Moral Combat: Why the War on Violent Video Games Is Wrong


Patrick M. Markey - 2017
    The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Horns, Hogs, and Nixon Coming: Texas Vs. Arkansas in Dixie's Last Stand


Terry Frei - 2002
    In the centennial season of college football, both teams were undefeated; both featured devastating and innovative offenses; both boasted cerebral, stingy defenses; and both were coached by superior tacticians and stirring motivators, Texas's Darrell Royal and Arkansas's Frank Broyles. On that day in Fayetteville, the poll-leading Horns and second-ranked Hogs battled for the Southwest Conference title -- and President Nixon was coming to present his own national championship plaque to the winners. Even if it had been just a game, it would still have been memorable today. The bitter rivals played a game for the ages before a frenzied, hog-callin' crowd that included not only an enthralled President Nixon -- a noted football fan -- but also Texas congressman George Bush. And the game turned, improbably, on an outrageously daring fourth-down pass.But it "wasn't" just a game, because nothing was so simple in December 1969. In "Horns, Hogs, & Nixon Coming," Terry Frei deftly weaves the social, political, and athletic trends together for an unforgettable look at one of the landmark college sporting events of all time.The week leading up to the showdown saw black student groups at Arkansas, still marginalized and targets of virulent abuse, protesting and seeking to end the use of the song "Dixie" to celebrate Razorback touchdowns; students were determined to rush the field during the game if the band struck up the tune. As the United States remained mired in the Vietnam War, sign-wielding demonstrators (including war veterans) took up their positions outsidethe stadium -- in full view of the president. That same week, Rhodes Scholar Bill Clinton penned a letter to the head of the ROTC program at the University of Arkansas, thanking the colonel for shielding him from induction into the military earlier in the year.Finally, this game was the last major sporting event that featured two exclusively white teams. Slowly, inevitably, integration would come to the end zones and hash marks of the South, and though no one knew it at the time, the Texas vs. Arkansas clash truly was Dixie's Last Stand.Drawing from comprehensive research and interviews with coaches, players, protesters, professors, and politicians, Frei stitches together an intimate, electric narrative about two great teams -- including one player who, it would become clear only later, was displaying monumental courage just to make it onto the field -- facing off in the waning days of the era they defined. Gripping, nimble, and clear-eyed, "Horns, Hogs, & Nixon Coming" is the final word on the last of how it was.

Writing and Enjoying Haiku: A Hands-On Guide


Jane Reichhold - 2002
    Haiku are clearly shown to be a means of discovering and recording the miracles of the world, from the humorous to the tragic. This is one of the major themes underlying Writing and Enjoying Haiku-that haiku can provide a way to a better life.After looking at why the reading and writing of haiku is important from a spiritual point of view, the book shows, as has never been done before, the techniques of writing-the when and the where, punctuation and capitalization, choice of words, figures of speech, sharing haiku, and much, much more.Having come this far, having learned to read and write haiku with a discerning mind, the reader will never again look upon the world in quite the same way.

Practical Intelligence: The Art and Science of Common Sense


Karl Albrecht - 2007
    Now, in this groundbreaking book Practical Intelligence, Albrecht takes the next step and explains how practical intelligence (PI) qualifies as one of the key life skills and offers a conceptual structure for defining and describing common sense. Throughout Practical Intelligence, Albrecht explains that people with practical intelligence can employ language skills, make better decisions, think in terms of options and possibilities, embrace ambiguity and complexity, articulate problems clearly and work through to solutions, have original ideas, and influence the ideas of others. Albrecht shows that everyone's PI skills can be improved with proper education and training and challenges all of us--from parents and teachers to executives and managers--to upgrade our own skills and help others develop their own PI abilities.

