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Deadlands Noir Companion by Kenneth Hite
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Dungeon Master's Guide Rules Supplement: Campaign Sourcebook and Catacomb Guide
Paul Jaquays - 1990
We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In addition, we've included a number of settings for unusual dungeons. In short, there's something for everybody in this exciting addition to the AD&D game system.
Delta Green: Strange Authorities
John Scott Tynes - 2012
But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. Foreword by Kenneth Hite.
Mage: The Ascension
Phil Brucato - 1995
From countless ages we have dreamed, from endless worlds we have beckoned, from infinite choices we have suffered. The world chokes under stifling conformity, hopes crumble in the fire of mediocrity, heroes die in the snare of pride. Armageddon is at hand. Reality is a lie. The truth is magic.Open your eyes and Awaken.
Imperial Munitorum Manual
Graham McNeill - 2007
In the style of a military weapons catalogue, this text features over 60 entries on weapons, kit and equipment utilised by the Imperial Guard, as well as details about the organisation that provides it, the Departmento Munitorum.
Ghouls: Fatal Addiction
Ronni Radner - 1997
It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true. Yeah. That's what Faust said. And now the Damned want their due. ...You Know You Want It! Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters. Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too. Ghouls: Fatal Addiction includes:* Rules for creating vassal, independent and revenant characters.* New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.* Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.
Forbidden Lands Player's Handbook
Tomas Härenstam - 2018
Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.
Those in Peril
Chris KennedyRob Howell - 2019
Fourteen worlds that never were. Throughout the human experience, historians have wondered, “What if?” What if Japan had been on the side of the U.S. in World War II? What if things had been just a little different in the Falklands? What if Russia had started World War Three? Wonder no more, for these questions, along with many others, are answered within the pages of this book. Told by a variety of award-winning authors, like Sarah Hoyt, the 2018 Dragon Award Winner for Alternate History, and Kacey Ezell, the winner of the 2018 Baen Reader’s Choice Award, “Those in Peril,” deals with naval warfare that never happened in our world…but easily could have. The first book in the exciting new “Phases of Mars” anthology series, there is something for everyone inside! From sailing ships, to steam, to today’s modern aircraft carriers, “Those in Peril” traces several centuries of naval warfare…that wasn’t. From adding a psychic…to making a different choice of friend or foe…to something insignificant toppling a kingdom, this book has it, so come aboard and find out “what if” all of these things had changed history…just a little. You’ll be glad you did! Inside you'll find: Naked by Kacey Ezell Captain Bellamy’s War by Stephen J. Simmons A Safe Wartime Posting by Joelle Presby Beatty’s Folly by Philip Wohlrab Martha Coston and the Farragut Curse by Day Al-Mohamed The Blue and the Red: Palmerston’s Ironclads by William Stroock Far Better to Dare by Rob Howell Off Long Island: 1928 by Doug Dandridge For Want of a Pin by Sarah Hoyt Nothing Can Be Said Sufficient to Describe It by Meriah Crawford Corsairs and Tenzans by Philip S. Bolger For a Few Camels More by Justin Watson Per Mare Per Terram by Jan Niemczyk Fate of the Falklands by James Young
The Road to Hell
Robert E. Weinberg - 1996
Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness.
Super Sales on Super Heroes Omnibus Edition: Rise and Fall
William D. Arand - 2018
Please read all the way through.) In a world full of super powers, Felix has a pretty crappy one. He has the ability to modify any item he owns. To upgrade anything. Sounds great on paper. Almost like a video game. Except that the amount of power it takes to actually change, modify, or upgrade anything worthwhile is beyond his abilities. With that in mind, Felix settled into a normal life. A normal job. His entire world changes when the city he lives in is taken over by a Super Villain. Becoming a country of one city. A city state. Surprisingly, not a whole lot changed. Politicians were still corrupt. Banks still held onto your money. And criminals still committed crime. Though the black market has become more readily available. And in that not so black market, Felix discovers he has a way to make his power useful after all, and grasps a hold of his chance with both hands. Warning and minor spoiler: This novel contains graphic violence, undefined relationships/partial harem, unconventional opinions/beliefs, and a hero who is as tactful as a dog at a cat show. Read at your own risk. This is the Omnibus edition of the 1st Super Sales on Super Heroes Trilogy. It contains all three books of the first trilogy. Only the description of the first book has been included to prevent spoilers from occurring. (Product Page for Book 1: https://www.amazon.com/Super-Sales-He...) (Product Page for Book 2: https://www.amazon.com/Super-Sales-He...) (Product Page for Book 3: https://www.amazon.com/Super-Sales-He...)
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
The Great Martian War: Invasion!
Scott Washburn - 2016
President Roosevelt musters the captains of industry and leading scientists to find a way to turn back the Martian tide
Scion Hero
John Chambers - 2007
Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scionsthe offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
Tyr's Hammer: A Foreworld SideQuest
Michael Tinker Pearce - 2013
They can be read in any order with or without prior knowledge of The Foreworld Saga. In this quick-witted and action-packed addition to The Foreworld Saga series, the leader of the Shield-Brethren has dispatched two of his men northward to secure land for a new citadel. When Tyr and his companion come upon the perfect spot, they discover that it is owned by Voldrun, a northern king with a questionable sense of justice. Although he welcomes the travelers, the king's true motives eventually become clear. Determined to be compensated for his hospitality, Voldrun subjects the duo to several challenges, culminating in a game more dangerous than either warrior could ever have imagined. Steadfast and brave to the end, Tyr must draw upon all of his considerable skill and cunning as he endeavors to outwit the sly Voldrun and strives to secure a bright future for the order.
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.