Religion for Atheists: A Non-Believer's Guide to the Uses of Religion


Alain de Botton - 2011
    Religion for Atheists suggests that rather than mocking religions, agnostics and atheists should instead steal from them – because they're packed with good ideas on how we might live and arrange our societies. Blending deep respect with total impiety, Alain (a non-believer himself) proposes that we should look to religions for insights into, among other concerns, how to:- build a sense of community- make our relationships last- overcome feelings of envy and inadequacy- escape the twenty-four hour media- go travelling- get more out of art, architecture and music- and create new businesses designed to address our emotional needs.For too long non-believers have faced a stark choice between either swallowing lots of peculiar doctrines or doing away with a range of consoling and beautiful rituals and ideas. At last, in Religion for Atheists, Alain has fashioned a far more interesting and truly helpful alternative.

Prisoner's Dilemma: John von Neumann, Game Theory, and the Puzzle of the Bomb


William Poundstone - 1992
    Though the answers may seem simple, their profound implications make the prisoner's dilemma one of the great unifying concepts of science. Watching players bluff in a poker game inspired John von Neumann--father of the modern computer and one of the sharpest minds of the century--to construct game theory, a mathematical study of conflict and deception. Game theory was readily embraced at the RAND Corporation, the archetypical think tank charged with formulating military strategy for the atomic age, and in 1950 two RAND scientists made a momentous discovery.Called the prisoner's dilemma, it is a disturbing and mind-bending game where two or more people may betray the common good for individual gain. Introduced shortly after the Soviet Union acquired the atomic bomb, the prisoner's dilemma quickly became a popular allegory of the nuclear arms race. Intellectuals such as von Neumann and Bertrand Russell joined military and political leaders in rallying to the preventive war movement, which advocated a nuclear first strike against the Soviet Union. Though the Truman administration rejected preventive war the United States entered into an arms race with the Soviets and game theory developed into a controversial tool of public policy--alternately accused of justifying arms races and touted as the only hope of preventing them.A masterful work of science writing, Prisoner's Dilemma weaves together a biography of the brilliant and tragic von Neumann, a history of pivotal phases of the cold war, and an investigation of game theory's far-reaching influence on public policy today. Most important, Prisoner's Dilemma is the incisive story of a revolutionary idea that has been hailed as a landmark of twentieth-century thought.

The Mammoth Book of Chess


Graham Burgess - 2009
    It includes: sections on online chess, computers and openings; courses in tactics and attacking strategy; analysis of some of the greatest games ever played; and, information and advice on club, national, and international tournaments.

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Total Recall: My Unbelievably True Life Story


Arnold Schwarzenegger - 2012
    Within ten years, he was a millionaire businessman. After twenty years, he was the world’s biggest movie star. In 2003, he was elected governor of California and a household name around the world.Chronicling his embodiment of the American Dream, Total Recall covers Schwarzenegger’s high-stakes journey to the United States, from creating the international bodybuilding industry out of the sands of Venice Beach, to breathing life into cinema’s most iconic characters, and becoming one of the leading political figures of our time. Proud of his accomplishments and honest about his regrets, Schwarzenegger spares nothing in sharing his amazing story.

Pawn Power in Chess


Hans Kmoch - 1959
    The proper use of pawns — of paramount importance in chess strategy — sometimes even puzzles experienced players. This profoundly original and stimulating book by an International Master and prolific chess writer offers superb instruction in pawn play by isolating its elements and elaborating on various aspects. After a lucid exposition of the fundamentals and the basic formations of one or two pawns that virtually constitute the keys to winning chess strategy, the reader is shown a multitude of examples demonstrating the paramount significance of elements of pawn manipulation. The author’s masterly explanation makes it perfectly clear to the beginner as well as the advanced player how the fate of a game depends on pawn formation and how pawn power holds the proceedings under its remote control. Over 180 games and diagrams illustrate the author’s theory and make it easy to follow the points made in the text.Hans Kmoch played with distinction in several international tournaments and is the author of a number of books and columns on chess and chess tournaments.“We consider it the best publication on chess strategy since the end of World War II.” — Die Welt.

Lords of Chaos: The Bloody Rise of the Satanic Metal Underground


Michael Moynihan - 1998
    The book focuses on the scene surrounding the extreme heavy metal subgenre black metal in Norway in the early 1990s, with a focus on the string of church burnings and murders that occurred in the country around 1993.

Behind Deep Blue: Building the Computer That Defeated the World Chess Champion


Feng-Hsiung Hsu - 2002
    Written by the man who started the adventure, Behind Deep Blue reveals the inside story of what happened behind the scenes at the two historic Deep Blue vs. Kasparov matches. This is also the story behind the quest to create the mother of all chess machines. The book unveils how a modest student project eventually produced a multimillion dollar supercomputer, from the development of the scientific ideas through technical setbacks, rivalry in the race to develop the ultimate chess machine, and wild controversies to the final triumph over the world's greatest human player.In nontechnical, conversational prose, Feng-hsiung Hsu, the system architect of Deep Blue, tells us how he and a small team of fellow researchers forged ahead at IBM with a project they'd begun as students at Carnegie Mellon in the mid-1980s: the search for one of the oldest holy grails in artificial intelligence--a machine that could beat any human chess player in a bona fide match. Back in 1949 science had conceived the foundations of modern chess computers but not until almost fifty years later--until Deep Blue--would the quest be realized.Hsu refutes Kasparov's controversial claim that only human intervention could have allowed Deep Blue to make its decisive, "uncomputerlike" moves. In riveting detail he describes the heightening tension in this war of brains and nerves, the "smoldering fire" in Kasparov's eyes. Behind Deep Blue is not just another tale of man versus machine. This fascinating book tells us how man as genius was given an ultimate, unforgettable run for his mind, no, not by the genius of a computer, but of man as toolmaker.

