Book picks similar to
The way to play: The illustrated encyclopedia of the games of the world by The Diagram Group
games
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sportsing
18-reference
Would You Rather . . . ?: The Outrageous Book of Bizarre Choices
Randy Horn - 2001
It's a chunky book of 400 questions that range from the heinous to the nauseating to the downright disturbing, each a field-tested conversation starter—because no matter how strange or far-fetched, Would You Rather...? knows that choice provokes thinking, and thinking is fun. Some questions, like a Rorschach test, reveal values: Would you rather . . . Age only from the neck up -OR- age only from the neck down? Be stupid and rich -OR- smart and poor? Some delight in their own grossness: Eat three earthworms -OR- wear a necklace made of them on your wedding day? Be trapped in an elevator with wet dogs -OR- three fat men with bad breath? Some churn up prejudices: Lose your mate to the same sex as yourself -OR- the opposite sex? Some create that squirming sensation: Get a bad case of poison ivy way up inside your nose -OR- inside your inner ear? Or ethical dilemmas: Be president of a firm that poaches endangered species -OR- work for a corrupt politician? And some are just deliciously absurd: Catch a porcupine thrown from a second-story window -OR- a skunk thrown from the same window? Each question is followed up with related, often off-the-wall information, from odd trivia to dumb jokes to the occasional practical advice (go for the skunk—the porcupine's got 30,000 quills, while tomato juice will take away the skunk smell).
Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu
Kano Yoshinori - 1985
Rogue Leaders: The Story of LucasArts
Rob Smith - 2008
Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.
My Guide to RPG Storytelling
Aron Christensen - 2012
This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Capcom 30th Anniversary Character Encyclopedia
Casey Loe - 2013
The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!
Study Hall: College Football, Its Stats and Its Stories
Bill Connelly - 2013
The first of its kind, this book explores college football's current events, numbers, and tactics from a number of perspectives. It is an attempt to bridge the gap between the analytical side of the game and its real-life application. So many of us love this ridiculous sport; Study Hall gives us ways to love it even more. Table of Contents 1. It's Personal 2. An Ungovernable Mess 3. The Case for Computers 4. You, Me, and Stats 5. We Meet Again, Mr. Wizard 6. Coaches vs. Stats 7. The New Box Score 8. Advanced Stats 101 9. College Football's Curveball 10. QBs and the Passes They Throw 11. Sometimes Cliches Are Cliches for a Reason 12. The 'Spread Offense' Meme Dies 13. Beating, And Becoming, Goliath
Would You Rather Game Book: For Kids 6-12 Years Old: The Book of Silly Scenarios, Challenging Choices, and Hilarious Situations the Whole Family Will Love (Game Book Gift Ideas)
Riddleland - 2019
It is an amazing way to a conversation started in a fun and interesting way. It is also easy to get into some amazing conversations by just asking “why” after a “Would you rather question”. Great for ages 6-12 years old and we promise that adults will enjoy them as much as their kids will! With this book you will keep your kids and their friends busy and entertained for hours!>>>>100% kid appropriate material<<<<
'Would Your Rather Book For Kids 6-12 Years Old offers an experience that you and your children will absolutely enjoy:
★ 200 *ALL NEW* original and funny "Would you rather" questions (2 per page) ★ A variety of situations such as: ridiculous and hilarious, exciting and daydream-worthy, thought-provoking, food choices and more!★ Funny and cute illustrations on every page to add to the fun!★Great for getting fun conversation started at the dinner table!★ Hours of clean and family-friendly humor★ Engaging and conversation ice breakers!★ A matte cover and sleek size to easily slip into a purse or backpack★ A cute book that makes a perfect gift for anyone equipped with a sense of humor★ No winners and no losers — this is a game book everyone will enjoy!
Let’s get the family fun started, click “add to cart” and to get your book instantly!
Painting the Impressionist Landscape: Lessons in Interpreting Light and Color
Lois Griffel - 1994
Together they provide a complete painting programme.
