Pathfinder Roleplaying Game: Ultimate Magic


Jason BulmahnRuss Taylor - 2011
    In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Ultimate Magic includes:- The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.- Words of power, an innovative and flexible new spellcasting system.- New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.- Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.- New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.- More than 100 new spells, plus detailed guidelines for designing your own.... and much, much more!Cover art by Wayne Reynolds

H.G. Wells Collection, Over 50 Works: The War of the Worlds, The Invisible Man, Time Machine, Island of Dr. Moreau, Little Wars, World Set Free, Tales of Space and Time, When the Sleeper Wakes & MORE!


H.G. Wells - 2013
    Wells Collection, which has been designed and formatted specifically for your Amazon Kindle. Unlike other e-book editions, the text and chapters are perfectly set up to match the layout and feel of a physical copy, rather than being haphazardly thrown together for a quick release. This edition also comes with a linked Table of Contents for both the list of included books and their respective chapters. Navigation couldn't be easier.Purchase this H.G. Wells Collection and treat yourself to the following list of works created by this classic author: Novels:The Time Machine (1895)The Wonderful Visit (1895)The Island of Doctor Moreau (1896)The Wheels of Chance (1896)The Invisible Man (1897)The War of the Worlds (1898)Love and Mr. Lewisham (1900)The First Men in the Moon (1901)The Sea Lady (1902)The Food of the Gods and How It Came to Earth (1904)Kipps (1905)A Modern Utopia (1905)In the Days of the Comet (1906)The War in the Air (1908)Tono-Bungay (1909)Ann Veronica (1909)The History of Mr. Polly (1910)The Sleeper Awakes (1910)The New Machiavelli (1911)Marriage (1912)The Passionate Friends (1913)The Wife of Sir Isaac Harman (1914)The World Set Free (1914)The Research Magnificent (1915)Mr. Britling Sees It Through (1916)The Soul of a Bishop (1917)The Secret Places of the Heart (1922)Non-fiction:Certain Personal Matters (1897)Anticipations of the Reactions of Mechanical andScientific Progress upon Human Life and Thought (1901)Mankind in the Making (1903)New Worlds for Old (1908)First and Last Things (1908)Floor Games (1911)Little Wars (1913)An Englishman Looks at the World (1914)What is Coming? (1916)God the Invisible King (1917)War and the Future (aka Italy, France and Britain atWar) (1917)In the Fourth Year (1918)The Salvaging of Civilization (1921)A Short History of the World (1922)Short Stories:Select Conversations with an Uncle (Now Extinct) andTwo Other Reminscences (1895)The Stolen Bacillus and Other Incidents (1895)Tales of Space and Time (1899)Twelve Stories and a Dream (1903)Other Short Stories

Tales From Gavagan's Bar


L. Sprague de Camp - 1953
    The authors patterned them after Lord Dunsany's "Jorkens" stories. The Gavagan's stories are widely considered classics.Contents:· Preface · pr · Elephas Frumenti [Gavagan’s Bar] · ss F&SF Win/Spr ’50 · The Ancestral Amethyst [Gavagan’s Bar] · ss F&SF Aug ’52 · Here, Putzi! [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · More Than Skin Deep [Gavagan’s Bar] · ss F&SF Apr ’51 · Beasts of Bourbon [Gavagan’s Bar] · ss F&SF Oct ’51 · The Gift of God [Gavagan’s Bar] · ss F&SF Win/Spr ’50 · The Better Mousetrap [Gavagan’s Bar] · ss F&SF Dec ’50 · No Forwarding Address [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · The Untimely Toper [Gavagan’s Bar] · ss F&SF Jul ’53 · The Eve of St. John [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · The Love Nest [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · The Stone of the Sages [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · Corpus Delectable [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · The Palimpsest of St. Augustine [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · Where to, Please? [Gavagan’s Bar] · ss Weird Tales Sep ’52 · Methought I Heard a Voice [“When the Night Wind Howls”; Gavagan’s Bar] · ss Weird Tales Nov ’51 · One Man’s Meat [Gavagan’s Bar] · ss F&SF Sep ’53 · My Brother’s Keeper [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · A Dime Brings You Success [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · Oh, Say! Can You See [“Ward of the Argonaut”; Gavagan’s Bar] · ss Fantastic Universe Jan ’59 · The Rape of the Lock [Gavagan’s Bar] · ss F&SF Feb ’52 · Bell, Book, and Candle [Gavagan’s Bar] · ss Fantastic Universe Oct ’59 · All That Glitters [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · Gin Comes in Bottles [Gavagan’s Bar] · ss Tales from Gavagan’s Bar, Twayne, 1953 · There’d Be Thousands in It [Gavagan’s Bar] · ss * · The Black Ball [Gavagan’s Bar] · ss F&SF Oct ’52 · The Green Thumb [Gavagan’s Bar] · ss F&SF Feb ’53 · Caveat Emptor [Gavagan’s Bar] · ss Weird Tales Mar ’53 · The Weissenbroch Spectacles [Gavagan’s Bar] · ss F&SF Nov ’54

Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

Generation Decks: The Unofficial History of Gaming Phenomenon Magic The Gathering


Titus Chalk - 2017
    The brainchild of misfit maths genius Richard Garfield, Magic combines fiendishly complex gameplay with collectability. When it came out in the early '90s it transformed the lives of gamers who had longed for a game that combined challenging mechanics and kick-ass artwork with a chance to connect and compete with likeminded people. Titus Chalk's tale is part biography, charting the author's own relationship with the game, part history, and part love letter to the card game that made it cool to be a geek. Prepare to meet Generation Decks, a community like no other...

