White Plume Mountain


Lawrence Schick - 1979
    WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

Patriot Games / The Cardinal Of The Kremlin / Red Storm Rising


Tom Clancy
    

Mason's Rats: 3 Short Stories


Neal Asher - 1999
    But he soon learns that rats in suits are even worse. What do you do when rats invade your barn? Kill them or negotiate? Mason finds out the hard way that force does not always work! An allegory of war and violence? A statement on the arms race? Neal Asher’s work takes Orwell’s Animal Farm into a grimly humorous future where evolution is outrunning humanity. You may never trust a rat again! “I’ve never read anything like MASON’S RATS before … it’s sharp, funny and highly inventive. There’s more fun in this one slim volume than in many a full-length novel!” – Stephen Gallagher

The Forbidden Tower / Two to Conquer / Hawkmistress! / Darkover Landfall


Marion Zimmer Bradley
    

Ringworld Throne/Ringworld/The Ringworld Engineers (Ringworld #1-3)


Larry Niven - 1996
    

The Beautiful Life


Mark Anthony - 2017
    This is the poetry of a beautiful life.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Chronicles of Nick, Books 1-3


Sherrilyn Kenyon - 2016
    Being a teenager can be tough – and that’s even before you add all the werewolves, vampires, and paranormal goings-on that complicate Nick Gautier’s life. But when the world is in jeopardy, Nick has to take charge if he wants to keep his friends, and himself, safe from harm…and somehow find the time to do his homework too…InfinityAt fourteen, Nick Gautier thinks he knows everything about the world around him.. . .until he is sucked into the realm of the Dark-Hunters: immortal demon slayers who risk everything to save humanity. InvincibleNick wakes up to find himself enslaved to a world of shapeshifters and demons out to claim his soul. But more than that, he's being groomed by the darkest of powers and if he doesn't learn how to raise the dead by the end of the week, he will become one of them...InfamousNick is on the brink of becoming either the greatest hero mankind has ever known, or he'll be the one who ends the world. With enemies new and old gathering forces, he will have to call on every part of himself to fight or he'll lose everyone he cares about.

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

Walter Mosley's Easy Rawlins Mysteries


Walter Mosley - 2001
    This outstanding five-volume set brings Rawlins to life and takes the listener into the intricate soul of a singular man. The earthy voice of actor Paul Winfield is the perfect match for the street smart, world weary Rawlins. The set includes:A Red Death—Rawlins is forced to cut a deal with the FBI to get a corrupt, racist IRS agent off his back. However, Easy finds himself a prime suspect.Devil in a Blue Dress—It seems simple enough...there’s good money if Easy can find Daphne Monet, a blond beauty known to frequent jazz clubs, but the case is much more than it appears to be. A White Butterfly—The serial killing of three black bar girls doesn’t cause a stir until a white coed is similarly killed. The L.A.P.D. calls on Rawlins to go to places they can’t. Black Betty—Easy hunts for a sensuous woman who leaves a trail of murder and mayhem in her wake, and is plunged into the depths of America’s racial dilemmas and the mysteries of human character.A Little Yellow Dog—Easy takes a nice quiet job. Unfortunately, a teacher, two corpses, suspicious police, and a little yellow dog ring the bell on his peaceful existence.

Stolen Secrets


J.S. Donovan - 2018
    After creating her latest masterpiece, Ellie's entire world is flipped upside down. What caused her to paint the bloodied stranger? Ellie didn’t know, but days later a woman of the painting’s exact likeness is found dead. Obsessed with finding answers, Ellie quickly becomes the next target of a mysterious killer hunting artists throughout the city of Northampton, Massachusetts. The Secret Letter A mysterious chain letter is only the beginning to an inescapable nightmare. Homicide Detective Michael Dobson has seen many things in his long years on the force, but nothing can prepare him for a series of murders linked through the same mysterious chain letter mailed to the victims before their untimely demise. The answers lie in the victims’ pasts, leading Dobson and his rookie partner on a serpentine quest through the dark recesses of vengeance and betrayal. Can he stop the killer in time, or will a brutal fate await all who have made the killer’s list?

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

La má del rei


George R.R. Martin - 1986
    When the cyborg arrives, she senses a worthy and dangerous opponent--one that's been dead for 800 years...