Werewolf: The Apocalypse


Brian Campbell - 2000
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.They've been pushed to the brink of extinction. They've learned that they fight not one great enemy, but two. They've been hunted and slain, corrupted and cast down. But they'll be damned if they're going to stay down and die quietly. They're Garou, and their war is for the world itself.The werewolves' very society is shaken, but even with their numbers reduced, they continue to fight. Years of development culminate in this rulebook -- the shifts in the tribes, the discovery of hidden enemies, the signs of the End Times. Rewritten from the ground up, the Revised Edition of -- Werewolf: The Apocalypse chronicles all these changes, and gives you the chance to join the werewolves' war at its most intense.

Mindjammer


Sarah Newton - 2011
    It's a time of turmoil, of clashing cultures, as civilizations shudder and collapse before the might of a benevolent empire ten millennia old.In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his special ops team from the Security and Cultural Integrity Instrumentality are on the trail of the Transmigration Heresy. But what they find is something beyond even their imagining - something which could tear the whole Commonality apart!

Tea Apocalypse: Love in the Time of Tea


Laura GreenwoodJade Waltz - 2021
    No one expected the end of the world to start with a tea disaster, but in these nine brand new fantasy, paranormal, and sci-fi romance stories, that's just what happened.Enter eight post-apocalyptic worlds filled with witches, shifters, aliens, and more in these tales steeped in adventure, love, and magic.Grab yourself a brew and one-click this limited edition collection from nine USA Today Bestselling authors today! All proceeds from the sale of the Teapocalypse anthology will be donated to the Tea Leaf Trust.Includes:All The Tea In Texas by Margo Bond Collins, New York Times Bestselling AuthorAlien Abduction For Milkmen by Skye MacKinnon, USA Today Bestselling AuthorNymph's Trust by Laura Greenwood & Arizona Tape, USA Today Bestselling AuthorsWhy Yes There Are Witches by Rebecca Royce, USA Today Bestselling AuthorDo It For The Tea by Erin Bedford, USA Today Bestselling AuthorTotally Steeped by Zoey Indiana, USA Today Bestselling AuthorA Cup Of Sin by Demelza Carlton, USA Today Bestselling AuthorRefresh by Jade Waltz, USA Today Bestselling Author

Arcane Power: A 4th Edition D&D Supplement


Logan Bonner - 2009
    New options for wizards, warlocks, sorcerers, bards, and swordmages...This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Chessmen of Mars / Mastermind of Mars


Edgar Rice Burroughs - 1992
    A freak storm on Mars throws Tara, Princess of Helium and beautiful daughter of John Carter, wildly off course after she embarks on an imprudent flight. Gahan, Jed of Gathol, her new admirer, takes off in pursuit and they soon find themselves in a land of bodies without heads and heads without bodies. In Chessmen of Mars, Edgar Rice Burroughs once again whirls the reader into an entertaining maelstrom of breakneck action. The second novel in this book, Mastermind of Mars, introduces us to Ulysses Paxton. Whisked from the battlefields of the Great War to Mars, Ulysses is pitched into a nightmare world of brain and body transference underpinned by the high adventure we expect from the John Carter of Mars books. Burroughs fans will not be disappointed by this third volume in Leonaur's ongoing series.

Apocalypse Library: The Ultimate Collection of World-Ending Horror


Iain Rob Wright - 2017
    Save over 50% compared to buying the titles separately. What would you do if the world ended? Could you trust your neighbours? Your family? Yourself? Step into the apocalypse with 9 full-length novels by British horror master Iain Rob Wright. From Flesh-eating zombies to world-ending experiments, this collection has the apocalypse in all flavors. Get a quick peek at the books included below. Ravaged World Trilogy 1. Sea Sick - Something man-made and evil has escaped aboard the luxury cruise liner, The Spirit of Kirkpatrick. There's nowhere to escape in the middle of the ocean. 2. Ravage - Everyone seems to be getting sick. Then they change. Follow Rick's journey as he struggles to survive at a hilltop amusement park during the end of the world. 3. Savage - Conclusion to the epic story beginning with Sea Sick and ending with a fight for humanity's survival at a fortified pier. Hell on Earth Saga 4. The Gates - All over the world strange gates have appeared, and something awful is about to come through. 5. Legion - The world is at war and the enemy is getting stronger. Humanity must win or become extinct. The Final Winter 6. The Final Winter - It's snowing all over the world. Something evil lurks in the cold, something ancient. Something unimaginable. Tar 7. Tar - In the Australian outback, a science experiment goes awry. Now the world is disappearing and time is about to run out. 2389 8. 2389 - Communication has just been lost with humanity's biggest amusement park, built on the moon. Someone needs to go up there and check things out. Animal Kingdom 9. Animal Kingdom - The animals have changed. No longer are they willing to be pets or dinner. Now we are the pets. We are the dinner. Humanity just fell to the bottom of the food chain. "Iain Rob Wright scares the Hell out of me." - Jack Kilborn, author of Origin and Afraid. "Iain Rob Wright is sick and twist." - David Moody, author of the Autumn series.

