Dark Convergence


Dave Gross - 2013
    Nemo soon learns of the Convergence’s plans to transform Caen and its people to suit their enigmatic goddess, who favors machines over the living.Amid this clash Nemo must withstand the temptation of the Convergence’s message to those who, like himself, are fascinated by technology. Aurora proves to be a different sort of enemy than he has faced before—something of a kindred spirit, albeit one bent on destroying all he holds dear.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Cthulhu Mythos Writers Sampler 2013


David ConyersDavid Dunwoody - 2013
     “The Great White Bed” – A senile old man makes a deal with a strange being for a new lease on life. What happens when a book reads you? “The Cellar Gods” – In the 1940s, a young medical student protects a beautiful Asian woman from prejudiced townsfolk, only to discover she is connected to mysterious entities from an unholy dimension. “The Locked Door” – The visions of a psychic threatens the existence of a secret order. “In the Gyre” – A research vessel investigating a growing pollution problem in the ocean finds that something else has discovered a use for our waste material—something designed for building, and growing, and multiplying. “The Gate and the Way” – Poking around the local spook house for redeemable cans and bottles, two brothers stumble upon cosmic horrors from beyond space and time. “I Cannot Begin To Tell You” – A desperate father kidnaps his infant son and flees to a remote cabin to wait out an apocalypse only he can perceive. Is the man psychotic? Or is the boy a conduit for an ancient malevolence from the depths of Time? “Cutter” – A man and boy are trapped in an abandoned house by plague of bizarre monsters. “Graveyard Orbit” – In the future, the deep space exploration vessel Wellington encounters the unthinkable orbiting the uncharted planet Osiris II. Amid the debris of a trillion alien corpses, the Wellington’s Captain Walker will stumble upon an unlikely ally—and potentially, the secrets of the universe. “The Weaponized Puzzle” – A Russian spy steals an alien artifact from the Australian Government which soon transforms into a prison, and Australian spy Harrison Peel must solve its various puzzles and confront its captive horrors to escape again. Fiction by Don Webb, Jeffrey Thomas, Brian M, Sammons, Peter Rawlik, William Meikle, Kevin Lucia, David Kernot, Scott R. Jones, C.J. Henderson, Cody Goodfellow, David Dunwoody, Shane Jiraiya Cummings and David Conyers. Cover illustration by Paul Mudie. This sampler collection provides links to the various author’s works, personal interviews, and further information on their e-books. Step inside, and discover the newest horror releases lurking in the nightmare lands of Lovecraft…

Apocalypse World


D. Vincent Baker - 2010
    In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.Now that's not what we've got. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers and operators search and scavenge, looking for that opportunity, that one perfect chance. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.And you, who are you? This is what we've got, yes. What are you going to make of it?

Zombies in Paradise (Guardians of the Apocalypse Book 2)


Jeff Thomson - 2018
    Humanity seems lost. The Zombies have taken over. But the crew of Sassafras and True North aren't about to just kneel down and take it.

The Phenomenon


R.K. Katic - 2017
     Do not look at the sky. Do not make noise. When the World Ends is only the beginning. A Supernatural threat drives mankind to the point of extinction, the survivors must struggle to survive in a world with just three rules.

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

Anomaly


Hugo Navikov - 2018
     An Above-Top-Secret project brings military brass, elite commandos, ice-drilling experts, and abducted scientists to investigate a 100-mile-long 'gravitational anomaly' half a mile under the West Antarctic Ice Shelf. Their target: a spaceship buried for millions of years, home to a menagerie of alien and prehistoric horrors that could be unleashed on Earth and end every life on it.

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Winter Tide


Ruthanna Emrys - 2017
    government rounded up the people of Innsmouth and took them to the desert, far from their ocean, their Deep One ancestors, and their sleeping god Cthulhu. Only Aphra and Caleb Marsh survived the camps, and they emerged without a past or a future.The government that stole Aphra's life now needs her help. FBI agent Ron Spector believes that Communist spies have stolen dangerous magical secrets from Miskatonic University, secrets that could turn the Cold War hot in an instant, and hasten the end of the human race.Aphra must return to the ruins of her home, gather scraps of her stolen history, and assemble a new family to face the darkness of human nature.

Nameless


Grant Morrison - 2016
    A massive asteroid named Xibalba — the "Place of Fear" in Mayan mythology — is on collision course with the planet Earth. If that wasn't trouble enough, the asteroid has an enormous magical symbol carved into its side and is revealed to be a fragment of our solar system's lost fifth planet, Marduk, destroyed sixty-five million years ago at the end of an epic cosmic war between the inhabitants of Marduk and immensely powerful, life-hating, extra-dimensional "gods." One of those beings is still alive, imprisoned on Xibalba, dreaming of its ultimate revenge on all that exists. When Nameless and his teammates inadvertently unleash this malignant soul-destroying intelligence, the stage is set for a nightmarish, nihilistic journey to the outer reaches of human terror.

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.