The Schwarzbein Principle II, "Transition": A Regeneration Program to Prevent and Reverse Accelerated Aging


Diana Schwarzbein - 2002
    Many studies have supported this, proving that life expectancy is 75 to 90 percent due to habits and only 10 to 25 percent due to genetics. This means that someone who is genetically destined to die at age 100 may not live past age 60 because of poor habits and lifestyle choices that cause accelerated aging and premature death. Conversely, a person can live to 100 and be functionally healthy. In this highly anticipated follow-up, Diana Schwarzbein, M.D., goes beyond the diet she introduced in her first book—which literally helped thousands of people lose weight—and offers a personalized anti-aging program for readers to heal their metabolisms and stop advanced aging in its tracks. Weaving in groundbreaking research and provocative case studies—including her own regeneration and that of her clients—she leads readers through a series of eye-opening questionnaires, which identify where they are on their path to either accelerated or healthy aging. Based on readers’ answers, she leads them to the “how-to” sections, which explain, in easy-to-follow and personalized detail, the steps they need to take to restore healthy functioning. For each unique situation, she covers five areas: Nutrition , Hormone Replacement Therapy (if needed), Tapering Off Toxic Chemicals or Avoiding Them Completely , Cross-Training Exercises and Stress Management. The Schwarzbein Principle II is sure to follow the success of the first book and will help people live a more healthful lifestyle by embracing a regeneration process to prevent and reverse accelerated aging.

Wicked New Orleans: The Dark Side of the Big Easy


Troy Taylor - 2010
    Those first pioneering citizens of the Big Easy were thieves, vagabonds and criminals of all kinds. By the time Louisiana fell under American control, New Orleans had become a city of debauchery and corruption camouflaged by decadence. It was also considered one of the country's most dangerous cities, with a reputation of crime and loose morals. Rampant gambling and prostitution were the norm in nineteenth-century New Orleans, and over one-third of today's French Quarter was considered a hotbed of sin. Tales in this volume include that of the notorious Axeman who plagued the streets of the Crescent City in the early 1900s and Kate Townsend, a prostitute who was murdered by her own lover, a man who later was awarded her inheritance.

Learn to Play Go: A Master's Guide to the Ultimate Game


Janice Kim - 1994
    In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.

The Will to Keep Winning


DAIGO UMEHARA
    Through his play, and through his approach to life, Daigo changes the way people think about the game, and inspires even his enemies to new heights. This is what separates a mere winner from an all-time great."—Seth Killian, Lead Game Designer at Riot Games"Daigo and I started an international journey to showcase Street Fighter competition in 1998. Today, he is the Grand Master of fighting games and true inspiration to players worldwide.”—Alex Valle, CaliPower, Mr. Street Fighter“It’s almost impossible to overstate the significance of The Beast for the practice and culture of gaming; as Bruce Lee was for the Martial Arts, so Daigo Umehara is for Fighting Games.”—Prof. Chris Goto-Jones, Professor of Comparative Philosophy & Political Thought, Leiden University"I’m a professional fighting gamer. I was first crowned World Champion at seventeen in 1998, and I was recognized as “the most successful player in major tournaments of Street Fighter” by Guinness World Records in August 2010.This is my chance to tell you how I became World Champion and share insights as only a multiple time World Champion can. What does it take to win? Why do so many eventually lose their edge? Let me share with you the professional skills necessary to become World Champion and keep winning. These skills will certainly help you to advance, in both the world of eSports and beyond."—Daigo "The Beast" UmeharaIn Daigo “The Beast” Umehara’s first book, the most successful Street Fighter player in history reveals the secrets of becoming-and remaining-a world champion.Daigo’s story of passion and perseverance offers seasoned pros and non-gamers alike an intensely personal view into the world of competitive video gaming, or eSports, starting from years before the term existed.Follow Daigo on his road to pro, beginning with his childhood love of games, his search for communi-ty in the arcades, and his first international victory at age 17 in the 1998 Street Fighter Alpha 3 World Championships against American champion Alex Valle.Get an insider’s account of “EVO Moment #37: The Beast Is Unleashed,” the most famous comeback in fighting game history, against long-time rival Justin Wong in Street Fighter III: 3rd Strike.Hear the real story behind Daigo’s mysterious disappearance from the fighting game scene and detour into the mahjong world, his personal low point, and his triumphant return from retirement in the 2009 EVO Street Fighter IV Grand Finals.Be Like Ryu: Learn from Daigo’s mix of stoic dedication, love for the game, and practice practice practice, as the Japanese master describes how to stay on top while constantly evolving, avoiding complacency, and seeking out new challenges.About the AuthorDAIGO "The Beast" UMEHARA(born 1981, Aomori Prefecture, Japan) was the first Japanese professional gamer, and is listed in Guinness Book as “the most successful player in major tournaments of Street Fighter (Capcom, 1987) at national and international level.” He became World Champion in Street Fighter Alpha 3 in 1998, signed a sponsorship contract with Mad Catz in April 2010 and with Red Bull in May 2016. He is also a Twitch's Global Ambassador.

