The Enduring Flame Trilogy: The Phoenix Unchained, The Phoenix Endangered, The Phoenix Transformed


Mercedes Lackey - 2014
    Jumping one thousand years in time, Lackey and Mallory tell the compelling story of Harrier Gillain, the first Knight-Mage in a thousand years; Tiercel Rolfort, the first High Mage in hundreds of years; and Shaiara, the young leader of a desert tribe who takes both boys under her wing but finds that she has a special affection for Harrier. These three young people are their world's main defense against the evil called up by the rogue Wild Mage, Bisochim.Included in The Enduring Flame Trilogy are The Phoenix Unchained, The Phoenix Endangered, and The Phoenix Transformed.

The Time Travelling Tourist


Nick James - 2020
    

A Clash Of Kings: The Game Of Thrones Rpg Supplement


Jesse Scoble
    R. Martin's masterpiece of fantasy literature, A Song of Ice and Fire. Explore the magic and mysteries of the Iron Throne, Seven Kingdoms, noble houses, and Night's Watch - against a backdrop of incest, fratricide, alchemy, and murder The book features dual stats for the d20 and Tri-Stat Systems, and includes new magic rules and character options.

30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


Peter Archer - 2004
    100,000 first printing.

The Briar King


Greg Keyes - 2002
    In the kingdom of Crotheny, two young girls are playing in the tangled gardens of the sacred city of the dead when they stumble upon the unknown crypt of a legendary ancestral queen.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

The Rebellion


Jean Rabe - 2007
    A fast and deadly rebellion erupts, pitting the Dark Knights against their slaves... and against the still-rumbling ground. Casualties on both sides climb as a leader emerges among the slave force --Direfang, a hobgoblin foreman with deep scars and a long, brutal history of servitude. He must rally the surviving goblins and hobgoblins and lead them out of Neraka, turning his rag-tag force into an army that will not allow itself to be enslaved again.

Conservative Insurgency: The Struggle to Take America Back 2009 - 2041


Kurt Schlichter - 2014
    It is not a novel; instead, it is a rallying cry and a battle plan for constitutional conservatives who feel outnumbered and outgunned by a liberal establishment that wants to make them extinct and Republican moderates who are more than happy to lose if it means they keep getting invitations to all the right parties. Conservative Insurgency lays out the history of this struggle from the point of view of various participants as America inaugurates a new president and fully re-commits to the conservative vision of the Founders. The testimonies of the characters – politicians, academics, activist, soldiers and even a gender-indefinite performance artist who finds that liberalism is more constraining than conservatism ever could be – describe a multi-front, long-term political, social, and cultural war designed to seize society’s high ground in order to restore the Founders’ vision. It is not a war of violence but one of persuasion and action. The weapons are not arms but arguments – though the transition is not entirely peaceful as progressives refuse to honor basic rights when it means they must give up power. Why an insurgency? Because conservatives won’t win a stand up fight today – the enemy is too powerful, and to do so risks allowing them to destroy us forever in detail. Military history provides many useful analogies for this peaceful struggle. Remember the Vietnamese insurgents during Tet in 1968? They came out of the jungles during that holiday season in an attempt to take over the South in one fell swoop. They were annihilated, despite the best efforts of a liberal United States media to portray it to the contrary. They simply made their move far too soon. They went back underground and, seven years later, they took Saigon. How does a force that is always “losing” end up winning? That’s the key question, and one the oral histories of the 30+ characters answers. Author Kurt Schlichter is uniquely suited to write this book. A Townhall,com featured columnist and conservative media commentator, he was personally recruited by Andrew Breitbart to write for the conservative legend’s “Big” websites. Kurt has a large Twitter following and four consecutive Amazon kindle bestselling “Political Humor” e-books, but he is also a trial lawyer who served in the Army infantry from Operation Desert Storm to Operation Enduring Freedom in Kosovo. His background, including a masters of strategic studies from the United States Army War College, give him a unique perspective on politics, government and the strategy and tactics of an insurgent movement. His work as a stand-up comic helps give this serious subject a humorous edge. Conservative Insurgency shows how we need to engage the enemy everywhere – politics, the media, the law, academia and, as Andrew Breitbart taught us, popular culture. From the faculty lounge to the news room to the recording studio to the boardroom, we will never again simply write-off anywhere in our society to the progressives. There can be no safe havens for those who reject the basic freedoms our Founders enshrined in the Constitution. Conservative Insurgency is not about losing gloriously but about winning gloriously. Through the experiences of its many vivid characters, it lays out some general concepts and ideas about how to do it. They say the Tea Party is dead. Nonsense. We’re still here. We’re still ready to fight. And we’re going to fight, each in our own way, and take America back.

