Book picks similar to
Wayfarers guide to Eberron by Keith Baker
dungeons-and-dragons
rpg
gaming-books
nonfiction
Amateur Night at the Bubblegum Kittikat
Victoria Fedden - 2013
Forced to return to her family in South Florida, a place where she never felt she fit in, Victoria moved into her parents' guest room and reluctantly took a job hostessing at The Bubblegum Kittikat, South Florida's "klassiest" gentlemen's club. This hilarious memoir recounts how working in a strip club helped her recover from her breakup while giving her life and herself a much needed makeover. Amateur Night at the Bubblegum Kittikat demonstrates what miracles can happen when you stop judging yourself and others and step far out of your comfort zone (in five inch Lucite heels).
Mother, Stranger
Cris Beam - 2012
Her mother, a distant relative of William Faulkner, told neighbors and family that her daughter had died. The two never saw each other again. Nearly twenty-five years later, after building her own family and happy home life, a lawyer called to say her mother was dead. In this story about the fragility of memory and the complexity of family, Beam decides to look back at her own dark history, and for the secret to her mother’s madness.
The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters
Keith Ammann - 2019
In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
Here Be Monsters... 50 Days Adrift At Sea (Kindle Single)
Michael Finkel - 2011
Three young friends, on a drunken dare, set out on a dinghy for a nearby island. But when the gas ran out and they drifted into barren waters, their biggest threat wasn't the ocean -- it was each other.
Sword Coast Adventurer's Guide
Steve Kenson - 2015
Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn. The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends. Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide: · Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast. · New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms. · Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast. · Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space. With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come. Look for Sword Coast Adventurer’s Guide to be available on November 3.
Sitting Ducks
Steve Anderson - 2011
In December 1944, during the bloody Battle of the Bulge, teams of German commandos disguised as American soldiers slipped behind the US front lines. Riding in captured US jeeps, they committed sabotage, sowed confusion and caused paranoia among American troops. Word quickly spread that the undercover commandos were out to kill US General Eisenhower. Popular legend has made the false flag operation out to be a skilled and menacing ploy with cunning German spies speaking American English. Their commander, propaganda hero SS Lt. Col. Otto Skorzeny, seemed a mastermind. But the reality was much different, and all the more deadly. The planning and training were slapdash, the mission desperate, its chances slim to none. Sitting Ducks is a fast read equaling about 49 print pages.
Learn Tunisian Crochet: Beginner Stitch Guide & 6 Easy Potholder Patterns (Tiger Road Crafts Book 2)
Tara Cousins - 2014
The "Getting Started" section will give you a great overview and help explain some things for the very beginner. Next, learn some easy stitch patterns in the section "Basic Stitches." When you're ready to try your first project, take a look at the "Potholder Patterns" section, but make sure to read the "Pattern Information & Notes" first for some important stuff that pertains to all the patterns. The ebook is also filled with photos to help you along your way.Why Potholders?Potholders are a great project to work with Tunisian crochet because:• The back/wrong side is hidden between the two layers• Tunisian crochet makes a very thick final product• Working square shapes is easy for the beginnerHave fun, and happy hooking to you!
The Book of Baseball Literacy
David H. Martinez - 1996
Easy-to-find answers to the most common (and obscure but fascinating) baseball questions." - USA Today"A great starting point for newbies of the game." - Ron Kaplan, "501 Baseball Books Fans Must Read Before They Die""Surprisingly, there is no other book so comprehensive, concise or readable." - St. Paul Pioneer-Press"Instructive and fun." - Chicago Sun-Times**Selected for the Baseball Hall of Fame Bookstore in Cooperstown**Lose yourself in all the marvelous memories and hallowed history of America’s national pastime with "The Book of Baseball Literacy: 3rd Edition." From the gloveless pioneers of the 1840s to the strife-ridden headlines of the 2000s, this comprehensive reference offers nearly 700 important baseball yarns, stats, and stories—cross-referenced and hyperlinked—in a style as lively as the game itself. Incredibly thorough, never dull, the book answers these and countless other questions:- Who was Ray Chapman, and why is he important?- Did Abner Doubleday really invent baseball?- What is sabermetrics?- Who set off the Pine Tar Incident?- Where was the first organized baseball game?- Were the Cubs cursed by a billy goat?- What are waivers and options?Written by SABR member and former college baseball broadcaster David H. Martinez and even selected as required reading for a college course on baseball history, "The Book of Baseball Literacy: 3rd Edition" puts over a century and a half of legends and lore, right in your mitt. It will settle arguments and provoke them, answer questions and ask them. It’s a must for veteran baseball fans—and a perfect way to get up to speed on baseball history for newcomers.
Warhammer 40,000: Rulebook
Adam Troke - 2012
No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
A Life in the Day
Hunter Davies - 2017
The Co-op’s Got Bananas!
left our protagonist at the cusp of working for one of the world’s greatest newspapers –
The Sunday Times
. In this much-anticipated sequel, Hunter now looks back across five decades of successful writing to reflect on his colourful memories of the living in London during the height of the Swinging Sixties, becoming editor of Britain’s first colour weekend supplement The Sunday Times magazine; where he befriended the Beatles; and reporting on (and partying with) some of the biggest names in television, film and theatre of the day. As time moved on into the 1970s, '80s and '90s, Hunter encountered the likes of Sir Michael Caine, George Best, Melvyn Bragg, Joan Bakewell, Sir Sean Connery, Cilla Black, Paul Gascoigne, and Wayne Rooney to name a few. Hunter brings the story full circle to reflect on his years spent with the love of his life – the bestselling writer Margaret Forster, who sadly passed away in February 2016. This will not only be a colourful and enjoyable memoir of what it was like to be at the epicentre of Britain’s artistic heart, but also an emotional, heart-felt tribute to family, friends and colleagues. For those captivated by
The Co-op’s Got Bananas!,
this sequel is a must read.
Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P
Dale Henson - 1995
Billy the Kid: An Autobiography
Daniel A. Edwards - 2014
Jesse walked out of prison a free man and disappeared, never to be heard from again. Never, that is, until 1949 when he came out of hiding after almost 60 years to claim his inheritance. In the course of proving his identity to a court Jesse told some amazing stories of his time when he was an outlaw but his biggest revelation of all was that his good friend Billy the Kid was still alive. Jesse led a young lawyer to an old man named not William H. Bonney but William H. Roberts who after some consideration finally agreed to come forward and reveal himself as Billy the Kid only if he would help him obtain a pardon from the Governor before his death so he could die a free man. You see, Billy the Kid was still wanted for murder and was condemned to hang. To come forward and reveal himself was to risk being arrested and put to death. This was a risk that William H. Roberts was willing to take. He sat down with the young lawyer and told his story. That story is the one true autobiography of Billy the Kid and told only one time, to one man. This is his story.
Stronghold Builder's Guidebook
Matt Forbeck - 2002
This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
The Best Short Stories of All Time - Volume 1
Jack LondonEdgar Allan Poe - 2011
Ranging from the 19th to the 20th centuries, writers include James Augustine Aloysius Joyce, Francis Scott Key Fitzgerald, Richard Edward Connell, Henri Nathaniel Hawthorne, Lev Nikolayevich Tolstoy, Jack London, Henri Ringgold Wilmer Lardner, Oscar Fingal O'Flahertie Wills Wilde, Anton Pavlovich Chekhov, Henri René Albert Guy de Maupassant and Edgar Allan Poe.