Book picks similar to
Ninja: Get Good: My Ultimate Guide to Gaming by Tyler "Ninja" Blevins
gaming
non-fiction
ninja
biography-memoir
This is esports (and How to Spell it): An Insider’s Guide to the World of Pro Gaming
Paul "ReDeYe" Chaloner - 2020
Paul "Redeye" Chaloner is quite simply a legend of the esports scene. And now, he will use all his years of experience to write the definitive book on the modern world of esports. What is it? What is life like in an esports team? Just how much corruption and cheating goes on behind it all? And what's it like to stand in front of thousands of people, broadcasting to millions over the world, as one team sits on the brink of earning millions? "Redeye" will reveal all.What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it's all here, brought to you with the trademark wit--and access--of the industry's most respected and experienced broadcaster. He'll even tell you how to spell it. This is the world of esports according to its most famous presenter.
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Critical Path: How to Review Videogames for a Living
Dan Amrich - 2012
This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.
Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game
Patrick Chapin
Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.
Fire And Rain: The James Taylor Story
Ian Halperin - 2000
When he was seventeen years old, his demons led him to a Massachusetts mental institution where he confronted them the only way he knew how, by writing his first songs. Thirty years later, Taylor's songs are among the most popular in the annals of music, but the demons are still with him. But unlike many of his contemporaries who faced a similar struggle, Taylor managed to emerge as an inspirational figure. Fire and Rain traces this remarkable path, including his troubled marriage to pop star Carly Simon and the premature alcoholism-related death of his brother: Taylor's ten-month stay in the exclusive private psychiatric institution where he finished high school; His self-imposed exile to England where he submitted some of his music to the Beatles' Apple Records, which signed him to his first record contract in 1968. Paul McCartney mentored Taylor's early career; The story behind his second album, Sweet Baby James, which contained the song "Fire and Rain" about the hopelessness of mental illness and suicide; As Taylor's fame increased, so did his problems with heroin, alcohol, and mental illness. In the seventies, the singer nearly fell over the edge many times.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Minecraft: Guide to Survival
Mojang AB - 2020
Previously published as Guide to Exploration, the revised and updated Guide to Survival has even more insider info and tips from the experts at game-creator Mojang, making this is the definitive, fully illustrated guide to survival in Minecraft.The mysterious world of Minecraft is just waiting to be explored. But danger lurks around every corner and survival can prove difficult for even the bravest adventurer.Learn how to find resources, craft equipment, and protect yourself. Discover which biomes to avoid when starting out, how to build a mob-proof shelter, where to look for naturally-generated structures laden with loot, and so much more.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for BeginnersMinecraft: Guide to Ocean SurvivalMinecraft: Guide to Survival
Chickens, Gin, and a Maine Friendship: The Correspondence of E.B. White and Edmund Ware Smith
E.B. White - 2020
White and Edmund Ware Smith carried on a long correspondence by letter, despite living only a few miles apart on the coast of Maine. Often the letters were written from one or the other while they were traveling, but missing their homes and friends. The letters represent a witty and charming correspondence between two literary giants, their stories of Maine, the beauty of our region, and the trials and tribulations of living here.Introduced by White's granddaughter, Martha White, the letters show their first formal communications, their chummy middle years, right up to the death of Edmund Ware Smith. Throughout, there is a strong sense of place and community.
Itchy, Tasty: An Unofficial History of Resident Evil
Alex Aniel - 2021
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit
Philip E. Orbanes - 2003
Parker started with only fifty dollars and a dream. In The Game Makers, Philip E. Orbanes, a game historian and former Parker Brothers executive, explores the often whimsical origins of popular games and toys - from the Monopoly Game to the Nerf ball to Ping-Pong to Sorry! - and reveals how generations of determined entrepreneurs built a family business empire." Through an engaging narrative based on extensive research - including the never-before-published personal archives of George S. Parker and interviews with his successors - Orbanes takes us on a journey through the birth and maturation of the toy industry as seen through the eyes of one of its greatest legends. Sprung from Parker's fervent belief that games were meant to last and be fun, this tiny family firm would grow into a brand powerhouse that reflected - and ultimately helped shape - the culture of a nation. Through world wars and the Great Depression, through natural disasters and family tragedies, Parker Brothers succeeded in bringing smiles to the faces of millions by connecting them to - or helping them forget - the events taking place around them.
