Book picks similar to
Jadepunk: Tales From Kausao City by Ryan M. Danks
rpg
fate-core
gaming
science-fiction
Starfinder: Alien Archive
Jason KeeleySteve Kenson - 2017
What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost
Kaylid Chronicles Bundle
Mel Todd - 2019
No Choice:
McKenna Largo loves police work and hates being in the spotlight. But when the California cop transforms into a cougar in the middle of a bank raid, she knows there’s no dodging the publicity. Now a viral video sensation, she’s the reluctant public face of a newly created race of shifters. Scared by her strange new impulses, Largo worries she's a monster. But when criminals capture innocent young shifters, the cougar and the cop combined must leap into action. Commander: Discovering an Artificial Intelligence lives in your head, strike one. Having the Artificial Intelligence explain aliens are the origin of shifters on Earth, strike two. Having it announce you are the commanding officer of the earth shifters, strike three. Finding herself in a situation she never imagined, McKenna must step up and be the leader they need, a true commander. Now if she could just devise a plan that won’t get them all killed. Incoming: Getting back home with the knowledge that aliens are coming for your planet is one thing. Figuring out how to get anyone in a position of power to listen to you is something else. With the knowledge that the Elentrin are weeks away from Earth, McKenna must persuade the government that she isn’t crazy and that aliens are coming. When the aliens land and her fears come true. How many chances will she take, lives will she risk, to give Earth a chance against the incoming aliens? When everyone’s life is on the line, how much is hers worth? And what can one person, on a planet of billions, do to stop an invasion? Allies: When a member of the Drakyn race, the ones the Elentrin want to destroy, shows up to offer aid in Earth's fight for survival, McKenna has hope. Their visitor unlocks information buried in her friends' heads and gives them a chance against this enemy. Calling in the government seems like the best idea, after all it's a worldwide battle. Because not only are more Elentrin coming, but when they are done, they'll destroy the Earth with asteroids. The window is running out to save the captured shifters on the ships above and convince the Elentrin to leave before Earth is reduced to rubble. Family: Being in the middle of creating history isn't a comfortable place. Toni Diaz has dealt with a lot in her life, but turning into an animal, meeting aliens, and trying to save the world wasn't anything she'd ever seen in her future. Trying to do the best thing for everyone she'll need to balance the good of her family with what is best for Earth. Toni will need to decide exactly what family means, and why sometimes the craziest option is the best one. Even as she prepares to do the impossible, she'll try to keep her loved ones safe, and pray the choices they have made are the right ones. Not just for her, but for all Kaylid left on Earth. Elen's Eviction: The story of the Drakyn and Elentrin and how the war started, at least from the Drakyn's point of view.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Mu Arae (Adrian Tarn (standalone) Book 5)
E.R. Mason - 2016
It was said that anyone bold enough to find this runaway planet might be rewarded with technology beyond imagination. But, this ghost planet was traveling at nearly the speed of light and only known to pass through a single set of coordinates once every thousand years. It would take a dangerous rendezvous in warped time and space just to confirm the legend, and trying to set foot on a deserted future world promised even greater peril. Join Adrian Tarn and R.J. Smith as they dare to tempt fate on a mission filled with mysteries from the future and dangers from the present. (standalone, Adrian Tarn series #5)
Monsterhearts
Avery Alder - 2012
When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.
Dragonlance Dragons of Spring (Dragonlance)
Cam Banks - 2007
The heroes must bring the devastating War of the Lance to its end and drive back Takhisis, Queen of Darkness. This all-new version of the classic TSR adventure has been completely revised, drawing on twenty years of Dragonlance history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. It includes new character statistics featuring the popular Heroes of the Lance.
Battletech Technical Readout: 3060
Herbert A. Beas IIBryan Nystul - 1997
But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.
Adventures Through the Over World, Book One (An Unofficial Minecraft Book for Kids Ages 9-12 (Preteen): The Creeping Transformation
Mark Mulle - 2015
The weather is fine as well as their surroundings. But their peaceful living was suddenly disrupted by something dark and sinister. Shelby is struck by a strange creature that made the dog ill while also absorbing some of the creature’s powers. Steve is forced to travel far and wide in search of a cure. During this time he discovers that Herobrine is behind sending the strange creature to Steve’s village. li> Will Steve be able to find a cure for Shelby before it becomes too late? Find out the answers in this new story of adventure and friendship brought to us by Mark Mulle, one of Amazon’s best-selling author.
