Book picks similar to
Alien RPG: Colonial Marines Operations Manual by Andrew E.C. Gaska
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Galaxy Cruise: The Maiden Voyage (Galaxy Cruise #1)
Marcus Alexander Hart - 2021
It got a karaoke DJ.Leo MacGavin is not the brightest specimen of humanity. But when he inadvertently rescues a flirty alien heiress, he’s promoted from second-rate lounge entertainer to captain of the galaxy’s most sophisticated cruise ship.Before he can flee in terror, a human-hating executive gives Leo an ultimatum—complete the vessel’s maiden voyage or mankind’s last colony will be turned into a sewage dump. To make matters worse, a militant cyborg is undermining his authority, a giant spider is terrifying the passengers, and a sentient plant keeps stealing all the beer.If Leo ever wants to see his home again, he’ll have to keep the guests happy through seven days of onboard antics and madcap shore excursions. As strange malfunctions tear the ship apart, can he hold his rag-tag crew together, or will he flush the last bastion of humanity down the crapper?
Spaceships and Spellcasters
Glynn Stewart - 2018
A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster--and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas. Includes:ONSET: Murder by MagicStarship's Mage: Episode 1Fae, Flames and FedorasAshen Stars
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Dead Storm: The Global Zombie Apocalypse
Nicholas Ryan - 2019
it thrusts the entire world into a desperate battle for survival - against bloodthirsty zombies! Welcome to the latest blockbuster novel by Nicholas Ryan. ‘Dead Storm - the Global Zombie Apocalypse’ is a book like few others in the genre. It’s a vast, global novel with techno-thriller detail and intense battle scenes on land, and on the high seas. The book is crammed full of epic action, and every sequence oozes gripping authenticity. Ryan’s chilling plot reads like it has been torn straight from the headlines, beginning with a conflict on the Korean Peninsula and a desperate biological weapon attack. At well over 220,000 words, the blockbuster is comprehensive and compelling - aimed at fans of the genre who have been searching for a vast global view of the apocalypse.
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
Robin's Laws of Good Game Mastering
Robin D. Laws - 2002
Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.
The Bug: Complete Season One
Barry J. Hutchison - 2016
A wave of violence is sweeping Hoon's city, and reports are flooding in that the whole world is rapidly tearing itself apart. As anger and violence gives way to full-blown madness, Hoon finds himself babysitting a group of survivors, who he has reluctantly vowed to protect. But with the madness that's gripping the rest of the world rapidly affecting him, can he get them to safety before he himself becomes their greatest threat? Meanwhile, across the ocean in Boston, two teenage slacker grocery store clerks are discovering that the end of the world isn't as much fun as they'd always imagined, as they are hurled into a desperate battle for survival - and a quest to find and rescue their parents. But the hordes of crazed infected are only the start of the world's problems, and things take a decidedly creepy turn when the true instigators of the violent epidemic come crawling out of the shadows... Because it isn't a virus that ends the world. It's a Bug.
Shadowrun
Catalyst Game Labs - 2007
Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner-a deniable asset, a corporate pawn-using bleeding-edge science and magic to make your meat body and mind betterthan- flfl esh. Stay on the edge, and you may survive another 'run on the mean sprawl streets. The 20th Anniversary Edition is fully compatible with all Shadowrun, Fourth Edition books.
The Werewolf Player's Guide
Justin AchilliEthan Skemp - 1998
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.
We Dare
Eric Thomson - 2019
The Marines of Ghost Squadron are humanity’s foremost black ops specialists who strike without warning and vanish without a trace. They will do whatever is necessary to protect humanity anywhere in the known galaxy. With the Commonwealth increasingly unstable thanks to venal politicians, greedy financiers, and power-hungry revolutionaries, they don’t lack for missions.When an undercover Constabulary officer vanishes after uncovering a massive cartel-run human trafficking operation, the Commonwealth’s interstellar police force calls for help from Naval Intelligence. Because the cartel’s operations could upend the delicate political balance between the older core worlds and the more recently colonized outer star systems, Ghost Squadron gets the job. Its mission: find the missing Constabulary officer and choke off the growing slave trade bedeviling humanity’s perilous galactic frontier.Ghost Squadron’s commanding officer, Lieutenant Colonel Zachary Thomas Decker, spent the last ten years as a Naval Intelligence agent. His job was thwarting plots and terminating the Commonwealth’s internal enemies alongside his partner, a trained assassin. Now, with several hundred of the deadliest Marines ever fielded at his back, Zack Decker will change the course of history and usher in a new era.
Humanity's interstellar empire ended in "Ashes of Empire." Witness its birth a thousand years earlier in Eric Thomson's new series "Ghost Squadron."
Alien Warrior's Treasure
Sue Mercury - 2021
Instead, he heals her wounds and promises not to hurt her, and his gentle but protective demeanor wins her over. But when he eventually turns cold and pushes her away, she’s left confused and heartbroken. Determined to make a life for herself on planet New Vaxx, she visits Vaxxlian Matchmakers—only to receive shocking news about the identity of her soul mate.Gavvin is an outcast among his people, and he has no plans to take a bride. But his self-control is tested when he comes across Molly, a human woman in distress. She’s the sweetest, most beautiful female he’s ever met, and her enticing scent calls up long-buried primal needs. Pushing her away is the hardest thing he’s ever done, but it’s for the best. How could any female find happiness mated to an outcast like him? But when Molly’s life is threatened, he’ll risk everything to save the sweet human who’s stolen his heart.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost
Boy Gone
Mark Wayne McGinnis - 2018
Gordon Mere minutes after arriving at their Nantucket family beach home, 9-year-old Scotty Sullivan was out the back door, scrambling toward the shore, with Larry, the family dog—fast on his heels. Now late in the afternoon in mid-spring, the typical summer beach crowd visitors were still weeks away. Then Scotty became aware of an odd-looking object, hovering just above the crashing surf. In an age of hobbyist’s drones and all sorts of flying gadgets, he wasn’t overly concerned until the large flying object moved much, much, closer. A storm was brewing and dark clouds blanketed the sky. Nervously, Scotty turned and tried to spot his house—somewhere off behind the dunes—but it would be sixteen years before he’d see it again.
Relentless Box Set: The Complete Fleet Ops Trilogy
Scott Bartlett - 2021
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.