Best of
Games

1993

Game Over, Press Start to Continue: How Nintendo Conquered the World


David Sheff - 1993
    Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.

The New Games Treasury: More Than 500 Indoor and Outdoor Favorites with Strategies, Rules and Traditions


Merilyn Simonds Mohr - 1993
    Provides the rules and history of a variety of games, including board games, card games, dice, dominoes, guessing games, travel games, and outdoor games.

Trail of the Wolf


R.D. Lawrence - 1993
    Today, thousands journey to wilderness parks in the hope of seeing this elusive creature or hearing its haunting howl. Yet the mythology surrounding the wolf frequently conjures up the image of a bloodthirsty, marauding beast. In fact, there is no record of a wolf killing a human in North America, and it is thought that those reported in Europe were committed by rabid animals or mastiff-wolf hybrids. Trail of the Wolf seeks to dispel the myths that have often resulted in the persecution of one of the world's most fascinating animals. R. D. Lawrence's love of wolves is communicated throughout the text, as he introduces the reader to every facet of the life of this wild hunter. In a detailed account of the wolf's biology, he explores the differences between the wolf and other canids, its elaborate social structure, the part its senses play in its ability to survive in the wild, its hunting methods and prey, and the formation of a new pack. The author's personal experiences with wolves reveal the animal as it is rarely seen - at play, on the hunt, and rearing its young. The final chapters on the wolf's relationship with humans and its status worldwide contain a plea for the preservation of the wolf and its wilderness habitat. Trail of the Wolf is beautifully illustrated by top wildlife photographers. The outstanding photographs feature wolves from around the world. Images of prey species and the wolf's close relatives, as well as maps and line drawings, add to the visual excitement of this superb volume.

Everest: Eighty Years of Triumph and Tragedy


Peter L. Gillman - 1993
    Ever since the first attempt in 1921, the world's highest mountain has served as an arena where mountaineers have played out their dreams and fears, bringing triumph and tragedy in almost equal measure.The dramas of Everest have inspired some of mountaineering's finest writing and photography. In this sumptuous anthology, climbers recount and portray their struggles to attain the summit, the moments of success and defeat, exultation and despair.All the great landmarks in Everest's history are represented. The pioneering expeditions of the 1920s and 1930s are recounted by climbers such as George Mallory and Eric Shipton. Sir Edmund Hillary tells how he and Tenzing Norgay became the first to reach the summit, via the South Col, in 1953, while Tom Hornbein describes the bravura West Ridge ascent by the Americans in 1963. Chris Bonington, Reinhold Messner, Doug Scott, and many more of mountaineering's most celebrated names also appear in this definitive collection.First published to wide acclaim in 1993, the anthology has been expanded to include the 1990s, perhaps the most dramatic decade of all. Included in the new edition are passages describing the tragedies and disasters of 1996, including an excerpt from Jon Krakauer's Into Thin Air and the extraordinary discovery of the body of George Mallory by American climbers in 1999.The book also contains Peter Gilman's own accounts of some of the mountain's most controversial episodes, such as the disputed Chinese ascent of 1960 and the enigma of the yeti. There are comprehensive, updated appendixes, including a full list of every ascent. The outcome is one of the finest mountaineering anthologies ever produced: a stirring assertion of the audacity of the human spirit in the face of challenging and perilous odds, presenting both the how of mountaineering and the why.

Dragon Mountain


Colin McComb - 1993
    The torchlight flickers, threatening to succumb to the oppressive darkness. Creeping along one striated granite wall, Arikus the warrior moves cautiously toward the great cavern ahead, its sides and walls disappearing into the gloomy distance. Cocking his head to one side to listen, he holds his hand up for a moment, demanding unconditional quiet from from his companions. Then , his arm relaxing in relief, he waves everyone forward and moves into the open. Before him, scattered to the far walls of the enormous cavern, are piles upon piles of glittering treasure - coins from countless kingdoms, sparkling gems, exquisite jewelry, and items of wondrous power - enough for twenty kings' ransoms. Arikus laughs gleefully, thrusting both hands into the nearest cache of coins to let them runs through his fingers. At that moment, a monstrous shadow looms threateningly over him. Looking up, Arikus blanches and stumbles back in horror before the terrible visage of a Great Red Wyrm. The fearsome dragon opens its razor-filled maw and spews forth a gout of white-hot flame, engulfing the hapless warrior....The ultimate DUNGEON MASTER fantasy! This is the most deluxe dungeon, designed to appeal to discriminating and demanding role-players. Adventurers, beware. This is more than just a dragon hunt. Within the lair of this beast lie cruel and and deadly traps, befuddling conundrums and puzzles, and cunning minions that will be the end of overconfident or carelesss adventurers. Inside this box there are:* Three 64-page books, comprising two adventures that link into one super-campaign* 12 full-color reference cards* 16 special player handouts* Eight Monstrous Compendium sheets* A sheet of cardstock standups with 24 plastic bases* Six full-color poster maps, two of which link together to make a giant tactical playing surface for use with miniatures or the included cardstock figures.

Secrets of Rook Endings


John Nunn - 1993
    It was the first book based on computer-generated position databases that are guaranteed to provide the actual result of a position. However, this book is no computer print-out. It takes a human 'oracle' to extract the useful information from this mass of data and to identify new principles to help the rest of us appreciate the key practical points. Dr John Nunn, top-class grandmaster and renowned theoretician, performs this role admirably. He has identified where previous theory has been overturned, and where there are important new results. Dr Nunn was also the first to reveal the general importance of the many 'reciprocal zugzwang' positions.* The complete truth about the ending Rook and Pawn vs Rook * One of the most important and controversial chess books of the twentieth century * An essential addition to every serious chess-player's library * A new expanded editi! on

Prince of Persia: The Official Strategy Guide


Rusel DeMaria - 1993
    Includes a complete walkthrough of both games, with plenty of detail on how to succeed at this very tricky game. Every secret is revealed--every puzzle solved. In addition, DeMaria reveals, for the first time anywhere, the real story of the Prince and how he came to Persia. Includes original fantasy artwork by Jeff Menges.

Secret of Mana Official Game Secrets


Rusel DeMaria - 1993
    

Middle-Earth Role Playing: Collector's Edition


Iron Crown Enterprises - 1993
    

Flights of Fantasy: Programming 3D Video Games in


Christopher F. Lampton - 1993
    Using Borland C++ compiler and BASM assembler as a programming platform, this is for intermediate level programmers interested in producing 3-D games.

Disney's the Little Mermaid


Walt Disney Company - 1993
    Goofy is a silly magician lost in strange and scary places. And the beloved Disney stories of the The Little Mermaidand Beauty and the Beast take on delightful new looks that are extra-full of fun.

Beginning Chess: Over 300 Elementary Problems for Players New to the Game


Bruce Pandolfini - 1993
    Pandolfini has taught the game of chess to hundreds of players of all ages and levels and this is his prized collection of lessons for newcomers.What makes this book different from others of its kind is its simplicity. Every problem can be answered in one move, and no problem requires more than ten pieces on the board. The most common tactical themes are featured, including forks, pins, skewers, underminings, x-rays, and traps—giving the novice a well-rounded introduction to the game.

Mensa Presents Word Puzzles for Language Geniuses: Fecych (Other)


Mensa Publications - 1993
    to the test with this collection of word puzzles and mind games, from the folks at Mensa.

Goofy and Friends: Hunt for the Great Goofini (Look and Find)


Christina Wilsdon - 1993