Grab this book now and be amazed as you enter the exciting journey of Steve and Shelby in the Over World.
This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft®/ /TM & ©2009-2016 Mojang/Notch.
A Hunter and His Legion (The Praetorian Series: Book III)
Edward Crichton - 2013
Joined now by a team of Special Forces operators from an alternate and skewed timeline with their own agendas and motivations, Hunter now finds himself without direction. Since escaping Ancient Rome four years earlier, his only goal was to survive long enough to enact his scheme to remove Agrippina from power and place Vespasian, a once and future emperor of Rome, on the throne in her place. But all his well laid plans came to a fruitless end when he and his friends narrowly escaped a grisly fate at the hands of Agrippina. However, there was one thing that survived Hunter’s encounter with the empress to focus his mind. The orb. He has often thought on it, but has never really understood it, yet now comes the moment when he must come to grips with the fact that only by understanding its nature will he be able to harness its power and send everyone home. The orb should have been his sole source of focus from the very beginning, but it was only after his recent failure to apprehend Agrippina that this fact was fully realized. Found in the rubble of Agrippina’s villa was a note left for him by his deceased friend Marcus Varus, tasking him with a mission to track down ancient Druids who may be able to help him. Now, after years trapped in Antiquity, Hunter must finally seek answers to the central mystery that has plagued him since becoming history's first recorded time traveler. Armed with fresh clues and a final destination, Hunter and his company embark on a new quest, one that will take them beyond the boundaries of the Roman Empire in search of centuries old information about a relic few even know exists. But a darkness accompanies them. While the orb is a powerful tool, it is also a deadly device in the hands of those who underestimate or do not understand its dark potential. With its ability to grant certain users the ability to manipulate time, also comes a degenerative property that can reduce an individual into a simpering, doddering fool, or warp him into a tyrannical despot. The orb’s ability to do this is well documented in both Caligula and Claudius, and perhaps Agrippina too, but it is Hunter who should be most concerned by its influence. He has interacted with it far more than anyone else, and as he and his friends begin their odyssey, his challenge will be greater than simply discovering the truth about the orb’s origins, but overcoming and surviving its ill effects as he struggles to maintain control of his mind.
Cave Dweller (Jack Ferrell Adventures Book 3)
William Nikkel - 2014
Four mini-subs are sunk or captured. The fate of the fifth sub, I-16, is unknown.Late at night, nearly three quarters of a century later: Marine biologist Jack Ferrell sails into a mysterious fog off of Kauai’s Na Pali coast.Dense fog banks don’t form in Hawaii . . . or so he thought. They certainly don’t glow in the dark.Concealed within the mist is the sloop Julie Ann floundering in a rogue remnant of drift net. A young woman’s scream pierces the damp air, and he rushes to her rescue.The next morning, Jack dives to check the damage done to the reef by the net and discovers a sunken WWII Japanese mini-sub and the answer to a Pearl Harbor enigma: the fate of I-16. But in a depression in the coral, lies a greater mystery: a human skull the size of a grapefruit.Through a colleague, he learns the skull is from an extinct species of child-sized human being that lived 12,000 years ago on the remote Indonesian island of Flores. But this skull is no 12,000-year-old fossil.In search of answers, Jack, the woman from the Julie Ann, two close friends, and a select team of scientists plunge into a subterranean world deep within the rugged mountains of the mystical Na Pali coast. And what should have been a routine scientific excursion becomes a deadly encounter with the unknown and a race against time when the expedition battles the elements, personal fears, and even one of their own to unearth the key to the origin of the skull and the surprising truth behind one of Hawaii’s famous legends: The Menehune.
This is a new release of a previously published edition.
Deathwatch Core Rulebook
Ross Watson - 2010
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Mouse Guard Roleplaying Game
David Petersen - 2015
This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.