Gridlock: Crossword Puzzles and the Mad Geniuses Who Create Them
Matt Gaffney - 2006
Tens of millions of Americans solve crossword puzzles regularly, but few know a thing about their genesis. Who writes crosswords, how--and for God's sake, why? Matt Gaffney is one of two dozen people who earns a living as a cruciverbalist. In Gridlock he provides an insider's look at the people who put that puzzle in your paper every day. With verve and gusto, Gaffney traces his own starving-artist struggle to find paying puzzle gigs, including marketing hip crosswords to the Gen-X market. He then moves on to topics like the effect of computers on crossword writing, including a man versus machine battle he stages to see who writes better crosswords; the ever-evolving crossword puzzle book market, where a top-selling series now has books shaped like a toilet seat; and a trip to the American Crossword Puzzle Tournament, where the "Cru" (collective slang noun meaning "the crossword puzzle writing community") hangs out in person once a year. Gridlock also features an interview with crossword rock star Will Shortz.
The Three of Us: Understanding My Mother, Finding My Father, and Growing Up with Tammy and George
Georgette Jones - 2011
And when little Tamala Georgette Jones was born in 1970, she was considered country music's heir apparent. For the first four years of her life, Georgette had two adoring parents who showed her off at every opportunity, and between her parents, grandparents, older sisters, and cheering fans, Georgette's feet seldom hit the ground. But as in every fairy tale, dark forces were just around the corner. Her parents fought, and George drank. George and Tammy divorced when Georgette was four, and it would be years before she understood just what that meant. "The Three of Us "is an honest and heartfelt look into the life of a broken family living in the glare of the public spotlight. Like so many of her generation, Georgette had to make sense of loving two parents who couldn't love each other. With never-before-told stories about George and Tammy, it recounts Tammy's descent into prescription pill addiction, her dependence on her fifth husband, George Richey, and her untimely death at the age of fifty-five. Georgette opens up about her broken relationship with her father and what it took for them to come back together. Lastly, Georgette discusses the ups and downs of her adult life: failed marriages, illness, an arrest, and now, an unexpected but thrilling career as a musician. "The Three of Us "is a story of both extreme privilege and great trials, of larger-than-life people with larger-than-life problems. Rich in country music history, it contains twists and turns, highs and lows, but in the end, it stands as an intensely moving tale of love, loss, heartbreak, and what it means to be a family.
Scene of the Crime
Les Macdonald - 2014
Included are The Very Strange Mr. Fish, The Butcher of Plainfield, From the Pros to the Penitentiary, Nightmare on Elm Drive, The Brown's Chicken Murders, The Kitty Genovese Murder, The Wichita Horror, The Hi Fi Murders, The Poster Boy for Capital Punishment, The Yogurt Shop Murders, The Vampire Rapist, The Murder of James Bulger, Thrill Killers: Leopold and Loeb, The Killing of Anita Cobby, Death in a Bottle: The Tylenol, Excedrin and Sudafed Murders, The Easter Sunday Murders, Murder at McDonald's, The Luby's Massacre, Charles Manson and Helter Skelter. Part Two: Quick Hits holds 13 shorter chapters that include Eric Smith, The Camden Killer, Killed Over a Kiss, The Bed & Breakfast Murders, Who Shot the War Hero?, The Colorado Springs Killings, Joseph Vacher, Jeanne Weber, Michael Hernandez, The Tourniquet Killer, Patricia Johnson and Killed Over Facebook Status. The book ends with I Don't Like Mondays.
Kayfabe: Stories You're Not Supposed to Hear From a Pro Wrestling Production Company Owner
Sean Oliver - 2017
Who knew that the man asking the questions was as fascinating as his subject matter?" -Justin Barrasso, Sports Illustrated "'Kayfabe' brings to life a world that once had its own version of ‘omerta’ in a fascinating, well written book that will intrigue long time fans, new fans, and just those who are hoping to take a peek behind the curtain of this unlikely cultural phenomenon." -Eric Bischoff, WCW President "I worked in a business full of liars, cheaters, workers, con artists and of course...politicians. I can name maybe 3 people over the years that I 100% trusted, or even believed for that matter. Sean Oliver is one of those men. In reading 'Kayfabe,' you can believe that 100% of this masterpiece is accurate–yes, even the parts about me. The most stand-up guy perhaps ever associated with the business of Pro Wrestling. You want truth–you'll find it right here." -Vince Russo, Former WWE/WCW Head Writer If you thought the world of pro wrestling was wild, imagine what you haven’t seen on TV and in the ring. Add to that the backdrop of building a renegade production company, negotiating with impossible wrestling talent, and hosting groundbreaking, shoot-style programming, and you have the story of Sean Oliver. Sean has seen industry-wide accolades for the company he co-founded and for which he serves as frontman. But there are also the threats, stories of abuse, and moments of downright hilarity that you haven’t known...until now. Watch the unpredictable and unconventional story through Sean’s eyes.
Forever Young : The Life, Loves, and Enduring Faith of a Hollywood Legend ; The Authorized Biography of Loretta Young
Joan Wester Anderson - 2000
The real life and faith journey of Loretta Young -- her strong devotion to her Catholic faith and her passion for helping others in need.