The Ascension Warrior


Robert E. Weinberg - 1996
    Though battles have been won and lost, victory eludes both sides. Now, however, a figure has risen with ties to the Traditions and the Technocracy. He is a being of incredible, inhuman power; he is the Ascension Warrior. He brings a message of unity and peace. But is it the peace of the grave?

Tome of Beasts


Wolfgang Baur - 2016
    Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

Star Wars: Scum and Villainy: A Star Wars Roleplaying Game Supplement


Wizards of the Coast - 2008
    Take your ship on the dangerous Kessel run, or chase down a bounty and claim your reward. Watch out for the long arm of Imperial law, though, or you may find yourself on a one-way trip to the spice mines.This book provides extensive information on life on the fringe in the Star Wars universe. More than just information for players, this book gives Gamemasters a wide variety of information on bounty hunters, crime syndicates, smugglers, pirates, and criminals of all stripes throughout the Star Wars setting. Covering everything from vile Hutt gangsters to smooth-talking con artists, Scum and Villainy gives both players and Gamemasters everything they need to fit right in at Mos Eisley spaceport.Scum and Villainy brings the Saga Edition rules to the fringes of society, introducing new rules and information on smugglers, bounty hunters, crime lords, and anyone else that walks outside the law.

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

Sharn: City of Towers


Keith Baker - 2004
    The city of Sharn is a source of great intrigue and adventure on Eberron, making it the launching point for most campaigns and adventures. Sharn: City of Towers describes how Sharn looks and works, from power and politics to trade and commerce, and with four-color illustrations throughout. There are detailed geographical descriptions of every part of the city, with a complement of maps for visual reference. Monsters and villains prevalent in the city make an appearance, and there is detailed information on what characters can do and obtain in Sharn to improve their adventuring skills. Dungeon Masters will find a wealth of information on running campaigns in Sharn, and adventure hooks are provided for immediate gameplay.

Star Wars: The New Jedi Order - Dark Journey


Elaine Cunningham - 2012
    In the process, she learns something new about how to fight the alien invaders, but she must also remember that revenge is not the way of the Jedi - even which it seems the only way to fight the enemy.

The Forbidden Tower / Two to Conquer / Hawkmistress! / Darkover Landfall


Marion Zimmer Bradley
    

Little Brother & Homeland


Cory Doctorow - 2013
    I'd recommend Little Brother over pretty much any book I've read this year." -Neil Gaiman Little Brother Marcus Yallow is seventeen years old when he skips school and finds himself caught in the aftermath of a terrorist attack on San Francisco. In the wrong place at the wrong time, Marcus and his friends are apprehended by the Department of Homeland Security and whisked away to a secret prison where they are brutally interrogated for days.When the DHS finally releases them, Marcus discovers that his city has become a police state. He knows that no one will believe him, which leaves him one option: to take down the DHS himself. Can one brilliant teenage hacker actually fight back? Maybe, but only if he's very careful...and if he chooses his friends well. Homeland A few years after the events of Little Brother, California's economy collapses and Marcus finds himself employed by a crusading politician who promises reform. Then his former nemesis, Masha, emerges with a thumbdrive containing WikiLeaks-style evidence of government wrongdoing. When Marcus witnesses Masha's kidnapping by the same agents who detained and tortured him earlier, he has to decide whether to save her or leak the archive that will cost his employer the election and put thousands at risk.Surrounded by friends who consider him a hacker hero, stalked by people who look like they're used to inflicting pain, Marcus has to act, and act fast.

Rifts Mercenaries


C.J. Carella - 1994
    Rift Mercenaries is a Rifts source book focusing of Mercenaries

Edgar R. Burroughs Collection: 24 Works


Edgar Rice Burroughs - 2012
    Unlike other e-book editions, the text and chapters are perfectly set up to match the layout and feel of a physical copy, rather than being haphazardly thrown together for a quick release. This edition also comes with a linked Table of Contents for both the list of included books and their respective chapters. Navigation couldn't be easier. Purchase this Edgar Rice Burroughs Collection and treat yourself to the following list of works by this classic author:A Princess of Mars (J.C. 1/5)Tarzan of the ApesThe Return of TarzanAt the Earth's CoreThe Beasts of TarzanThe Gods of Mars (J.C. 2/5)The MuckerThe Son of TarzanJungle Tales of TarzanThe Lost ContinentThe Oakdale AffairOut of Time's AbyssThe Land that Time ForgotThe People that Time ForgotThe Warlord of Mars (J.C. 3/5)Tarzan the UntamedThuvia, Maid of Mars (J.C. 4/5)Tarzan the TerribleThe Efficiency ExpertThe Chessmen of Mars (J.C. 5/5)PellucidarThe Mad KingThe Outlaw of TornThe Monster Men

Clanbook: Giovanni Revised


Greg Stolze - 2001
    Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.The Curse of Caine StolenAs the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.