Star Wars: Survivor's Quest


Timothy Zahn - 2004
    The beings who reside there wish to turn over to the New Republic the remnants of the doomed mission. Accepting the gesture will mean a long voyage into the treacherous cluster of stars where the thousands of souls aboard the Outbound Flight vessel met their grim fate.Embarking on the strange and solemn journey, Luke and Mara Jade Skywalker are unaware that the gravest danger lies within the derelict walls of Outbound Flight itself. As the marooned hulk yields up stunning revelations and unexpected terrors, Luke and Mara find all they stand for—and their very existence—brutally challenged. The ultimate test will be surviving the deathtrap carefully laid by foes who are legendary for their ruthlessness…and determined to complete the job Thrawn began: exterminating the Jedi.

Legends


Robert SilverbergOrson Scott Card - 1998
    Each of the writers was asked to write a new story based on one of his or her most famous series. Stephen King tells a tale of Roland, the Gunslinger, in the world of The Dark Tower, in "The Little Sisters of Eluria."Terry Pratchett relates an amusing incident in Discworld, of a magical contest and the witch Granny Weatherwax, in "The Sea and Little Fishes"Terry Goodkind tells of the origin of the Border between realms in the world of The Sword of Truth, in "Debt of Bones."Orson Scott Card spins a yarn of Alvin and his apprentice from the Tales of Alvin Maker, in "Grinning Man."Robert Silverberg returns to Majipoor and to Lord Valentine's adventure in an ancient tomb, in "the Seventh Shrine."Ursual K. Le Guin adds a sequel to her famous books of Earthsea, portraying a woman who wants to learn magic, in "Dragonfly."Tad Williams tells a dark and enthralling story of a great and haunted castle in the age before Memory, Sorrow, and Thorn, in "The Burning Man."George R.R. Martin sets his piece a generation before his epic, A Song of Ice and Fire, in the adventure of "The Hedge Knight."Ann McCaffrey, the poet of Pern, returns once again to her world of romance and adventure in "Runner of Pern."Raymond E. Feist's Riftwar Saga is the setting of the tale of "The Wood Boy."Robert Jordan, in "New Spring," tells of crucial events in the years leading up to The Wheel of Time, of the meeting of Lan and Moiraine and the beginning of the search for the child who must grow to lead in the Last Battle.

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

Bioshock and Philosophy: Irrational Game, Rational Book


Luke Cuddy - 2015
    BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

Mason's Rats: 3 Short Stories


Neal Asher - 1999
    But he soon learns that rats in suits are even worse. What do you do when rats invade your barn? Kill them or negotiate? Mason finds out the hard way that force does not always work! An allegory of war and violence? A statement on the arms race? Neal Asher’s work takes Orwell’s Animal Farm into a grimly humorous future where evolution is outrunning humanity. You may never trust a rat again! “I’ve never read anything like MASON’S RATS before … it’s sharp, funny and highly inventive. There’s more fun in this one slim volume than in many a full-length novel!” – Stephen Gallagher

How to Play Keyboard: A Complete Guide for Absolute Beginners


Ben Parker - 2013
    This great beginner's guide also provides an easy introduction to reading and playing music - so whether you have no previous musical experience OR are simply new to the keyboard, this clear and concise guide will have you playing tunes on your new keyboard in no time ! For kids under the age of 10, you may prefer Ben's My First Keyboard book instead - created especially for the youngest beginner. Search under Ben Parker. * Easy to follow instructions and illustrations * Simple exercises to follow and practice * Learn at your own pace * Fun and easy songs, exercises and tunes to play * Simply follow the lessons in the book and you will be playing Keyboard in no time ! Ben Parker's best-selling range of beginner's music tuition books for adults and children include the 'How To Play'...and also the 'My First' series of books covering: Keyboard, Piano, Guitar, Ukulele, Banjo, Harmonica and Recorder.

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

The Mammoth Book of Time Travel SF


Mike AshleyChristopher Priest - 2013
    It also raises questions about whether we understand time, and how we perceive it. Once we move outside the present day, can we ever return or do we move into an alternate world? What happens if our meddling with Nature leads to time flowing backwards, or slowing down or stopping all together? Or if we get trapped in a constant loop from which we can never escape. Is the past and future immutable or will we ever be able to escape the inevitable?These are just some of the questions that are raised in these challenging, exciting and sometimes amusing stories by Kage Baker, Simon Clark, Fritz Leiber, Christopher Priest, Kristine Kathryn Rusch, Robert Silverberg, Michael Swanwick, John Varley and many others.