The Solomon Kane, And Other Stories:17 Stories by Robert E. Howard


Robert E. Howard - 2012
    Howard in 1928-1939. In this book contains 17 stories of Solomon Kane, Bran Mak Morn , Cormac Fitzgeoffrey, El Borak, and Other Historical stories :1.Red Shadows, First published in Weird Tales, August 1928. Alternate title: Solomon Kane.( with free audiobooks link)2.Skulls in the Stars, First published in Weird Tales, January 1929. (with free audiobooks link)3.Rattle of Bones, First published in Weird Tales, June 1929. (with free audiobooks link)4.The Lost Race, First published in Weird Tales, January 1927. 5.Hawks of Outremer, First published in Oriental Stories, April-May-June 1931.6.The Blood of Belshazzar, First published in Oriental Stories, Fall 1931.7.The Daughter of Erlik Khan, First published in Top-Notch, December 1934.8.Hawk of the Hills, First appeared in Top-Notch, June 1935.9.Blood of the Gods, First published in Top-Notch, July 1935.10.The Country of the Knife, First published in Complete Stories, August 1936. Alternate title: Sons of the Hawk.11.Son of the White Wolf, First published in Thrilling Adventures, December 1936.12.The Lost Valley of Iskander, First published in 1934. Alternate title: Swords of the Hills.13.Gates of Empire, Published in Golden Fleece, January 1939. Alternative title: The Road of the Mountain Lion.14.Lord of Samarcand, First published in Oriental Stories, Spring 1932. Alternative title: The Lame Man.15.Red Blades of Black Cathay, Published in Oriental Stories, February-March 1931. (with free audiobooks link)16.The Lion of Tiberias, Published in Magic Carpet Magazine, July 1933.17.The Sowers of Thunder, First published in Oriental Stories, Winter 1932.

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

Starfinder: Core Rulebook


James L. SutterJason Keeley - 2017
    Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Nomad


Robert Swartwood - 2013
    With only the clothes on his back and a few meager supplies, he’s headed west on a mission of supreme importance. And danger!The abbies, millions of them, are all around the lonely seeker. A false move, one broken branch, a moan not stifled, and the monstrous reminders of a world gone horribly wrong will surround and devour Tobias. The nomad knows his life is in constant danger. What he doesn’t know and will soon come to understand is that outside of the safe haven of Wayward Pines there are other things more dangerous than abbies.And worse than death!Robert Swartwood’s Nomad is another compelling chapter in the harrowing, bestselling Wayward Pines series.

The Full Box


Janet Evanovich - 2006
    The series kicked off with Full House featuring polo instructor Nicholas Kaharchek and divorced mother Billie Pearce.With Full Tilt the series shifted to Beaumont, South Carolina and a new romance between Jamie Swift, a local newspaper reporter, and Holt, a mysterious millionaire. Their time together has gone Full Speed into all sorts of misadventures, but the experience has been a Full Blast.So if you’re in for a listening experience filled with fun, loveable, characters, villains you love to hate and a cross-eyed way of looking at life and love—then The Full Box audio treasure is just right for you.

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Traveller Core Rulebook: Science-Fiction Adventure in the Far Future


Gareth Ryder-Hanrahan - 2008
    Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

Vampire: The Requiem


Ari Marmell - 2004
    Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.

The World of Darkness


Bill Bridges - 2004
    Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.

Return to the Temple of Elemental Evil: An Adventure taking Characters From 4th to 14th Level


Monte Cook - 2001
    Now, veteran designer Monte Cook revisits this legendary setting in an all-new adventure written for the" D&D(r)" game. Players will enjoy countless hours of play as they race against an evil band of priests attempting to unleash the dark god upon the world. "Return To" products are tremendously popular adventures that revisit the most infamous dungeons from the early days of the" D&D" game. Seasoned" D&D" veterans will enjoy the nostalgia of returning to the games they played years ago, while newer players will appreciate the chance to play in these legendary settings.

Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

Sultry Seattle Nights


Paige Yancey - 2019
    Siobhan Monahan is back in Seattle raising the daughter they conceived that night. When she accidentally overhears her emergency room patients speaking about a planned attack on her city, she’s on alert and scared for herself, her daughter and the people of the city. Her first instinct is to get her daughter to safety and then call and old friend she’d met on active duty, Hank Patterson who owns a security firm, Brotherhood Protectors. He sends some of his men to keep her safe and to help thwart the attack before people are killed. One of his men just happens to be her one-night-stand from six years. Boy is he surprised. J.B. Wayne, aka Atlas, has been with the brotherhood for five years after an injury sidelined him from the Navy SEALs. When his boss sends him to protect a woman and her family in Seattle, he’s surprised to find the woman he could never forget and she has a daughter with blue eyes, just like his. Temporarily setting aside his anger that Siobhan didn’t tell him he had a daughter, Atlas joins forces with Siobhan to discover the source and target of the pending attack, racing against time to stop the mercenaries before someone gets hurt. Working together rekindles their attraction and gives Atlas a chance to know his daughter. When the job is done, he’s determined to remain a part of their lives.