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Arkham Sanitarium: A Set of Player Aids for Use with Call of Cthulhu by Drashi Khendup
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call-of-cthulhu
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The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition
James JacobsMichael Kortes - 2012
An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Buffy the Vampire Slayer Core Rulebook
C.J. CarellaAndrew Cairns - 2002
and more?Buffy the Vampire Slayer is a complete roleplaying game. In it, you will find:• An introduction to roleplaying and the Buffyverse.• A roleplaying guide to all seven season of Buffy the Vampire Slayer.• Detailed character creation, including pre-constructed Heroes and White Hats, for your quick-play pleasure.• Roleplaying specifics for the entire Original Cast, from Buffy to Dawn, including their wild and wacky changes.• The Buffy Unisystem, streamlined for cinematic slayage and sneakage.• A primer on magic mojo, for those who dare.• A guide to the hotspots of Sunnydale.• The monsters of mayhem, all stat-ed out and ready-to-slay, and the skinny every season's Big Bad.• Blow-by-blow instructions for creating Buffy roleplaying Episodes, Seasons, and Series.• A complete Episode to get slaying fast and easy.• A guide to Buffyspeak to add sparkle to your dialogue .
Clanbook: Assamite Revised
Clayton Oliver - 2000
Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights.The High Price of UndeathAs part of the revised lineup of clanbooks, Assamite takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.
Stronghold Builder's Guidebook
Matt Forbeck - 2002
This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
Dungeons & Dragons Player's Handbook 2: A 4th Edition D&D Core Rulebook
Jeremy Crawford - 2009
New classes, races, and other options for your D&D(R) game.This book builds on the array of classes and races presented in the first
Player's Handbook
(R), adding both old favorites and new, never-before-seen options to the game.The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid.
Player's Handbook 2
expands the range of options available to D&D players with new classes, races, powers, and other material.
The Art of the Dragonlance Saga
Margaret Weis - 1987
This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS® game wanted more dragons." And more dragons they got. The prolific and extraordinarily popular writing duo of Margaret Weis and Tracy Hickman produced a veritable treasure trove of books telling of the heroic exploits and dastardly deeds of the denizens of their fantasy world. The Art of the Dragonlance Saga, long out of print, collects all the art from the novels, calendars, and game products that the God of Marketing created. This is an extremely rich collection, with sketches, paintings, drawings, and studies of beloved characters and settings. It is also full of artist's notes, character development, and explanations of the ways in which the books and the art coevolved. A must-have for Dragonlance fans, The Art of the Dragonlance Saga is also wonderful eye candy for all swords and sorcery fans. --Therese Littleton
Thunder Point Collection Volume 3
Robyn Carr - 2021
MIRA brings you three full length novels in one collection! Welcome to Thunder point, a small town along the Oregon coast with towering cliffs, a picturesque bay, and the finest people you could ever hope to meet.This box set includes:ONE WISH (A
Thunder Point
Novel)By #1
New York Times
bestselling author Robyn CarrCome back to Thunder Point! From the #1 New York Times bestselling author of the Virgin River series, book 7 in her beloved Thunder Point novels, where second chances can be complicated, but finding love might be simple…A NEW HOPE (A
Thunder Point
Novel)By #1
New York Times
bestselling author Robyn CarrCome back to Thunder Point! From the #1 New York Times bestselling author of the Virgin River series, book 8 in her beloved Thunder Point novels, where second chances can be complicated, but finding love might be simple…WILDEST DREAMS (A
Thunder Point
Novel)By #1
New York Times
bestselling author Robyn CarrFrom the #1 New York Times bestselling author of the Virgin River series, Robyn Carr, rediscover the charming coastal town of Thunder Point, where hard work and determination are all it takes to make dreams come trueRead the
Thunder Point
Series by Robyn Carr:Book One: The WandererBook Two: The NewcomerBook Three: The HeroBook Four: The ChanceBook Five: The PromiseBook Six: The HomecomingBook Seven: One WishBook Eight: A New HopeBook Nine: Wildest Dreams
Road Atlas Large Scale
Rand McNally & Company - 2015
Updated atlas contains maps of every U.S. state that are 35% larger than the standard atlas version plus over 350 detailed city inset and national park maps and a comprehensive, unabridged index. Road construction projects and updates highlighted for every state and conveniently located above the maps. Contains mileage chart showing distances between 77 North American cities and national parks with driving times map. Tough spiral binding allows the book to lay open easily. Other Features Best of the Road - Our editor's favorite road trips from our Best of the Road collection follows scenic routes along stretches of coastline, both east and west, to forests mountains, and prairies; and through small towns and big cities. For a weekend or a week there's something for everyone. Tell Rand! As much as we work to keep our atlases up to date, conditions change quickly and new construction projects begin frequently. If you know of something we haven't captured in our atlas, let us know at randmcnally.com/tellrand. Tourism websites and phone numbers for every U.S. state and Canadian province on map pages
Dungeon Master's Guide
Skip Williams - 2000
Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more.
