Book picks similar to
Iron Kingdoms: Unleashed Roleplaying game Core Rules by Matt Goetz


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Magic the Gathering Strategy and Deck Building Tips: A Complete Guide to Building a Magic Deck that Wins!


James Davis - 2013
    At its core it’s a game of strategy, planning and execution. If you’re deck is weak in strategy and you haven’t planned correctly you’ll never be able to execute a good game.If you’re reading this book, then you’ve taken it upon yourself to learn exactly how to become a better player by learning Magic the Gathering strategy. And, by the end you will be.In this book you’ll discover Magic the Gathering deck building tips and tricks that pro players use to build competitive decks. Through a specific set of strategies, that anyone can learn, you’ll soon be able to increase your chances of winning. Guaranteed.Throughout each chapter, you’ll learn key strategies that you can instantly use to build a better, more competitive deck. If you’re looking to take your Magic the Gathering deck building skills to the next level, then this book is perfect for you. If you want to become a great Magic the Gathering player and learn the art of building a magic deck that rivals the most competitive opponent, then grab your copy today. The key strategies await you. Inside You’ll Discover - How to craft the optimal size deck- How much mana you should really include in your deck to harness the best advantage- What a mana curve is and why it so important to winning the game- A proven card selection strategy that increases your odds of drawing a great hand- Ways to construct a deck around key cards that can generate a win- Tips on developing a winning strategy for any type of deck- How a deck theme can work to your advantage and help you dominate your opponent- A break down of what exactly makes up a good card with numerous examples of good cards versus bad cards- Crucial game play tips you must consider if you want to win the game- And so much more!Grab your copy of this Magic the Gathering deck building and strategy guide today and instantly be on your way to winning more games! If you're an Amazon Prime member you can borrow this book for FREE!

A Year Without Summer


Shreyan Laha - 2020
    Kolkata had frozen to its lowest of -15 degreecelcius. Widespread diseases were common. Sharat was no exception as he was forced to quit his Zamindar lifestyle after his parents died. On the other hand in 2018, there was Niharika, living in the best of times - in a fairly modern society. She loved her life - her group of friends, her family and everything around her. Little did they know that something awaited them far away in a deserted civilisation 6 billion years into the future; in the planet Nocturne which was ravaged by compounds of a rare element called Barrenium. A Year Without Summer is a tale on how lives can intertwine with no restrictions in space time and dimensions.

The Swordsman of Fae


A.L. Issett - 2016
    During an attack, 16 y/o Josh left for dead by his frightened brother and is taken by the goblins and experimented on. Josh is reforged as Crux, a warrior without equal capable of feats even human mages cannot perform. No one has seen a warrior like Crux who in the upcoming war will show all how dangerous he can be.

CEO in a Fantasy World, Book I


Tristan H. Brown - 2019
    The next morning, he awoke in an entirely different body, inside of a polar opposite world. Kings and Queens? Magic? Dragons? Gryphons? Even vampires? Follow Caesar on his journey as he once again attempts to reach the top of the world, but this time, he will do it as no man, but a vampire instead!

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Called To Battle, Volume 1


Larry Correia - 2013
    While these epic figures lead armies and shape the futures of their nations, other powerful individuals, no less skilled, forge their own destinies in steam and steel.Called to Battle is a collection of stories focused on the Iron Kingdoms’ unsung heroes, its skilled mercenaries, and even the horrifying villains who haunt its darker reaches. Track a target through the frozen north with Kell Bailoch, a deadly sharpshooter who kills for the highest bidder; Hunt Down a group of corrupted human magic users with Narn, a merciless Iosan mage hunter; uncover a sinister sabotage plot with Arlan Strangewayes, Cygnar's premier arcane mechanik; and endure a terrifying journey into the mind of General Gerlak Slaughterborn, a monstrous blighted trollkin with a penchant for devouring his enemies whole and screaming. These stories draw you deeper into the wartorn landscape of western Immoren and the Iron Kingdoms, where heroes, villains, and those somewhere in between find themselves Called to Battle.

Godwalker


Greg Stolze - 2005
    Ignorance is no excuse for the cops and creeps and exterminators whose desires shaped the world. Knowledge is a little power, a dangerous thing, to the cross-dressers and risk-takers who understand enough to damage the world more to their liking. They all collude and collide on a driverless ride, each trying to be the one to break the secret heart of the world. But only one can claim the prize of being the cosmos' corrupt ward boss. Only one can be the Godwalker.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

The Shattergrave Knights


David M. Haendler - 2011
    The Merriwether family traditions are dark magic, devil worship and insurrection. Jack and Olive Merriwether thought they were two ordinary teenagers until they learned they were descended from the murderous sorcerer Gorgyaz. Now that the truth about their ancestry is out, the government wants to take their freedom, a witchfinder wants to take their lives and the shadowy leader of the Thirteenth Division wants to take their souls. Jack and Olive didn't intend on following in their infamous forefather's footsteps, but they'll have to learn the family traditions to survive.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Age of Victoria


Alston Sleet - 2019
    She wanted to explore the world and escape from the strict etiquette of British nobility. With her father fighting in India, the governess assigned to raise her controlled every aspect of her life. The financial downturn of a friend of the family would lead to her sister's longtime engagement turning into an immediate marriage. Victoria's thirst for adventure and tomboy ways would not prepare her for the sudden advent of the apocalypse. Can Victoria and her friends survive this new world of Classes and Skills? Join Victoria and her family on a LitRPG adventure, unlike any other!

Marvel Heroic Roleplaying Basic Game


Cam Banks - 2012
    It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!

King Arthur Pendragon: Epic Roleplaying in Legendary Britain


Greg Stafford - 1985
    Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain