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Go: A Complete Introduction to the Game by Cho Chikun
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It's Not How Good You Are, It's How Good You Want To Be
Paul Arden - 2003
If you want to succeed in life or business, this book is a must.
The Ten-Day MBA : A Step-By-Step Guide To Mastering The Skills Taught In America's Top Business Schools
Steven Silbiger - 1993
Features chapters on finance, marketing, accounting, strategy, quantitative analysis, operations, economics, organisational behaviour, and ethics, all revised to reflect the contemporary corporate culture and economic climate.
The Game Console: A Photographic History from Atari to Xbox
Evan Amos - 2018
You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.
Sword Coast Adventurer's Guide
Steve Kenson - 2015
Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn. The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends. Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide: · Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast. · New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms. · Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast. · Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space. With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come. Look for Sword Coast Adventurer’s Guide to be available on November 3.
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Crochet Patterns for Every Season: 17 DIY Accessories + Crochet Clothing Patterns
Prime Publishing - 2014
You'll find a great project in this free eBook, Free Crochet Patterns for Every Season 17 DIY Accessories Crochet Clothing Patterns. Whether you want to make something for the upcoming season or for the season you are in now, you will find this eBook handy and fun. These amazing projects compiled here are sure to keep you crocheting all year round.
From Myst to Riven: The Creations and Inspirations
Richard Kadrey - 1997
With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.
Grapefruit: A Book of Instructions and Drawings
Yoko Ono - 1970
Back in print for the first time in nearly thirty years, here is Yoko Ono's whimsical, delightful, subversive, startling book of instructions for art and for life."A dream you dream alone may be a dream, but a dream two people dream together is a reality.""Burn this book after you've read it." -- Yoko Ono"This is the greatest book I've ever burned." -- John Lennon
Elizabeth Zimmermann's Knitter's Almanac
Elizabeth Zimmermann - 1974
Walker, author of Treasury of Knitting Patterns.Elizabeth Zimmerman once wrote, "So please bear with me, and put up with my opinionated, nay, sometimes cantankerous attitude. I feel strongly about knitting." Perhaps her passionate opinions, as well as her love of wool craft and her delightful style, hark back to her English upbringing or long residence in the Wisconsin woods; in any case, the "Busy Knitter," as she calls herself, is one of the most charming and informative, as well as "un"ventive (her word) knitter-authors anywhere. This book gives full scope to her tireless imagination through a year's worth of projects, fitted to the seasons, moods, and needs of knitters who would like to design their own work.The year begins with an Aran sweater and proceeds to February baby things, a March Shetland, April blanket, May mittens, and so on through the months, completing the zodiac with November moccasin socks and a December last-minute wishbone sweater. Projects are completed in the midst of canoe trips, fishing expeditions, travel, and snowstorms. The author continuously comments on the project, its history, other ancient and modern customs, and personal beliefs.Mrs. Zimmerman works step by step with the reader, suggesting alternative methods and ideas as she goes. Her patterns are "classic," historically suited to wool, thus remaining ever-fashionable as well as tasteful and attractive. The knitter may easily adapt the designs at will, creating new, individual projects. Mrs. Zimmerman's hints (such as how to measure gauge when working a pattern and tips for baby's items) help ease the way and will instruct even the most experienced knitter. This corrected edition of the Knitter's Almanac will provide at the very least a year's worth of knitting pleasure to intermediate and advanced knitters and may even help stimulate a knitting passion.
Exploring the World of Lucid Dreaming
Stephen LaBerge - 1989
Based on Dr. Stephen LaBerge's extensive laboratory work at Stanford University mapping mind/body relationships during the dream state, as well as the teachings of Tibetan dream yogis and the work of other scientists, including German psycholgist Paul Tholey, this practical workbook will show you how to use your dreams to: Solve problems; Gain greater confidence; improve creativity, and more.
The Calligrapher's Bible: 100 Complete Alphabets and How to Draw Them
David Harris - 2003
Each of its 100 sections shows a complete A-to-Z calligraphy alphabet, with lessons on correct pen strokes and advice on avoiding errors. Beginners will find sound basic instruction, while experienced calligraphers can extend their repertoire with letter styles that range from classic Roman to clean and elegant contemporary styles. In addition to analysis of each alphabet's features, the book's detailed instruction provides information on -- Tools and materials * Layout basics * Numerals and punctuation * Illumination and ornamentation * Tips for the left-handed calligrapher . . . and more. Readers will also find examples by master calligraphers from past eras. This book's spiral binding ensures that pages lay flat when opened, allowing calligraphers to study and copy each pen stroke with ease. The Calligrapher's Bible is printed in color and features more than 350 illustrations.
Mastering the Chess Openings volume 1
John L. Watson - 2006
It is difficult to know what is important and what is not, and when specific knowledge is vital, or when a more general understanding is sufficient. Tragically often, once the opening is over, a player won't know what plan to follow, or even understand why his pieces are on the squares on which they sit. John Watson seeks to help chess-players achieve a more holistic and insightful view of the openings. In his previous books on chess strategy, Secrets of Modern Chess Strategy and Chess Strategy in Action, he explained vital concepts that had previously been the domain only of top-class players. Moreover, he did so in ways that have enabled them to enter the general chess consciousness of club players. Here he does likewise for the openings, explaining how flexible thinking and notions such as 'rule-independence' can apply to the opening.In this major four-volume work, Watson presents a wide-ranging view of the way in which top-class players really handle the opening, rather than an idealized and simplified model. This volume, focusing on king's pawn openings, is a book that will make chess-players think hard about how they begin their games, while offering both entertainment and challenging material for study in openings such as the Sicilian and Ruy Lopez.
Grand Theft Auto IV Signature Series Guide
Tim Bogenn - 2007
Maps: Score health, armor, and weapons no matter where you are in Liberty City. Our maps show you where to find them in every mission. Pick-ups, collectibles, places of interest--everything you need and everywhere you need to be in a dedicated map section. Secrets: Our detailed collection maps and descriptions reveal precise locations for all Unique Stunt Jumps and "Hidden Packages" in Liberty City. Multiplayer: When you're ready to take your game online, come armed with exclusive hints and tactics for all Multiplayer modes. Bonus Fold-out: This giant map of Liberty City features the locations and details for all Odd Jobs--with poster art on the other side! Platform: PS3, Xbox 360 Genre: Action/Adventure This product is available for sale worldwide.
The Fundamentals of Drawing: A Complete Professional Course for Artists
Barrington Barber - 2002
More than 350 illustrations and comprehensive instructions teach all the basic techniques. Other lessons focus on still life, plants, landscapes, animals, figure drawing and portraiture, and composition. From capturing perspective and motion to adding details, you’ll be able to create beautiful, realistic drawings.