Final Fantasy VIII Official Strategy Guide


David Cassady
    BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide!   Platform: PlayStation Genre: RPG

Guide to Colorado Backroads & 4-Wheel-Drive Trails


Charles A. Wells - 1998
    The 1998 and 2005 versions of this book garnered rave reviews among readers and this new Guide to Colorado Backroads & 4 Wheel Trails is certain to receive plaudits for its updates and other improvements. Suggest with confidence.

Hair Care Rehab: The Ultimate Hair Repair & Reconditioning Manual


Audrey Davis-Sivasothy - 2012
    Dandruff. Split Ends. When your hair reaches rock bottom it's time for a little rehab. While we can't permanently undo the damage of the past, Hair Care Rehab: The Ultimate Hair Repair and Reconditioning Manual will give you the blueprint and tools you need to salvage and work with your stressed out hair. Who is this book for? Everyone! Brunette, blonde, straight, wavy, curly, thick, fine-- no matter your hair situation, rehab has you covered! This book takes readers through three phases of rehab: The Intervention: Discusses hair structure, type and form. Also defines hair damage, and teaches you how to work with overworked hair! The Detox: Presents a 5-Step strategy for hair repair that WORKS! Hair Therapy: Offers tips and solutions for 30+ common scalp and hair care issues. If your relationship with your hair is on the rocks, get the rehab you need today with Hair Care Rehab. Contents: Unit I: The Intervention Chapter 1: Let's Start Off With What Is Not True Chapter 2: Hair & Scalp: Just the Basics Chapter 3: Damage Defined Chapter 4: What s Your Drug of Choice? Unit II: The Detox Chapter 5: Getting Damage under Control Unit III: Hair Therapy & Treatment Chapter 6: The Hair Repair Manual Special Topics Alopecia (Hair Loss) Basic Hair Breakage Burns (Appliances) Chemical Burns Chlorine & Pool Water Damage Color Fading Contact Dermatitis Cradle Cap Crown-Area Hair Breakage Damaged, Highly Porous Hair Dandruff & Dry Scalp Dry, Brittle Hair Eczema Red, Itchy Scalp Fine, Limp Hair Frizzy Hair Graying Hair Green Hair Hair Loss & Thinning Head Lice Heat Damage Oily Hair Psoriasis Ringworm Seborrheic Dermatitis Shedding Single-Strand Knots Sluggish Hair Growth Split Ends Sun & Surf Damage Tangly Hair Thinning Hair Edges Thin Ends Unit IV: Outpatient Therapy Chapter 7: Special Hair Conditioning & Restoration Treatments Chapter 8: On the Shelf!

Attack of the Flickering Skeletons: More Terrible Old Games You’ve Probably Never Heard Of


Stuart Ashen - 2017
    You will probably wish you still didn’t.YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was.Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games.These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls.These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

Golf for Dummies


Gary McCord - 1996
    Tee Up with this Fun and Easy Guide to a Better Golf Game! Inside, You'll Discover How to: Keep your cool on the course by knowing the rules -- and etiquette -- of golf Master the Name of the Game: stroke play, match play, scramble, Nassau Get a grip, a stance, and a swing that will really work for you Create your own routine before you tee off -- from a wigggle to a waggle Correct your slice, blast out of a bunker, and two-putt on every green Manage the elements: rainy weather, crosswinds, and the four seasons -- also known as "Swinging in the Rain" Choose an instructor, buy the right gear, and keep yourself from getting thrown out of the country club Understand "golfspeak" -- yips, a mulligan, jiggers, and more -- from old terms, to nicknames of the pros, to lingo you hear on the green or on TV Discover The Ten Best Things about Golf (it's easy to spell) and Ten Uncool Things to Do on the Course (wearing shoe flaps and using colored balls) Learn the importance of warming-up -- first your mind, then your body!