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Cthulhu Live: Live Action Horror Game Set in the Worlds of H.P. Lovecraft by Robert H. McLaughlin
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The Secrets of Shepard's Woods (Shepard's Series Book 1)
Mimi Streets - 2014
Audrey works in the canning factory by day but her nights soon become filled with suspense after she learns that the woods near her house are haunted and filled with secrets that she longs to uncover. Hold your breath as Audrey walks on the “wrong side of the fence” and share her wonder as she marvels at the mysterious, disappearing church. She may need your prayers as she brushes shoulders with the spirits of the dead but her biggest obstacle will still be ahead of her. Preacher Man, the reportedly deceased property owner of Shepard’s Woods, must be confronted before Audrey can make any headway. Will he allow her to uncover the mysterious secrets or will he refuse to let her on his property? Can she convince him that she is mature enough to help him conquer his demons? Come along for the journey and watch as Audrey discovers the secrets, excitement, and heart-felt warmth of small town living.
Game Knight
Andrew Mayne - 2015
The first time they came for Kevin he woke up in a forest on the edge of town with a sword and only seconds to save his life before a lunatic with a battle axe nearly split his skull. At first he thought it was a dream, then it became a living nightmare as he found himself night after night having to fight in abandoned shopping malls, dark alleys and swamps on the outskirts of civilization. The rules were simple; they could come for him anytime they wanted, and if he resisted, someone close to him would die. A twisted clash of Fight Club and Game of Thrones where the only way to survive is to never stop playing.
Godwalker
Greg Stolze - 2005
Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.
Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement
Mike Mearls - 2010
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Ella
Samantha Evans - 2019
King Breen, Liam's father, and Cullen, Liam's brother, believe that true honor is achieved once they slay a dragon. Liam believes that dragons are majestic and do not deserve to die. King Breen, Liam’s father, brings Liam along on an expedition to slay a dragon. On one of the nights of the expedition, Liam rescued a dragon’s egg. Liam decides to care for it, and it hatches on Liam’s birthday. Tragedy strikes, which leads to Liam having to leave Derzeli, and Liam goes on the run with the help of Ella the dragon. Ella helps him escape, and runs to a barren wasteland where he saw himself to becoming a hermit for the rest of his life. But due to an event happening with the help of a new friend, and a childhood friend he has no choice but to return home. Having to make the decision to run away from his destiny, or embrace it, the destiny of a king.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
From the Ashes: An Alternate History Novel
Sandra Saidak - 2015
Although a member of the Nazi elite, Adolf resents the oppression, fear, and isolation that are part of daily life in the Aryan “paradise” his grandparents helped build.As he reads the forgotten books, and meets the outcasts who gather at the museum, Adolf discovers a purpose he has long been searching for—and danger he has never imagined.Based on real-life Nazi plans for museums of dead races, this sprawling alternate history novel takes the reader from decadent Berlin, the capital of the Nazi world empire, across the conquered nations of Europe to uncover the startling secrets at the heart of the worldwide Reich.Fans of Philip K. Dick’s The Man in the High Castle and Robert Harris’ Fatherland will want to read this new voice in alternate history.
Domains of Dread: Ravenloft Campaign:
Steve Miller - 1997
Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)
Gray Mountain: by John Grisham | Summary & Analysis
Book*Sense - 2014
Grisham's twenty-second legal thriller takes readers from the sky-scrapers of high-powered New York law firms to the dusty offices of a free legal clinic in small-town Virginia. Gray Mountain is both an exciting story of murder and intrigue and a thoughtful examination of the effects of the coal industry on life in Appalachia. Grisham's tight plotting, wry humor and three-dimensional characters bring the legal profession to life. Gray Mountain begins in the tempestuous, nerve-wracking and paranoid atmosphere of Manhattan set in the confusing months after the economic blow-out in 2008. We see the offices with their ignored vistas, the busy, dirty sidewalks, the cramped apartments shared by young professionals. After a brief sojourn in her hometown of Washington, D.C., protagonist Samantha, along with the story, heads for rural Virginia. Most of the novel takes place in the small town of Brady, Virginia, which is poor and somewhat down-at-heel. You also get the following in this Summary & Analysis of Gray Mountain: • Detailed Book Review from Experts • Story Setting Analysis of Gray Mountain • Gray Mountain Plot Analysis that will make you see the book from another angle. • Pick up bits you might have missed as we decipher the novel. • Details of Characters & Key Character Analysis • Summary of the text, with some analytical comments interspersed • Discussion & Analysis of Themes, Symbols… • And Much More! This Analysis of Gray Mountain fills the gap, making you understand more while enhancing your reading experience.
Adventures Through the Over World, Book One (An Unofficial Minecraft Book for Kids Ages 9-12 (Preteen): The Creeping Transformation
Mark Mulle - 2015
The weather is fine as well as their surroundings. But their peaceful living was suddenly disrupted by something dark and sinister. Shelby is struck by a strange creature that made the dog ill while also absorbing some of the creature’s powers. Steve is forced to travel far and wide in search of a cure. During this time he discovers that Herobrine is behind sending the strange creature to Steve’s village. li> Will Steve be able to find a cure for Shelby before it becomes too late? Find out the answers in this new story of adventure and friendship brought to us by Mark Mulle, one of Amazon’s best-selling author.
Grab this book now and be amazed as you enter the exciting journey of Steve and Shelby in the Over World.
This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft®/ /TM & ©2009-2016 Mojang/Notch.
Harry Swotter: A Harry Potter Quiz Book
Rich Jepson - 2020
This book contains 400 question covering all eight of the Harry Potter movies. Questions range from Siriusly easy to Riddikulusly difficult. There's also a round of tiebreakers to settle any disputes. Will you score 10 points for Gryffindor or will you Slytherin to last place?
An Unlamented Death
William Savage - 2015
Adam Bascom trips over a body in Gressington churchyard, he never imagines it will change the whole direction of his life. As a recently-qualified physician trying to establish a practice in a small market town in north Norfolk, Adam should be devoting all his energy to his business. But it soon becomes clear that the authorities are intent on making sure the death is accepted as an accident and refuse any deeper investigation. Adam’s curiosity and sense of justice cannot accept this. He knows there are many unanswered questions about the death, but he has no standing that would allow him to become involved formally. Instead, he uses friends, old and new, unexpected contacts and even his own mother to help him get to the truth. Set against the turbulence of late-Georgian England, a country on the brink of war with Revolutionary France, the book reveals a land where spies keep constant watch on everyone the government deems ‘undesirable’, religion is polarised between the established church and a mass of dissenting sects, and the perennial ‘Irish question’ has at last spilled over into outright terrorism. Bad weather, poor harvests and enclosure have driven many people in the countryside into abject poverty. Only the smugglers along the coast offer regular and highly-paid ‘work’ helping to unload contraband. Yet here too, the Revenue’s Riding Officers, backed up by troops of dragoons, are waging an increasingly successful campaign to stamp out the major gangs. Adam must thread his way through all of this, encountering many new demands along the way, from a family torn apart by religious bigotry, and a teenage thief turned informer, to a secret section of The Alien Office, a government department dedicated to keeping a close eye on anyone likely to prove a threat to the realm. As he becomes more and more essential to the government’s efforts to combat internal dissension and prepare for war, Adam finds he must draw on all his medical and personal skills to bring the case to a successful conclusion.
Delta Green: Agent's Handbook
Dennis Detwiller - 2016
government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor, but without glory. Delta Green agents fight to save humanity from unnatural horrors — often at a shattering personal cost.