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Shade King: An Urban Fantasy Military Adventure (The Awakened World Book 2
William Stacey - 2020
Seven days ago, I was struggling to survive without my magic. Now I’m on the run with a family of werewolf super-soldiers. Not gonna lie. I’m in trouble—a lot of trouble: a cult of dragon-worshipping fanatics wants to cut my heart out, vampire assassins hunt me, and even my own countrymen want to hang me for treason.Oh, and a dark empire plots to conquer the entire West Coast. It may be led by a pair of dragons, honest-to-god dragons.Did I mention I’m possessed by an ancient entity of unimaginable power?Last week was hell on Earth, literally. I think this week is gonna be worse.At least my magic’s back—wow, is it ever back!Warning: Contains scenes of sexual situations, realistic violence, and soldiers talking like soldiers.If you like Myke Cole, Michael Anderle, K.F. Breene, and Shayne Silvers, you’ll love this exciting new series.
The Culling
Peter Meredith - 2020
It’s time to tear down and start again. And what better way to eradicate humanity than by unleashing the monsters inside each of us? Destroying mankind is simple compared to perfecting a new version of mankind. Just as evil resides within all of us, the hero does as well. It’s just much harder to bring out. The Chosen are those few who survive the process. They become greater in every regard. The other 98% however, become the stuff of nightmares. Wickedly cunning and ferociously strong, they are insatiable demons that make the average zombie look like it's made of sticks and string.Into this cataclysm Bryce Carter is thrown wearing nothing but a hospital gown. He dared to defy Magnus, who felt injecting him with the serum just wasn’t punishment enough. Barefoot and bleeding, Bryce has to fight his way out of a city overrun with zombies.Led by the demons, the dead sweep across the streets like a grey river, forcing him to crawl through sewers and down into the dark tunnels beneath the blood-soaked streets. He’s hounded relentlessly and growing desperate as he only has so much time. Nuclear weapons are being readied and soon the city will be nothing but dust and ash.
More Annotated H.P. Lovecraft
H.P. Lovecraft - 1999
Lovecraft is one of America's giants of the horror genre. Now, in this second volume of annotated tales, Lovecraft scholars S. T. Joshi and Peter Cannon provide another rare opportunity to look into the mind of a genius. Their extensive notes lift the veil between real events in the writer's life—such as the death of his father—and the words that spill out onto the page in magnificent grotesquerie. Mansions, universities, laboratories, and dank New England boneyards appear also as the haunts where Lovecraft's characters confront the fabulous and fantastic, or—like the narrator in "Herbert West—Reanimator"—dig up fresh corpses. Richly illustrated and scrupulously researched, this extraordinary work adds exciting levels of meaning to Lovecraft's chilling tales... and increases our wonder at the magic that transforms life into a great writer's art.
Forty-Four Book Thirteen (44 13)
Jools Sinclair - 2016
But not without a fight. Trapped between the evil that is Nathaniel Mortimer and the mysterious Samael, whose terrible secret she has finally unearthed, Abby doesn’t stand a ghost of a chance. Is there any way she can overcome impossible odds and make it out alive? Or will she eternally be trapped by the darkness, with home forever being just a dream, a mirage, a wisp of a ghost always disappearing in the wind? Read the unforgettable last chapter in the Forty-Four series and find out.
The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character
James D’Amato - 2018
But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!
The Toybox
Jackie Cassada - 1991
But to San Francisco's changelings, it's a haven where they may abandon their mortal guises. An unlikely group of companions -- a waitress, a nomad, a street performer, a tramp and two children -- band together to prevent the wizard Malacar from claiming vengeance.
The Allan Quatermain Series: 15 Books and Stories in One Volume (Unexpurgated Edition) (Halcyon Classics)
H. Rider Haggard - 2009
Rider Haggard's Quatermain series, including 'King Solomon's Mines' and 'Allan Quatermain.' Includes an active table of contents for easy navigation.Contents:King Solomon's MinesAllan QuatermainAllan's WifeMaiwa's RevengeMarieChild of StormAllan the Holy FlowerFinishedThe Ivory ChildThe Ancient AllanAllan and the Ice-GodsMagepa the BuckA Tale of Three LionsHunter Quatermain's StoryLong OddsHenry Rider Haggard (1856-1925) was an English writer of adventure novels set predominantly in Africa, and a founder of the Lost World literary genre. Haggard is most famous as the author of the novels KING SOLOMON'S MINES and its sequel ALLAN QUATERMAIN, and SHE and its sequel AYESHA, swashbuckling adventure novels set in the context of late 19th century Africa. Hugely popular KING SOLOMON'S MINES is one of the best-selling adventure books of all time.This unexpurgated edition contains the complete text, with minor errors and omissions corrected.
Clanbook: Tzimisce Revised
Lucien Soulban - 2001
The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat.The Flesh-Twisted FiendsAs the next entry in the revised lineup of clanbooks, Tzimisce takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Changeling: The Lost
Ethan SkempTravis Stout - 2007
Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.
The Complete Druid's Handbook
David L. Pulver - 1994
This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!
Explorer's Guide to Wildemount
Matthew Mercer - 2020
The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Buffy the Vampire Slayer Core Rulebook
C.J. CarellaAndrew Cairns - 2002
and more?Buffy the Vampire Slayer is a complete roleplaying game. In it, you will find:• An introduction to roleplaying and the Buffyverse.• A roleplaying guide to all seven season of Buffy the Vampire Slayer.• Detailed character creation, including pre-constructed Heroes and White Hats, for your quick-play pleasure.• Roleplaying specifics for the entire Original Cast, from Buffy to Dawn, including their wild and wacky changes.• The Buffy Unisystem, streamlined for cinematic slayage and sneakage.• A primer on magic mojo, for those who dare.• A guide to the hotspots of Sunnydale.• The monsters of mayhem, all stat-ed out and ready-to-slay, and the skinny every season's Big Bad.• Blow-by-blow instructions for creating Buffy roleplaying Episodes, Seasons, and Series.• A complete Episode to get slaying fast and easy.• A guide to Buffyspeak to add sparkle to your dialogue .
Kolchak: The Night Stalker Chronicles
Joe GentileMark Dawidziak - 2005
For the first time ever, a monster collection of 26 new original Kolchak short fiction stories by noted authors from comics, horror fiction, and film! With the advent of the new Kolchak ABC TV show, Moonstone proudly announces new contemporary prose adventures of the original Kolchak, TV's first and foremost paranormal investigator! Plus all kinds of other cool stuff, like tales from Kolchak's untold past, monster huntings, noir thrillers, and even horror stories of more cerebral type!