Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

Clanbook: Lasombra


Richard Dansky - 1996
    Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.

Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

Castle Amber (Château d' Amberville)


Tom Moldvay - 1981
    you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?

The Gods and Kings Chronicles Box Set: The Complete Epic Fantasy Series: A Wizard's Dark Dominion, The Guardian, The Guardian Stone


Lee H. Haywood - 2018
    Contains all three books in the epic fantasy series. The Gods and Kings Chronicles box set includes: A Wizard's Dark Dominion The Guardian The Guardian Stone When Demetry, a promising young wizard at Taper Academy, discovers a fire-damaged book hidden in the headmaster’s study, he can hardly believe his luck. The book contains the original teachings of the gods, spells and enchantments that grant men the power to manipulate the elements and bring life to the inanimate. Ignorant of the consequences, Demetry delves into the book’s dark arts. But when he fails to control the book’s most treacherous spell, it sets off a deadly chain of events that leads to war, the fall of kingdoms, and the reemergence of gods long thought dead. What Reviewers are saying: "It's dark, intense, and character-driven. The setting is full-to-bursting with palpable magic and struggle. And if I say much else, I think I'll be giving far too much away. Like most good books, it's best discovered for yourself." "A dark take on the old sword and sorcery genre that is refreshing and doesn't irk you with tired clichés. Read it now!" "Can't wait to see what's next. Worth the price of admission and then some."

Ella


Samantha Evans - 2019
    King Breen, Liam's father, and Cullen, Liam's brother, believe that true honor is achieved once they slay a dragon. Liam believes that dragons are majestic and do not deserve to die. King Breen, Liam’s father, brings Liam along on an expedition to slay a dragon. On one of the nights of the expedition, Liam rescued a dragon’s egg. Liam decides to care for it, and it hatches on Liam’s birthday. Tragedy strikes, which leads to Liam having to leave Derzeli, and Liam goes on the run with the help of Ella the dragon. Ella helps him escape, and runs to a barren wasteland where he saw himself to becoming a hermit for the rest of his life. But due to an event happening with the help of a new friend, and a childhood friend he has no choice but to return home. Having to make the decision to run away from his destiny, or embrace it, the destiny of a king.

BlackThorn


DeWayne Kunkel
    A time of legends that nearly destroyed the world. Out of the chaos Mankind has struggled, and from the ashes of destruction civilization has once more returned to the land.But unknown to man a forgotten evil stirs in the west, for generations it has worked its foul craft in the shadows. Growing stronger, no longer content to lurk in the darkness consumed by hatred and gnawing on its own ambitions. It has grown powerful and in its might it seeks to throw down what remains of the old world and destroy the petty kingdoms of man.The last of the immortals has returned from his self-imposed exile. He has seen the danger and seeks a Talisman lost for three thousand years. Only the sword Aethir, forged by the immortals can save the world. Old legends have come to life, and the age of man is on the brink of destruction. Now he must convince an outlaw and a fugitive to aid him in its recovery or all is lost.

Dark Sun Creature Catalog


Richard Baker - 2010
    It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

फाशी बखळ [Phashi Bakhal]


Ratnakar Matkari - 1974
    How did he allow the other person to die? How did he help the other person to hang himself to death? He was terribly upset about this. The moment his eyes saw a rope in any form he used to remember everything.........

Exalted (Exalted, #1)


Alan Alexander - 2006
    The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to their deception. The time before our time was not a time of senseless natural struggle and reptilian rage, but a time of myth and sorcery. It was a time of legend, when heroes walked Creation and wielded the very power of the gods. It was a time before the world was bent, a time before the magic of Creation lessened, a time before the souls of men became the stunted, withered things they are today. This is the story of that time. THIS IS THE STORY OF THE EXALTED.

Moving Targets


C.L. Werner - 2013
    Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.