Inverting the Pyramid: The History of Football Tactics


Jonathan Wilson - 2008
    Along the way, author Jonathan Wilson, an erudite and detailed writer who never loses a sense of the grand narrative sweep, takes a look at the lives of the great players and thinkers who shaped the game, and discovers why the English in particular have proved themselves so “unwilling to grapple with the abstract.” This is a modern classic of soccer writing that followers of the game will dip into again and again.

Wheelock's Latin


Frederic M. Wheelock - 1956
    Original.

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

Psych 101: Psychology Facts, Basics, Statistics, Tests, and More!


Paul Kleinman - 2012
    Psych 101 cuts out the boring details and statistics, and instead, gives you a lesson in psychology that keeps you engaged - and your synapses firing.From personality quizzes and the Rorschach Blot Test to B.F. Skinner and the stages of development, this primer for human behavior is packed with hundreds of entertaining psychology basics and quizzes you can't get anywhere else.So whether you're looking to unravel the intricacies of the mind, or just want to find out what makes your friends tick, Psych 101 has all the answers - even the ones you didn't know you were looking for.

Emily Post's Etiquette


Peggy Post - 1922
    Features twenty new chapters that cover such areas as Internet behavior, raising well-mannered children, dating, post-September 11 travel etiquette, tipping, and observing religious ceremonies.

The Anarchist Cookbook


William Powell - 1971
    This is the most asked for book that we know of. Is it any good? Well, it's now in its 29th printing since 1971, has chapters on home preparation of weapons, electronics, drugs, and explosives. Extensively illustrated, 8.5 x 11, 160 pp., softcover.

The Official Scrabble Players Dictionary


Merriam-Webster - 2005
    Ideal for recreational and school play. More than 100,000 playable two- to eight-letter words including 4,000 new entries. Includes British variant spelling for game players in Canada. Endorsed by the National SCRABBLE Association.

Training for Climbing: The Definitive Guide to Improving Your Climbing Performance


Eric J. Hörst - 2002
    Drawing on new research in sports medicine, nutrition, and fitness, the author has created a training program to help any climber achieve superior performance and better mental concentration on the rock, with less risk of injury. A necessary book for rock climbers everywhere.

Ideas and Opinions


Albert Einstein - 1922
    The selections range from his earliest days as a theoretical physicist to his death in 1955; from such subjects as relativity, nuclear war or peace, and religion and science, to human rights, economics, and government.

The Immortal Game: A History of Chess, or How 32 Carved Pieces on a Board Illuminated Our Understanding of War, Art, Science and the Human Brain


David Shenk - 2006
    Its rules and pieces have served as a metaphor for society including military strategy, mathematics, artificial intelligence, literature, and the arts. It has been condemned as the devil’s game by popes, rabbis, and imams, and lauded as a guide to proper living by different popes, rabbis, and imams. In his wide-ranging and ever fascinating examination of chess, David Shenk gleefully unearths the hidden history of a game that seems so simple yet contains infinity. From its invention somewhere in India around 500 A.D., to its enthusiastic adoption by the Persians and its spread by Islamic warriors, to its remarkable use as a moral guide in the Middle Ages and its political utility in the Enlightenment, to its crucial importance in the birth of cognitive science and its key role in the new aesthetic of modernism in 20th century art, to its 21st century importance to the development of artificial intelligence and use as a teaching tool in inner-city America, chess has been a remarkably omnipresent factor in the development of civilization. Indeed as Shenk shows, some neuroscientists believe that playing chess may actually alter the structure of the brain, that it may for individuals be what it has been for civilization: a virus that makes us smarter.From the Hardcover edition.