GURPS Basic Set: Characters


Steve Jackson - 2004
    . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.

Pathfinder Roleplaying Game: Bestiary 2


Wolfgang BaurJames Jacobs - 2010
    Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG Bestiary 2 includes:- More than 300 different monsters.- Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures.- Challenges for any adventure and every level of play.- Hosts of new templates and variants, including simple templates for on-the-fly creature customization.- Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.- New rules for creating and running high-level menaces.- Expanded universal monster rules to simplify special attacks, defenses, and qualities.- New familiars, animal companions, and other allies.... and much, much more!Cover art by Wayne Reynolds

Fiend Folio (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)


James WyattPaul Leach - 2003
    Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level.This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero.To use this supplement, a Dungeon Master also needs the Player's Handbook, and the Dungeon Master's Guide. A player needs only the Player's Handbook.

The Windwalker Trilogy


Michael James Ploof - 2016
     TALON: Book 1 of the Windwalker Archive follows the early years of a unique boy, a fifteen year old runt living on the barbarian island of Volnoss. Born premature during the frozen plague that took his mother, shunned by his father, and raised by his grandmother, Talon has always felt like he doesn't belong. For years he dreams of growing big and strong like the giants that surround him. But as the day of measure draws near, he begins to realize that he will never be named a Vald, and will be cast to the village of the Skomm to live a life of slavery. Barely surviving the beating that follows his failure to meet the measure, Talon is banished to the village of misfits. There he finds friends in the most unlikely of places, and begins to hope he might find some happiness as a Skomm. As Talon tries to settle into his life in the slave village he is challenged at every turn. The Vaka overseers have it in for him, as does the Chiefson of Timber Wolf Tribe. The Kelda Agaeti is drawing near, called by the Skomm the night of dying, when seven warriors from neighboring tribes win the right to go on a bloody rampage through the village. After barely surviving a random attack by drunken Vald that left nearly a dozen dead, Talon and his friends decide that they must somehow escape the island. For Chiefson Fylkin has vowed to kill him first on the night of dying. What follows is a fast-paced race against time, an underdog story wrought with action and adventure, rich with magic, culture, friendship and lore. Set two hundred years before the events of Whill of Agora, The Windwalker Archive reveals the origins of Dirk Blackthorn’s spirit wolf, Chief. Fans of the Legends of Agora books will be introduced to unforgettable new characters, and revisit a few old friends. Although this trilogy takes place chronologically before Whill of Agora, it can be read before or after as a standalone series.

Faiths & Avatars (Advanced Dungeons & Dragons: Forgotten Realms, Campaign Expansion/9516)


Julia Martin - 1996
    Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions - some new, some long unavailable or hard to find and some updated to conform with the current AD&D game rules. Faiths & Avatars includes: • All the greater, intermediate and lesser deities of the Faerûnian pantheon • The honored dead, including Bane, Bhaal, Moander, Myrkul and Leira, among others • Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods • Color illustrations of priests from every faith in ceremonial dress • Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics and shamans.

Martial Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2008
    This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.

Sword Coast Adventurer's Guide


Steve Kenson - 2015
    Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.   The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.   Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide:   · Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.   · New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.  · Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.   · Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.   With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come. Look for Sword Coast Adventurer’s Guide to be available on November 3.