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Hobby Games: The 100 Best


James Lowder - 2007
    Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.

Eurogames: The Design, Culture and Play of Modern European Board Games


Stewart Woods - 2012
    Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

Riddles: 100 Interactive Riddles and Brain teasers: The Best Short Riddles and Brainteasers With Clues for Stretching and Entertaining your Mind (Riddles ... riddles & puzzles, puzzles & games)


Beatrice Wood - 2015
    If a friend told you a riddle, normally you would ask him for a clue before giving up and ask for the answer. So why not get a little help for a riddle book, too? Even if you think a riddle is hard, getting a clue before seeing the answer will make the game much more interesting and fun. This riddle book is specially formatted to provide clues with a simple click, before providing the answer! For each question, click on “Give me a Clue” to get a little bit of help. If you are certain about the answer, ignore this and go straight to “Show Answer”. Then you can “Go to the Next Riddle”. Why this Book is a Great Buy! Challenge yourself, your friends, partner or family and have some fun exercising your brain at the same time! Here is why you are going to enjoy everything about this book: You can ask for a clue before seeing the answer which is really great and makes the game a lot more fun! It is very easy to use, even when you are on your daily commute or waiting in public. It is easy to navigate between questions, answers and clues! All riddles are smart and interesting The riddles are neither too easy nor too difficult. The difficulty level is appropriate for beginner adults or teens, and even for smart kids. (If you are an advanced solver, please “look inside” the book to decide if the difficulty level suits you). You can play alone or together with your friends and family (fun guaranteed!) What you will Find in this Book Each one of the 100 riddles is hyperlinked to a clue and to the solution, and that provides a maximum ease of navigation. This book contains some of the world’s most famous riddles, and also many lesser known gems. This collection contains: "How is this possible?" riddles Recently a mother gave birth to two girls on the same day, at the same time, in the same month and year and yet they're not twins. How is this possible? Lateral Thinking riddles How can you alter the following equation by a single stroke (straight line) to make it correct? 5 + 5 + 5 = 550 Logic riddles A woman was horrified to find a fly in her tea. The waiter took her cup and went into the kitchen and returned with a fresh cup of tea. She shouted, "You brought me the same tea!" How did she know? Word riddles There is a word in the English language in which the first two letters signify a male, the first three letters signify a female, the first four signify a great man, and the whole word, a great woman.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Final Fantasy X-2 Official Strategy Guide


Dan Birlew - 2003
    The guide also features complete abilities lists for all 17 dresspheres and special dresspheres. The abilities and status bonuses for all 60 Garment Grids are also revealed in this detailed section. All-inclusive bestiary uncovers everything gamers need to know about each fiend--strengths, weaknesses, and immunities, plus the items that can be stolen or attained by defeating these enemies. Extensive mini-game coverage and a flowchart that reveals every gameplay decision and its end result, so that players can master 100% of the game! Top notch boss strategy, area maps, accessory and item inventories, and much more!This Signature Series guide also features a special, two-sided poster with expanded coverage of the Alchemist, Lady Luck, and Gun Mage dresspheres.This title is available for sale in the U.S. and Canada only.

Detective Conan: Count Down To Heaven Vol. 2 (Meitantei Konan: Tengoku Heno Kounto Dauno) (In Japanese)


Gosho Aoyama
    

Original Rude Boy: From Borstal to The Specials


Neville Staple - 2009
    In 1979, Thatcher's Britain was a country crippled by strikes, joblessness, and economic gloom, divided by race and class—and skanking to a new beat: 2 Tone. The unruly offspring of white boy punk and rude boy ska, the Specials burst on to the scene. On stage they were electric, and at the heart of this energy was the vocal chemistry of the ethereal Terry Hall and Jamaican rude boy Neville Staple. In 1961, five-year-old Neville was sent to England to live with his father, a man for whom discipline bordered on child abuse. As he recounts here, growing up black in the Midlands of the 1960s and 1970s wasn't easy, and his youth was marked by scuffles with skins, compulsive womanizing, and a life of crime that led from shoplifting to burglary and eventually prison. But throughout there was music, and Nev reveals how he became part of the most important band of the 1980s. He remembers sound system battles; the legendary 2 Tone tour with the Selecter, Madness, and Dexy's, and their clashes with white nationalist thugs. He recalls the band's increasing tensions and eventual split; his subsequent foray into bubblegum pop with Fun Boy Three; and a newfound fame in America as godfather to Third Wave ska bands. Finally he reflects on the Specials' reunion and how even now, 30 years later, they can't help tearing themselves apart.