Exalted (Exalted, #1)


Alan Alexander - 2006
    The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. This is the story of that time. THIS IS THE STORY OF THE EXALTED.

Pathfinder Roleplaying Game Beginner Box


Jason Bulmahn - 2011
    Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

Clanbook: Gangrel


Brad Freeman - 1995
    Now learn the secrets of these enigmatic vampires - their history and legends, their allies and enemies, and the truth of their relationship with the fearsome Lupine. There is good reason why they stand at the forefront of every vampiric war: none can stand against them.Clanbook: Gangrel includes:* The history of the clan and its unique view of the world;* 10 sample characters suitable for players and storytellers, and;* How the Gangrel run with the werewolves and the powers they gain.

All Flesh Must Be Eaten


Al Bruno - 2003
    In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.

1637: The Coast of Chaos


Eric Flint - 2021
    All new stories set in the Ring of Fire series, edited by New York Times best-selling series creator Eric Flint.Europe, 1632. It is a time of upheaval and great change. But none so great as when an unexplained temporal and spatial phenomenon known as the Ring of Fire transports the blue collar town of Grantville, West Virginia, smack dab in the middle of the Thirty Years War. When the dust settles, it becomes clear that the town of Grantville isn't going anywhere, and the can-do Americans of the twenty-first century begin altering the course of history forever. It is now five years later, and the effects of the Ring of Fire reach from the Old World to the New. But the course of exploration and colonization will look much different than it did in our timeline. The French bought the English possessions in North America way back in 1633, but have never done much with the uncivilized backwater. Until the new king of France, Gaston I, decides that it's time to seize the territory and establish French control over it. Here then, a new anthology, edited by Ring of Fire series creator Eric Flint, chronicling the exploits of the citizens of Grantville, their allies, and their enemies, as they venture forth onto a new continent. About 1637: No Peace Beyond the Line: “The action is non-stop. The authors skillfully blend battle, intrigue, politics, and everyday life in a remade seventeenth century to yield an exciting story. Both those familiar with the series (and this sequel’s predecessor) and those reading “No Peace Beyond the Line” as a first exposure to an addictive series will find it satisfying reading.”—Ricochet.com   About 1635: A Parcel of Rogues: “The 20th volume in this popular, fast-paced alternative history series follows close on the heels of the events in The Baltic War, picking up with the protagonists in London, including sharpshooter Julie Sims. This time the 20th-century transplants are determined to prevent the rise of Oliver Cromwell and even have the support of King Charles.”—Library Journal About 1634: The Galileo Affair: “A rich, complex alternate history with great characters and vivid action. A great read and an excellent book.”—David Drake “Gripping . . . depicted with power!”—Publishers Weekly About Eric Flint's Ring of Fire series: “This alternate history series is . . . a landmark.”—Booklist “[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.”—Booklist “ . . . reads like a technothriller set in the age of the Medicis . . .”—Publishers Weekly

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Palace of the Silver Princess


Tom Moldvay - 1981
    

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Ack-Ack Macaque: The Complete Trilogy


Gareth L. Powell - 2017
    Every day the cynical, cigar-chomping, hard-drinking monkey climbs into his Spitfire to do battle with the waves of German ninjas parachuting over the gentle fields of Kent. But life is not all the joyous rattle of machine guns and the roar of the engine, as Ack-Ack is about to find out… Because it is not 1944. It is the 21st century, in a world where France and Germany merged in the late 1950s, where nuclear-powered Zeppelins circle the globe, where technology is rapidly changing humanity, and Ack-Ack has lived his whole life in a videogame. Ex-journalist Victoria Valois finds herself drawn into a deadly game of cat and mouse with the man who butchered her husband and stole his electronic soul. The heir to the British throne is on the run after an illegal break-in at a research laboratory, and Ack-Ack has been rudely awakened from his game world to find the doomsday clock ticking towards Armageddon… Two unlikely heroes and one mightily pissed-off monkey come together in a sci-fi trilogy full of action, adventure, bananas and bottles of rum. Includes the original Ack-Ack Macaque short story and a brand new epilogue, The Last Macaque.