tanks. Pete, Popeye and Olive is a fast paced, short-story with plenty of action.
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
Agent of the Imperium: A Story of the Traveller Universe
Marc W. Miller - 2015
In the service of the Empire, he has killed more people than anyone in the history of Humanity, to save a hundred times as many. He died centuries ago, but they re-activate his recorded personality whenever a new threat appears. When the crisis is over, they expect he will meekly return to oblivion. He has other ideas. The chronicle of Bland reveals secrets of the history of the star-spanning Third Imperium and spans 400 years from early Imperium (about year 300) through the mid-post Civil War period (about year 700) touching known and unknown events you may have encountered in your own reading of the Imperium: everyday events, political intrigue, deadly dangers, Arbellatra, Capital, Encyclopediopolis, the Karand's Palace, and a Tigress-class Dreadnought. If you know the Traveller science-fiction role-playing game, then some of this is already familiar; if not, no matter; this story introduces the vast human-dominated interstellar empire of the far future in ways only the designer and chronicler of this particular universe can.
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Clanbook: Lasombra
Richard Dansky - 1996
Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.
The Fire Heart Chronicles: The Complete Series
Juliana Haygert - 2019
More than 1800 pages of pure adventure, magic, and romance! Over 50% discount from individuals books.**
"For over twenty years, I've been lied to--magic burns within my veins, and I'm unable to resist its call."
Mirella wants to be a normal college student ... but she's far from normal. Since she was born, her mother has been hiding the truth. Mirella is a descendent of a powerful bloodline that spans centuries, a bloodline that gives her an uncontrollable sixth sense. Masked men desire her blood. Strangers long for her to join their cause, and a gorgeous man with magic of his own seeks to forge a forbidden bond between them. For Mirella, there is no escape. Bodies surface, and killers run rampant as her people are hunted and slaughtered. Mirella is the only one who can save them. Trapped in a life she doesn't want, Mirella must find the strength to summon the power inside of her--or risk the extinction of her kind. An exciting and heart stopping urban fantasy series. With plenty of romance, intrigue, and mystery, readers will love this supernatural new adult tale featuring a strong heroine that's equal parts dark and magical. Includes:Heart Seeker (Book 1)Flame Caster (Book 2)Earth Shaker (Book 2.5)Sorrow Bringer (Book 3)Soul Wanderer (Book 4)Fate Summoner (Book 5)War Maiden (Book 6)
Inn at Raven's Crest
Salem Marlowe - 2017
When the opportunity arises, the two jump at the chance to make this dream a reality. They find an old Victorian home that has been vacant for many years and believe this is their chance to fix up and open the Inn at Raven’s Crest. Maggie quickly learns of the ghosts still living in the house. She befriends them; talks to them; helps them find peace, and offers a way to get to the other side. As the first guests arrives, so does an awful storm which puts out the roads, the power and the internet, thus leaving all of the guests captive at the Inn. When one person is found murdered, and then another, everyone is frightened and not sure who to trust and who the murderer is. There are many signs that point to one and then another suspect before the final chapter is revealed. Inn at Raven’s Crest by Salem Marlowe has a plot we may have read before, but the characters and the events are brand new and kept me glued to my Kindle. Each time I thought I had solved the mystery, another twist changed my mind. I couldn’t help but root for Maggie and Lee and for the future success of the Inn. Each character was well portrayed and had all the human characteristics of good and evil in them. I would love to see what happens when the next set of guests arrive at the Inn. It would be an awesome TV series with new guests arriving weekly. I highly recommend reading Inn at Raven’s Crest; mystery fans will not be disappointed. Two friends buy an abandoned Victorian house and turn it into a bed and breakfast. Before renovations are completed they discover their home has come complete with ghosts, and an old, unsolved murder. Can they solve the mystery and get the ghosts to leave? Or will they get caught up in a new set of murders, ones that are decimating their guests?
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
Delta Green: Strange Authorities
John Scott Tynes - 2012
But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. Foreword by Kenneth Hite.
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.