30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


Peter Archer - 2004
    100,000 first printing.

Explorer's Guide to Wildemount


Matthew Mercer - 2020
    The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

The Complete Psionics Handbook


Steve Winter - 1991
    The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.

The History of Sonic the Hedgehog


William Audureau - 2012
    You'll also find character profiles, promotional artwork, rare concept art, and a detailed look at the origins of the "Blue Blur".

Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P


Dale Henson - 1995
    

The Art of George R.R. Martin's A Song of Ice & Fire (#2)


George R.R. Martin - 2011
    From the stalwart House Stark to the conniving House Lannister, from the dragons of House Targaryen to the longships of House Greyjoy, the breathtaking sights and memorable characters of George R. R. Martin's best-selling fantasy series are brought to life in this new compilation.Find yourself drawn into the webs of intrigue and deceit spun by Littlefinger and Cersei Lannister in King's Landing. Follow Robb Stark's desperate campaign in the North, and Melisandre's magical ploys from Dragonstone. Ride with Daenerys Targaryen in her great khalasar, as she begins her crusade against Slaver's Bay across the Narrow Sea. March to the Wall with Jon Snow and the Sworn Brothers of the Night's Watch. Confront the terrible might of the wildling hordes and the bone-chilling horror of the Others.The Art of George R. R. Martin's A Song of Ice and Fire features lovingly crafted illustrations by renowned fantasy artists such as Donato Giancola, Tomasz Jedruszek, Ryan Barger, Martina Pilcerova, Michael Komarck, Noriko Meguro, and many more. From the thousands of beautiful images that have been inspired by George R. R. Martin's enticing stories comes this second volume of carefully selected art, including an introduction from the Art Coordinator of Fantasy Flight Games, Zoë Robinson.

Monsterhearts


Avery Alder - 2012
    When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.It’s designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you’ll love this game.

Cthulhu 2000


Jim TurnerRamsey Campbell - 1995
    P. Lovecraft--with eighteen chilling contemporary tales that would have made the master proud.- The Barrens by F. Paul Wilson: In a tangled wilderness, unearthly lights lead the way to a world no human was meant to see.- His Mouth Will Taste of Wormwood by Poppy Z. Brite: Two dabblers in black magic encounter a maestro of evil enchantment.- On the Slab by Harlan Ellison: The corpse of a one-eyed giant brings untold fortune--and unspeakable fear--to whoever possesses it.- Pickman's Modem by Lawrence Watt-Evans: Horror is a keystroke away, when an ancient evil lurks in modern technology.PLUS FOURTEEN MORE BLOOD-CURDLING STORIES

The Dream-Quest of Unknown Kadath & Other Stories


Jason Bradley Thompson - 2011
    From the jungles of Kled to the surface of the moon, Carter's quest takes him ever closer to the secret of the marvellous sunset city…and the terror of Nyarlathotep and Azathoth, the monstrous Other Gods who stand in his way. This limited edition oversize 184-page hardcover includes a full comic adaptation of the novel by H.P. Lovecraft, as well as the related stories "The White Ship," "Celephais" and "The Strange High House in the Mist." It also features a B&W map of the dream world, as well as, an art gallery section with concept sketches and additional drawings.

Monstrous Manual


Doug Stewart - 1993
    This will be the perfect, easy-to-use replacement for the bulkier compendiums of the past. Illustrations, some in color.

Lovecraft's Monsters


Ellen DatlowElizabeth Bear - 2014
    P. Lovecraft, published his first story, the monstrosities that crawled out of his brain have become legend: the massive, tentacled Cthulhu, who lurks beneath the sea waiting for his moment to rise; the demon Sultan Azathoth, who lies babbling at the center of the universe, mad beyond imagining; the Deep Ones, who come to shore to breed with mortal men; and the unspeakably-evil Hastur, whose very name brings death. These creatures have been the nightmarish fuel for generations of horror writers, and the inspiration for some of their greatest works.This impressive anthology celebrates Lovecraft's most famous beasts in all their grotesque glory, with each story a gripping new take on a classic mythos creature and affectionately accompanied by an illuminating illustration. Within these accursed pages something unnatural slouches from the sea into an all-night diner to meet the foolish young woman waiting for him, while the Hounds of Tindalos struggle to survive trapped in human bodies, haunting pool halls for men they can lure into the dark. Strange, haunting, and undeniably monstrous, this is Lovecraft as you have never seen him before.Contents"Only the End of the World Again" by Neil Gaiman"The Bleeding Shadow" by Joe R. Lansdale"Love is Forbidden, We Croak & Howl" by Caitlín R. Kiernan"Bulldozer" by Laird Barron"A Quarter to Three" by Kim Newman"Inelastic Collisions" by Elizabeth Bear"That of Which We Speak When We Speak of the Unspeakable" by Nick Mamatas"Red Goat Black Goat" by Nadia Bulkin"Jar of Salts" and "Haruspicy" by Gemma Files"Black is the Pit From Pole to Pole" by Howard Waldrop and Steven Utley"I've Come to Speak with You Again" by Karl Edward Wagner"The Sect of the Idiot" by Thomas Ligotti"The Dappled Things" by William Browning Spencer"The Same Deep Waters as You" by Brian Hodge"Remnants" by Fred Chappell"Waiting at the Cross Roads" by Steve Rasnic Tem"Children of the Fang" by John Langan

Monster of the Week


Michael Sands - 2012
    There are monsters out thereAnd you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.Maybe you'll defend your hometown from evil.Maybe you'll take to the road and hunt them down.Maybe you have magic powers to fight with.Maybe your name appears in an ancient prophecy.One thing's for sure.You aren't going back to your old, safe life.Monster of the Week is an action-horror roleplaying game for 3-5 people.

Dungeons And Dragons Basic Set [Box Set]


John Eric Holmes - 1974
    Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.

The Wheel of Time Roleplaying Game


Charles Ryan - 2001
    Explains how to play the Wheel of Time roleplaying game, discussing abilities, backgrounds, classes, skills, feats, heroic characteristics, equipment, combat, encounters, the One Power, and geographic terrain.

Dungeon Master's Guide Rules Supplement: The Castle Guide


Grant Boucher - 1990
    Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.