Book picks similar to
Alien RPG Starter Set by Tomas Härenstam
horror
science-fiction
rpg
gaming
Class of 1989: A Post Viral Apocalyptic Story
Jack Hunt - 2020
A group of estranged friends, now in their forties, reunite in Gerlach, Nevada for their 30-year high school reunion at the time of the annual Burning Man Festival. They soon find themselves at the heart of a viral apocalypse and are forced to rely on the very people they were at odds with to survive.
The Quantum Price: Ethan Price Book One
Malcolm Murdock - 2019
They used him to kill.
Now they’ve lost control.
When a man wakes up face-down in the middle of a garbage dump, he naturally has a few questions.Why is he in a hand-tailored suit with a bullet hole in his back? Why are there homicidal robots trying to kill him? Why can’t he remember his own name?
And how did he get so good at killing?
But the more he learns, the less he likes—and the more he starts to think this will end very, very badly. With a faceless organization hunting him, bloody flashbacks haunting him, and an intriguing new companion helping him, the clock is ticking on whether he can escape his past before it devours him.Will he recover his memories before it’s too late, or be forced to become a pawn for the forces hunting him down?Perfect for fans of The Bourne Identity and James Prescott, The Quantum Price is the thrilling first book in the brand-new Ethan Price series. If you like your technothrillers with a side of cyberpunk, scroll up and grab your copy today!
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Dungeon Master's Guide
Skip Williams - 2000
Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.
Libris Mortis: The Book of the Undead
Andy Collins - 2004
It includes information on playing undead characters and how to run or battle undead in a fight. There is new information on traditional undead creatures (liches, zombies, and so on), as well as new monsters and information on customizing monsters to any adventure. There are new rules, feats, spells, and prestige classes, as well as ready-to-run undead characters for instant play. Extensive story and campaign elements and flavor information add interest and dimension to playing or fighting undead. The book itself will be designed in prestige format, with heavy use of art throughout, a full-painted cover, and construction from premium materials.
Wraith: The Oblivion
Richard Dansky - 1996
This isn't heaven. This isn't hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you just to let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way out. Life after death is hard. Choose. You have eternity to weigh the consquences.
The Complete Predator Omnibus
Nathan Archer - 2018
Contains CONCRETE JUNGLE, COLD WAR and BIG GAME
Aliens Colonial Marines Technical Manual
Lee Brimmicombe-Wood - 1995
Ultimate troubleshooters equipped with state-of-the-art firepower, capable of power projection across the vast expense of deep space. They can sharpshoot a man at a thousand meters or obliterate an entire world from the safety of orbit. They reckon they are unbeatable.But on a dirtball colony planet known only as LV-426 the unthinkable happened.The marines lost.The ALIENS COLONIAL MARINES TECHNICAL MANUAL is your official guide to the equipment and organisation of the United States Colonial Marines Corps. Packed with never-before-published diagrams, technical schematics and plans, the manual takes a detailed look at the guns, vehicles and ships of the USCMC, and the men and women who use them.A must for all ALIENS fans, this book examines the technology of the film's futuristic nightmare in every detail, and tries to discover exactly what went wrong on LV-426.
Alive
Andreas Christensen - 2013
When Ed Walker learns that others have been preparing for the disaster for years, he realize finding them may be his only shot at survival. But time is running out...In a dying world one man makes a choice to keep going, hoping against hope there might be a future after all.Alive is a 10.000 word story loosely based on events in Exodus by Andreas Christensen, but can also just as easily be read as a stand alone.Notice: this novella is also available for FREE on the author's website.
Pathfinder Roleplaying Game: GameMastery Guide
Cam BanksKenneth Hite - 2010
Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder RPG GameMastery Guide includes:- Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.- Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.- Difficult player types, and how to handle them gracefully.- New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.- Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.- Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.- Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.... and much, much more!Cover art by Wayne Reynolds
Hunter: The Vigil
Russell Bailey - 2008
A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.
Tales of the Apocalypse Volume 1: A Duck & Cover Collection
Benjamin Wallace - 2016
From the pages of the best-selling Duck & Cover Adventures comes thirteen stories of those who survived the apocalypse. Some would go on to be heroes, others villains, some were dogs and will stay dogs, but they all must contend with the horrors of the new world and find a way to survive in the wasteland that was America. HOW TO HOST AN INTERVENTION Long before he was a knight in the apocalypse, Tommy was preparing for the end of the world. His friends grew concerned for his well-being and planned to intervene. It wasn’t so much that he was preparing, it was what he was preparing for. GONE TO THE DOGS Fidget and Sasquatch were loyal companions to the end. Now that the end has arrived, they must say goodbye to the only home they’ve ever known. If they can figure out how to open the door. BUNKED UP They took refuge in a homemade bomb shelter when the end of the world began. There they were safe from the bombs and the fallout. But they were never safe from each other. PACK HUNTERS Fidget and Sasquatch are on their own, a situation neither of them are really comfortable with. They decide to join a pack for safety, for food and for friends. Now all they have to do is find one. ANIMAL’S CALLING Before the world ended, Jackson drifted from job to job, never settling on anything that could be called a career path. But with the new world comes new opportunities. This is what he was born to do. LAST BAND OF THE APOCALYPSE Caught between county fair gigs during the apocalypse, the members of a cover band find themselves the last band left in the world. Getting gigs should be easy. Should be. PRISONER’S DILEMMA The Librarian has seen his fair share of “wasteland justice.” Now he’s chained to the floor of a grocery store with a man he must face in court. In a battle to the death. Naturally. ALPHA DOG Sergeant Satan was genetically enhanced to be the world’s best military scout. He was designed to be smarter, faster and more than a match for any dog this side of the apocalypse. Of course, his creators had never met Fidget. THE TRIAL OF HARMEGGEDON They’ve got a new name. They’ve got a new act. And they are ready to rock your face off. Now all the last band in the world needs is a gig. WILLIE AND COY RIDE AGAIN Willie and Coy aren’t the brightest. Or the best looking. Or very likeable. No one would ever accuse them of being hard workers. But the pair have found a way to make an honest living in the apocalypse. If they can get enough people to watch. IN A PERSON PACK Tired of looking for a pack to join, Sasquatch and Fidget reminisce about the joys and delights of life in a people pack. NO QUARTER Deep in the swamp of New Orleans awaits a terror many refuse to believe exists. It’s a monster of myth and rumor so horrible that it could not possibly be real. On the trail of a kidnapped woman, The Librarian must seek out and confront this monster of myth. EVE OF THE APOCALYPSE Man is the true monster. Unless there is a man who is a monster that also makes monsters. Then he’s the truest monster and only a post-apocalyptic nomadic warrior can bring this monster’s monster-making to an end.
Rules Compendium
Chris Sims - 2007
The definitive reference guide of Dungeons & Dragons(R) core rules.Tired of hauling all of your D&D rules supplements to the gaming table? Having trouble finding the rule you need? The Rules Compendium supplement takes all of the game's most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.In addition to presenting the rules of the game, the Rules Compendium incorporates official errata as well as behind-the-scenes designer and developer commentary explaining how the rules system has evolved and why certain rules work the way they do.