Book picks similar to
Call Of Duty: World at War Signature Series Guide by Brady Games
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Jacked: The Outlaw Story of Grand Theft Auto
David Kushner - 2012
Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked.Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbusterWritten by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractorsOffers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and moreWhether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.
Hope for the Heart of the Homeschool Mom: Encouragement for the Days When Sanity is Limited
Jamerrill Stewart - 2015
Encouragement. Sanity. On any number of homeschooling days, I've needed all three. It's not that homeschooling is an unwanted chore. Homeschooling my children is one of my greatest joys. It's a privilege. I'm so incredibly blessed by this undertaking. And I'm challenged. I'm pulled. I'm stretched. I'm growing. I'm finding my reheated coffee in the microwave at 2 p.m. wondering where the morning went. Trying hard to soak up the sweet and sacred moments with these souls and miss stepping on the Lego pile in the process. Friend, I'm sure you've felt the same. The pages of Hope for the Heart of the Homeschool Mom is a collection of encouragement to prayerfully strengthen your soul for this God-given journey. A journey that's beyond stretching and beyond worth it.
Sticky White Mess: A Love Story
Robert Bevan - 2014
He attempts to teach her how to "work some magic". Can he and his friends help her "earn some experience"?
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Nick MontfortMark Sample - 2012
The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
How To Master Self-Hypnosis In A Weekend - The Simple, Systematic and Successful Way to Get Everything You Want
Rick Smith - 2013
You need a System. Step-By-Step - Everything Is Done For You In How to Master Self-Hypnosis in a Weekend, professional Hypnotist Rick Smith demonstrates a remarkable step-by-step system which anyone can use to succeed. Everything you need, included freely downloadable script recordings, is provided. Using this book, you will quickly master the key Self-Hypnosis techniques that enable you to drop easily and quickly into a comfortable trance anywhere, anytime. A No-Nonsense System To Learn, Practice and Use Self-Hypnosis You’ll learn how to use your new Self-Hypnosis skills for Relaxation and Recreation, and how to use Self-Hypnosis to; Control Stress and Centre Yourself Professionally Attack Bad Habits, like Smoking, Excessive Drinking, and Over-Eating Empower Yourself for Motivation, Focus and Commitment In fact anything that you feel the need to change. Completely Eliminate the Most Common Mistakes You’ll also discover how to easily avoid the common mistakes that other people make; They don’t practice often enough, so they fail to Master the Key Self Hypnosis Techniques They don’t get the ‘Set-Up’ right, so they Become Distracted They cling to their Inhibitions, so they Never Release their Restrictive Self-Control They Over-Analyse, instead of Allowing Nature to do its Best Work As you follow these step-by-step instructions you will quickly learn everything you need to know in order to master the simple skills of Self-Hypnosis. With regular use, you will acquire a powerful Secret Weapon that will serve you in any aspect of your life. And the more you do it, the better you will become. It’s easy, it’s quick, and it’s really fun to do! Click on “Look Inside” to Find Out Much More!
Learn to Play Go: A Master's Guide to the Ultimate Game
Janice Kim - 1994
In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.
Assassin's Creed: Brahman
Brenden Fletcher - 2013
It also reveals shocking links to an ancestral past that cause him to question everything he knows about himself. As he delves further into memories stored in his genetic makeup, he uncovers an age-old battle between The Templar Order and The Assassin Brotherhood, both of whom are racing to find a mysterious artifact buried in the past that has the power to alter the fate of all mankind.
Dragonlance Dragons of Winter (Dragonlance)
Clark Valentine - 2007
introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
From Lost to Loved: A Stray Dog's Tale
Pamela Schloesser Canepa - 2017
Read this tale of survival, hardship, hope, and kindness in unexpected places, as Pamela imagines the journey of Bixby's life before they found each other and he became part of her family. A firm believer of the "Adopt, don't shop" motto, this author shares her experiences and imagines what Bixby experienced before, during, and after being rescued from an animal shelter by telling the story through his point of view. This tale will draw you in, appeal to your emotions, and maybe even make you smile. Sometimes you never know what someone has been through, even a stray dog, but Pamela has imagined it all here. Appropriate for children and adults ages seven to ninety seven and up.
Guns, Bullets, and Gunfights: Lessons and Tales from a Modern-Day Gunfighter
Jim Cirillo - 1996
Read about the stress and intensity of an actual shoot-out and how to maximize your training, ammo and weapons to prevail.
Serenity Role Playing Game
Jamie Chambers - 2005
The Earth got used up, and we found a new solar system and used terraforming technology to create hundreds of new Earths. The central planets formed the Alliance and decided that all worlds should unite under their rule. There was some disagreement on that point. After the Unification War, many of the Independents who had fought and lost drifted to the edges of the system, far from Alliance control. Out here, people struggled to get by with the most basic technologies. A ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying. The Serenity Role Playing Game lets you re-create the action of the 'Verse, the science-fiction setting created by writer/director Joss Whedon. Fly a ship out in the black, take jobs as they come, and always make sure you get paid. Everything you need to get started is right here! All you need is dice, friends, and your imagination. - A self-contained role playing game. All the rules are provided for both players and Game Masters! - Full character creation rules, plus fifteen sample characters-including the crew of Serenity. - Complete details on spaceships, guns, and technology. - Emphasis on story, action, and character development with easy-to-learn rules. - Game details and descriptions of the characters and settings of the film!
Godwalker
Greg Stolze - 2005
Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.
Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them
Matt Gaffney - 2006
Tens of millions of Americans solve crossword puzzles regularly, but few know a thing about their genesis. Who writes crosswords, how--and for God's sake, why? Matt Gaffney is one of two dozen people who earns a living as a cruciverbalist. In Gridlock he provides an insider's look at the people who put that puzzle in your paper every day. With verve and gusto, Gaffney traces his own starving-artist struggle to find paying puzzle gigs, including marketing hip crosswords to the Gen-X market. He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the "Cru" (collective slang noun meaning "the crossword puzzle writing community") hangs out in person once a year. Gridlock also features an interview with crossword rock star Will Shortz.