Book picks similar to
Video Gamers by Garry Crawford
non-fiction
video-games
games
gamepsych
Funny You Should Ask . . . Again: More of Your Questions Answered by the QI Elves
The QI Elves - 2021
The perfect Christmas gift for the incurably curious* 'Funny and fascinating . . . it's really rather brilliant.' ZOE BALL'Made me chortle.' DERMOT O'LEARY'Fantastic . . . I loved it.' STEVE WRIGHT'The best trivia book of the season.'
THE SPECTATOR
'Mind-blowing.'
DAILY MAIL
'Genuinely interesting.'
POPULAR SCIENCE
Which lottery numbers should I pick?Is it true that we are made entirely of stardust?Can dogs tell the time?Why do songs get stuck in my head?If Rome wasn't built in a day, how long did it take?How do you wash a raspberry?What is the most expensive thing on Earth?Where is last Wednesday?These are just a few of the questions put to the QI Elves by the listeners of BBC Radio 2's The Zoe Ball Breakfast Show. In their brand new book, you'll learn their fascinating and frequently hilarious answers.From spiders to stinging nettles, bees to boy bands and twins to thermal undies, you'll wonder why these questions hadn't occurred to you before - but you'll never forget the answers and will want to share them with all your friends.Includes an introduction by Zoe Ball.PRAISE FOR THE QI ELVES' PREVIOUS BOOK FUNNY YOU SHOULD ASK . . .'QI have outdone themselves!.' ALAN DAVIES'A cracker of a book.' SUE PERKINS'Genuinely useful and endlessly fascinating.'
THE SPECTATOR
'Hilarious.'
DAILY MAIL
For more from the team behind QI's hit TV show check out the QI FACTS series of books, @qikipedia and listen to their weekly podcast at nosuchthingasafish.com or visit qi.com
Slay the Dragon: Writing Great Video Games
Robert Denton Bryant - 2015
"Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Loose Head: Confessions of an (un)professional rugby player
Joe Marler - 2020
From just about surviving the equivalent of 30 car crashes a game and crooning Adele for team spirit, to extensive field notes on the smell of the Scrum and the fine art of on-pitch relief. Then there's rugby's secret naked wrestling scene and how it was exposed.In my world, you never know how the ball will bounce...
1001 Video Games You Must Play Before You Die
Tony MottMitch Krpata - 2010
The video game has arrived as entertainment and as an art form. This is the first serious critical evaluation ever published of the best video games and is a testament to the medium’s innovativeness and increasing emphasis on aesthetics. Organized chronologically and for all platforms (PC, Xbox, PlayStation, etc.) and covering all genres from the bold (Grand Theft Auto and Halo) and dark (Resident Evil and Silent Hill) to the spiritual (Final Fantasy) and whimsical (Legend of Zelda), the book traces the video game from the rough early days of Pong to the latest visual fantasia.
Game Over, Press Start to Continue: How Nintendo Conquered the World
David Sheff - 1993
Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.
True Crime: Chilling Investigations Of Some Of Our Histories Most Unfamiliar True Crime Stories
Travis S. Kennedy - 2015
When a crime has been committed, it is essential for the perpetrator to be punished. In that way, although the family of the victims won’t always be able to make sense of what happened, they will still understand that nobody is above the law. Publicizing the criminal’s modus operandi is sometimes good - the citizens will be well aware of their tactics and they can take better care of themselves. On the other hand, it can also be bad, because “would be” criminals and serial killers are also watching and they might like the idea. Such was the case of Eddie Seda. Other than him, 4 others wreaked havoc in different places, at various times: There was the man who killed prostitutes in his own home (with his family in it), a man who claimed to have killed 600 hundred women when only 3 victims were verified, a father who brought his son to “hunt” some humans, and a husband who killed his wife when she learned of his lies. How did they do it? And how did the law authorities catch them? Here Is A Preview Of What You'll Learn...
True Crime – What Drives a Killer to the Edge?
True Crime – A Day of Hunting in Leonia
True Crime – Kendall and His House of Horrors
True Crime – Try Harder: 2nd Zodiac
True Crime – The Prankster Killer
True Crime – Lori's Husband
Much, much more!
Power-Up: How Japanese Video Games Gave the World an Extra Life
Chris Kohler - 2004
Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.
Bigger Deal: A Year on the New Poker Circuit
Anthony Holden - 2007
The author of Big Deal takes his game on the worldwide tournament circuit once more to see if his famed card skills can hold up against the vastly changed world of poker in the 21st century.
The Game Console: A Photographic History from Atari to Xbox
Evan Amos - 2018
You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.
Baseball Prospectus 2009: The Essential Guide to the 2009 Baseball Season
Baseball Prospectus - 2009
The 2009 edition contains critical essays on each of the thirty teams and player comments for some sixty players for each of those teams. Each player’s statistics are projected for the coming season using the groundbreaking PECOTA projection system, called “perhaps the game’s most accurate projection model” (Sports Illustrated). Baseball Prospectus 2009 also contains cutting-edge essays on performance analysis, the likes of which have inspired twenty-nine of the thirty major league teams to hire current and formerBaseball Prospectus writers and analysts as consultants. The baseball bible for fantasy players and devoted fans, Baseball Prospectus can be relied upon to once again hit it out of the park.
The Legend of Zelda: Art & Artifacts
Nintendo - 2017
This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda(TM) Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover.Select artwork from the entirety of the franchise!A nostalgic look at the past!An exciting look at the future!Interviews with some of the artists behind The Legend of Zelda(TM) series!
Destiny Grimoire Anthology, Volume I: Dark Mirror
Bungie Inc. - 2018
The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
Anna Anthropy - 2013
We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). We don't learn from history. It's too hard to improve.The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need--whether we create games, study them, review them, or build businesses on them.Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level.Liberate yourself from stale cliches and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game "verbs" and "objects" Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and "talk back" to you Effectively use resistance and difficulty: the "push and pull" of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand
The Red Dragon & The West Wind: The Winning Guide to Official Chinese & American Mah-jongg
Tom Sloper - 2007
The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun–and win–while playing mah–jongg.