Suzuki Violin School, Vol 3: Violin Part
Shinichi Suzuki - 1971
Martini) * Minuet, BWV Anh. II 114/Anh. III 183/Anh. II 115 (J. S. Bach) * Gavotte in G Minor, Gavotte en Rondeau from Suite in G Minor for Klavier, BWV 822 (J. S. Bach) * Humoresque, Op. 101, No. 7 for Piano (A. Dvor�k) * Gavottes I and II from Suite III in C Major for Violoncello, BWV 1009 (J. Becker) * Gavotte in D Major (J. S. Bach) * Bourr�e, Bour�es I and II from Suite III in C Major for Violoncello, BWV 1009 (J. S. Bach). This title is available in SmartMusic.
True Crime Case Histories, Vol. 5: 12 Disturbing True Crime Stories
Jason Neal - 2020
Television shows and newspaper articles often gloss over the shocking details because it may be too grisly for the average viewer or reader.When researching these stories, I commonly use actual police reports, court documents, and first-hand descriptions. Some of the details can be disconcerting. I do my best to not leave out any of the details in my books, no matter how depraved they may be. My intent is not to shock, but to show precisely how twisted the mind of a killer can be.That being said, if you are overly squeamish, this may not be the book for you. If you’re okay with it, then let’s proceed.Volume 5 features: longer stories, more photos, a bonus chapter, and an online appendix with additional photos, videos, and documents. Volume Five features twelve of the most incomprehensible stories of the last fifty years.
Minecraft For Dummies
Jacob Cordeiro - 2013
With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon.
Explains how to use blocks to build amazing creations and engage in gameplay with other players
Details techniques for travelling across the biomes
Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger
Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more
Helps you play in Hardcore mode
Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!
No Nonsense Real Estate: What Everyone Should Know Before Buying or Selling a Home
Alex Goldstein - 2016
straight from an experienced pro that has seen millions of dollars exchange hands at the closing table.” - Peter Voogd, #1 International Bestselling Author of 6 Months to 6 Figures There are countless real estate books on the market today, so why read this one? What sets it apart from all the others out there?Bestselling Author, Alex Goldstein, brings a unique perspective that many others do not. As a successful realtor and investor, Alex has been on both sides of a real estate transaction, so he knows what strategies and techniques will lead to a successful deal, and which ones should be avoided at all costs. That’s why he chose the name, "No Nonsense Real Estate," for his third book.Goldstein offers practical, proven home buying techniques, free of fluff or confusing jargon.This book is for anyone who is getting ready to buy or sell a home and wants to be as informed as possible as they get ready to begin the process so there are no surprises – whether they will be working with a realtor or doing it on their own.
9 REASONS TO READ THIS BOOK NOW:
1. AGENT - Go through the pros and cons of working with a real estate agent, and the two ways that they can add the most value,2. ECONOMICS - You'll understand the fundamental economics of the housing market in the simplest terms possible3. INVESTING - Avoid the top five mistakes (almost) all new real estate investors make4. NEGOTIATIONS - Five critical elements of a successful negotiation5. FINANCING - Possible financing options, from traditional loans to seller financing6. SELLING - Seven secrets that make selling a home as painless as possible7. BUYING - Demystifying contracts and closing costs takes the fear out of the process8. CLOSING - Walk through eight steps involved in a real estate transaction closing9. PRACTICAL - Learn how all the different parts come together in a real life case studyYou also receive three free gifts. Goldstein has put together a special document answering the most popular questions every buyer, seller or investor has during a real estate transaction. You also get special access to an easy-to-understand glossary of the most popular real estate jargon. Last but not least, every reader is access to a free video training that will teach you how to choose the best home for your family.
The Greatest Dot to Dot Book in the World: Book 1
David Kalvitis - 2000
In addition to traditional dot-to-dots, there are unique innovations and variations for those who can count into the hundreds and follow simple instructions. Readers will appreciate the fact that they can't tell what the images are before they start, as well as the twists and playful challenges that maintain excitement throughout the book. The final pictures cover a broad subject range, adding to the surprise element. This is a relaxing and fun book that will entertain young and old alike. Ages 8 to adult.