Bobby Fischer Goes to War: How the Soviets Lost the Most Extraordinary Chess Match of All Time


David Edmonds - 2003
    Their showdown in Reykjavik, Iceland, held the world spellbound for two months with reports of psychological warfare, ultimatums, political intrigue, cliffhangers, and farce to rival a Marx Brothers film.Thirty years later, David Edmonds and John Eidinow have set out to reexamine the story we recollect as the quintessential cold war clash between a lone American star and the Soviet chess machine - a machine that had delivered the world title to the Kremlin for decades. Drawing upon unpublished Soviet and U.S. records, the authors reconstruct the full and incredible saga, one far more poignant and layered than hitherto believed.The authors chronicle how Fischer, a manipulative, dysfunctional genius, risked all to seize control of the contest as the organizers maneuvered frantically to save it - under the eyes of the world's press. They can now tell the inside story of Moscow's response, and the bitter tensions within the Soviet camp as the anxious and frustrated apparatchiks strove to prop up Boris Spassky, the most un-Soviet of their champions - fun-loving, sensitive, and a free spirit. Edmonds and Eidinow follow this careering, behind-the-scenes confrontation to its climax: a clash that displayed the cultural differences between the dynamic, media-savvy representatives of the West and the baffled, impotent Soviets. Try as they might, even the KGB couldn't help.

The Complete Works of William Shakespeare (37 plays, 160 sonnets and 5 Poetry Books With Active Table of Contents)


William Shakespeare - 2016
    This collection gathers together the works by William Shakespeare in a single, convenient, high quality, and extremely low priced Kindle volume!The Comedies of William ShakespeareA Midsummer Night's DreamAll's Well That Ends WellAs You Like ItLove’s Labour ’s LostMeasure for MeasureMuch Ado About NothingThe Comedy of ErrorsThe Merchant of VeniceThe Merry Wives of WindsorThe Taming of the ShrewThe Two Gentlemen of VeronaTwelfth Night; or, What you willThe Romances of William ShakespeareCymbelinePericles, Prince of TyreThe TempestThe Winter's TaleThe Tragedies of William ShakespeareKing LearRomeo and JulietThe History of Troilus and CressidaThe Life and Death of Julius CaesarThe Life of Timon of AthensThe Tragedy of Antony and CleopatraThe Tragedy of CoriolanusThe Tragedy of Hamlet, Prince of DenmarkThe Tragedy of MacbethThe Tragedy of Othello, the Moor of VeniceTitus AndronicusThe Histories of William ShakespeareThe Life and Death of King JohnThe Life and Death of King Richard the SecondThe Tragedy of King Richard the ThirdThe first part of King Henry the FourthThe second part of King Henry the FourthThe Life of King Henry VThe first part of King Henry the SixthThe second part of King Henry the SixthThe third part of King Henry the SixthThe Life of King Henry the EighthThe Poetical Works of William ShakespeareThe SonnetsSonnets to Sundry Notes of MusicA Lover's ComplaintThe Rape of LucreceVenus and AdonisThe Phoenix and the TurtleThe Passionate Pilgrim

The Intellectual Devotional: Revive Your Mind, Complete Your Education, and Roam Confidently with the Cultured Class


David S. Kidder - 2006
    The Intellectual Devotional is a secular version of the same—a collection of 365 short lessons that will inspire and invigorate the reader every day of the year. Each daily digest of wisdom is drawn from one of seven fields of knowledge: history, literature, philosophy, mathematics and science, religion, fine arts, and music.Impress your friends by explaining Plato's Cave Allegory, pepper your cocktail party conversation with opera terms, and unlock the mystery of how batteries work. Daily readings range from important passages in literature to basic principles of physics, from pivotal events in history to images of famous paintings with accompanying analysis. The book's goal is to refresh knowledge we've forgotten, make new discoveries, and exercise modes of thinking that are ordinarily neglected once our school days are behind us. Offering an escape from the daily grind to contemplate higher things, The Intellectual Devotional is a great way to awaken in the morning or to revitalize one's mind before retiring in the evening.

CK-12 Earth Science


Jean Brainard - 2010
    

Hobby Games: The 100 Best


James Lowder - 2007
    Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.