CONTROL YOUR INNER CONVERSATIONS - Neville Goddard Lectures
Neville Goddard - 2014
Receiving a gift does not mean that we are going to use it wisely, but we have the gift. Everyone has the gift; and the world simply reflects the use of that gift. In “The Merchant of Venice,” Shakespeare puts these words into the mouth of Portia: “If to do were as easy as to know what were good to do, chapels had been churches and poor men's cottages princes palaces. It is a good divine who follows his own instructions. I can easier teach twenty what were good to be done than to be one of the twenty to follow my own teaching.” So you and I have been given a gift. To what use have we put it? In a book written in the First Century, written at the time of our Gospel, -- it’s called the Hermetica, and this is a translation by Walter Scott. It is a wonderful series of four volumes; and in this he says: “There are two gifts that God has given to man alone, and to no other mortal creature, and these two gifts are Mind and Speech. And the gifts of Mind and Speech are essential and identical with Immortality. If they are used rightly, man will not differ in any respect from the immortals; and when he quits the body, these two will be his guides and they will lead him into the troop of the gods and. to the souls that have attained to bliss.”
Machiavelli Mindset: How To Conquer Your Enemies, Achieve Audacious Goals & Live Without Limits From The Prince (Psychological Warfare, The Prince, Mindset)
R. Shaw - 2016
Here's A Preview Of What Machiavelli Mindset Contains... An Introduction to Machiavelli Seeing the World through Machiavelli’s Eyes Getting Over The Guilt Moving Above And Beyond Conventional Thinking Machiavelli's Thoughts On Generosity Compassion Vs. Cruelty (Is It Better To Be Loved Or Feared?) What Machiavelli Says About Honesty How To Achieve Success The Machiavellian Way The Qualities Of A Great Leader How to Avoid Attracting Hatred and Other Lessons from the Prince And Much, Much More!
Download Your Copy Now And Get Ahead Today!
Works of Edgar Rice Burroughs (Barsoom #1-11)
Edgar Rice Burroughs - 2008
Navigate easily to any novel from Table of Contents or search for the words or phrases. Author's biography and stories in the trial version. Features Navigate from Table of Contents or search for words or phrases Make bookmarks, notes, highlights Searchable and interlinked. Access the e-book anytime, anywhere - at home, on the train, in the subway. Automatic synchronization between the handheld and the desktop PC. You could read half of the book on the handheld, then finish reading on the desktop.
Table of Contents
List of Works in Alphabetical Order List of Works in Chronological OrderEdgar Rice Burroughs Biography Martian series :: Tarzan series :: Pellucidar series :: Caspak series :: Mucker series :: Other science fiction :: Jungle adventure novels :: Historical novels :: Other works
Martian series / Barsoom series
A Princess of Mars The Gods of Mars Warlord of Mars Thuvia, Maid of Mars The Chessmen of Mars The Mastermind of MarsA Fighting Man of MarsSwords of Mars Synthetic Men of MarsLlana of Gathol John Carter and the Giant of Mars Skeleton Men of Jupiter
Tarzan series
Tarzan of the Apes The Return of Tarzan The Beasts of Tarzan The Son of TarzanTarzan and the Jewels of Opar Jungle Tales of Tarzan Tarzan the Untamed Tarzan the Terrible Tarzan and the Golden Lion Tarzan and the Ant Men
Pellucidar series
At the Earth's CorePellucidar Tanar of Pellucidar
Caspak series
The Land That Time Forgot The People That Time Forgot Out of Time's Abyss
Mucker series
The Mucker The Return of the MuckerThe Oakdale Affair
Other science fiction
The Lost Continent Monster Men The Resurrection of Jimber-Jaw
Jungle adventure novels
The Cave GirlThe Eternal LoverJungle Girl
Historical novels
The Outlaw of Torn
Other work
The Efficiency Expert The Mad King
Dungeon Master's Guide II
Jesse Decker - 2005
The "Dungeon Master's Guide II "builds upon existing materials in the"Dungeon Master's Guide." It is specifically designed to facilitate play, especiallywhen the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc.whose recent roleplaying game design credits include "Complete Adventurer"(TM), "Races of Stone"(TM), and "Unearthed Arcana"(TM). DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring "Complete Divine"(TM) and co-authoring "Races of Stone "and "Unearthed Arcana." CHRIS THOMASSON previously served as Editor-in-Chief of "Dungeon"(R)Magazine. His design credits include "Fiend Folio"(TM) and "Monster Manual"(TM)"III," as well as "Bow and Blade "for Green Ronin Publishing. JAMES JACOBS is the associate editor of "Dungeon"(R) Magazine and has published numerous articles in "Dragon"(R) Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoring "The Book of Aberrations," "Races of Faerun"(TM), and "Frostburn"(TM). ROBIN D. LAWS, game designer and novelist, is best known for the roleplayinggames "Feng Shui," "Heroquest," and "Dying Earth," along with, "Robin's Laws ofGood Gamemastering."