Go! More Than a Game


Peter Shotwell - 2003
    In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

The Quest for the Lost Roman Legions: Discovering the Varus Battlefield


Tony Clunn - 1998
    They died singly and by the hundreds over several days in a carefully planned ambush led by Arminius-a Roman-trained German warrior determined to stop Rome's advance east beyond the Rhine River. By the time it was over, some 25,000 men, women, and children were dead and the course of European history had been forever altered. "Quinctilius Varus, give me back my legions!" Emperor Augustus agonized aloud when he learned of the devastating loss. As the decades slipped past, the location of one of the western world's most important battlefields was lost to history for two millenia.Fueled by an unshakeable curiosity and burning interest in the story, a British major named Tony Clunn delved into the nooks and crannies of times past. By sheer persistence and good luck, he turned the foundation of German national history on its ear. Convinced the running battle took place north of Osnabruck, Germany, Clunn set out to prove his point. His discovery of a handful of Roman coins in the late 1980s, followed by a flood of thousands of other artifacts (including weapons and human remains) ended the mystery once and for all. Today, a multi-million dollar state-of-the-art museum houses and interprets these priceless historical treasures on the very site Varus's legions were lost.In Quest of the Lost Roman Legions is a masterful retelling of Clunn's search to discover the Varus battlefield. His well-placed, carefully conceived, and vivid writing style makes for a compelling read from the first page to the last, as he alternates between his incredible modern quest and the ancient tale of the Roman occupation of Germany that ultimately ended so tragically in the peat bogs of Kalkriese.Tony Clunn joined the army at age 15 and served with the 3rd Royal Tank Regiment. He retired in the late 1990s after twenty-two years with the rank of major, an is currently employed by the British Army in Osnaburck and Kalkriese. He was presented with the Member of the Royal Order of the British Empire in 1996 by Queen Elizabeth II.

The Luzhin Defense


Vladimir Nabokov - 1929
    Luzhin, a distracted, withdrawn boy, takes up chess as a refuge from everyday life. As he rises to the heights of grandmaster, the game of chess gradually supplants the world of reality as he moves inexorably towards madness.

The Simple Solution to Rubik's Cube


James G. Nourse - 1981
    Unlike other solutions, this solution is both easy to follow and is deliberately presented without reference to the colors on the faces of the cube. (Take a closer look, all cubes are not colored alike!) Try it with just a few hints or with the quick and complete, step-by-step solution which follows. Amaze your friends! master that infernal cube once and for all!

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

Pokemon Diamond And Pearl: The Official Pokemon Scenario Guide


Future Press
    Check out the 80 page Pokedex, complete with the newest Pokemon, all of this plus a double sided poster too. Exclusive Poster - A large double sided poster with exclusive Pokmon art. Full Walkthrough with Maps - Each area of the new Sinnoh region will be comprehensively covered so players will be able to find all the new Pokmon.

A Demon Lord's Virtual [Magic Life]: Tutorial Zone


Nathan Valerio - 2018
    Orphaned at the young age of 10, his life is filled with struggles as a Superhuman, a genetically enhanced human. Living a life of poverty in the 23rd century, he could only barely sustain himself with his genetic differences compared to a normal human and survived by gaining money in virtual reality to pay for his food and survival. Now his final break came with a less then popular game [Magic Life] which features a special auto character creation process. During this process, he ends up with the Race Demon Lord and the class of the same name. Follow him as he plays in the virtual world that changed his life as the Demon Lord Akor as he trains in the tutorial zone facing countless choices in his [Magic Life].

Diagrams for Living


Emmet Fox - 1968
    " Fox has inspired millions of people over the past forty years through his simple, practical guidelines. In Diagrams for Living he presents valuable keys to living a more fulfilled life drawn from the eloquent spiritual wisdom of the Bible.If we read the Bible literally, cautions Fox, we miss the eternal power and personal relevance found in its symbols, allegories, and parables. "Whether you realize it or not," he writes, "you are on every page from Genesis to Revelation." Fox shows how to read dramatic biblical stories as symbolic diagrams for living that can "show you how to overcome difficulties and problems, and how to give expression to the deep aspirations that lie hidden in your soul." This power to reveal, inspire, and guide makes the Bible's teachings adaptable to everyone at every stage of spiritual development.Sensible, contemporary, and full of reassurance, Diagrams for Living offers sage counsel from a gifted teacher.