The Right Way to Play Chess


David Brine Pritchard - 1950
    It gives full details of exactly how to play the game, explains basic theory and includes many examples of play.

Harry Anderson's Games You Can't Lose: A Guide for Suckers


Harry Anderson - 1989
    Now, Harry shares many of his hilarious insider tips.

Art Through the Ages


Helen Gardner - 1926
    With this book in hand, thousands of students have watched the story of art unfold in its full historical, social, religious, economic, and cultural context, and thus deepened their understanding of art, architecture, painting, and sculpture. By virtue of its comprehensive coverage, strong emphasis on context, and rich, accurate art reproductions, GARDNER'S ART THROUGH THE AGES has earned and sustained a reputation of excellence and authority. So much so, that in 2001, the Text and Academic Authors Association awarded both the McGuffey and the "Texty" Book Prizes to the Eleventh Edition of the text. It is the first art history book to win either award and the only title ever to win both prizes in one year. The Twelfth Edition maintains and exceeds the richness of the Gardner legacy with updated research and scholarship and an even more beautiful art program featuring more color images than any other art history book available. The Twelfth Edition features such enhancements as more color photographs, a stunning new design, and the most current research and scholarship. What's more, the expanded ancillary package that accompanies GARDNER'S ART THROUGH THE AGES, features a wealth of tools to enhance your students' experience in the course. With each new copy of the book, students receive a copy of the ArtStudy 2.0 CD-ROM--an interactive electronic study aid that fully integrates with the Twelfth Edition and includes hundreds of high-quality digital images, plus maps, quizzes, and more.

399 Games, Puzzles Trivia Challenges Specially Designed to Keep Your Brain Young.


Nancy Linde - 2012
    Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain.Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.

Rob Neyer's Big Book of Baseball Lineups: A Complete Guide to the Best, Worst, and Most Memorable Players to Ever Grace the Major Leagues


Rob Neyer - 2003
    You'll find plenty of food for thought -- and argument! -- in Rob Neyer's Big Book of Baseball Lineups. • All-time Red Sox starting pitcher -- Pedro or the Rocket? • Gold Glovers -- who looked like one, who was one, and who ought to have been one? • Lopsided trades that'll sting forever, and phenoms who seemed so real • Classic nicknames -- from "Charlie Hustle" to "Big Hurt" to "The Mad Hungarian" Neyer presents a series of lineups for each franchise -- from the All-Time and the All-Rookie to the All-Bust and the Traded Away. In notes, sidebars, and essays, he explores the careers of players both famous and obscure. The book includes information on all thirty current teams, as well as a special section covering legendary clubs like the Brooklyn Dodgers and Washington Senators. Neyer's Big Book is an unparalleled reference for settling the debates that arise every day in the lives of baseball fans.

The Grandmaster: Magnus Carlsen and the Match That Made Chess Great Again


Brin-Jonathan Butler - 2018
    But they weren’t there to protest. They were there to watch the World Chess Championship between Norway's Magnus Carlsen and Russia's Sergey Karjakin—what by the time it was over would be front-page news and thought by many the greatest finish in chess history. The story lines were riveting. The championship hadn’t been hosted in New York City, the de facto world capital of the sport, in more than two decades. With both Carlsen and Karjakin just 25 years old, the tournament organizers were billing it as a battle of the millennials—the first time the championship had been waged among the generation that grew up playing chess primarily against computers. And perhaps most intriguing were all the geopolitical connections to the match. Originally from Crimea, Karjakin had recently repatriated to Russia under the direct assistance of Putin. Carlsen, meanwhile, had expressed admiration for Donald Trump, and his first move of the tournament he played with a smirk what's called a Trompowsky Attack. Then there was the Russian leader of the World Chess Federation being barred from attending due to US sanctions, and chess fanatic and Trump adviser Peter Thiel being called on to make the honorary first move in sudden death. That the tournament required sudden death was a shock. Oddsmakers had given Carlsen, the defending champion, an 80% chance of winning. It would take everything he had to retain his title. In doing so, he would firmly make his case to be considered the greatest player chess has ever seen. Author Brin-Jonathan Butler was granted unique access to the two-and-half-week tournament and watched every move. In The Grandmaster, he aims to do for Magnus Carlsen what Norman Mailer did for Muhammed Ali in The Fight, John McPhee did for Arthur Ashe in Levels of the Game, and David Foster Wallace did for Roger Federer in his famous New York Times Magazine profile. Butler captures one of the world’s greatest sportsmen at the height of their powers, and attempts to decipher the secret to that greatness.

And God Created Cricket


Simon Hughes - 2009
    From its earliest origins in the sixteenth century (or an early version played by shepherds called creag in the 1300s), through the formation of the MCC and the opening of Lord's cricket ground in 1787, to the spread of county cricket in the next century, when the Wisden Cricketers' Almanack was first published and the Ashes series was born, this simple sport of bat and ball has captured the imagination of the masses.Throughout its 500-year history, cricket has been a mirror for society as a whole, reflecting the changes that have brought us from the quintessential village green to Freddie Flintoff's pedalo, from W G Grace to Monty Panesar, via a fair number of eccentrics, heroes and downright villains.William Hill Award-winning writer Simon Hughes, no mean player himself, has lived and breathed cricket his whole life and now takes his analytical skills and typically irreverent eye to charting the history of English cricket. But this is no dry, dusty tome. It is the story of the mad characters who inhabit the game, the extraordinary lengths people will go to to watch and play it, the tale of a national obsession. It debunks the myth of cricket sportsmanship, showing the origins of sledging and match-fixing in centuries of subterfuge, corruption and violence. And it takes us beyond sport, to the heart of what it really means to be English.