Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Dragonlance Tales: Magic Of Krynn, Kender, Gully Dwarves And Gnomes And Love And War


Margaret Weis - 1987
    A young mage pursued by the wizard Raistlin believes that his uncle has designs on his soul. A Knight of Solamnia rides to rescue a village, only to discover that his clash with the race of minotaurs threatens more than his life. The undead haunt Darken Wood. Riverwind and Goldmoon meet and the Que-shu princess learns of the true gods. Amberyl learns the dark consequences of being Raistlin's daughter.These are only a few of the many Tales of Krynn told to beguile the empty hours with the eternal battle of light and dark by the storytellers of the Dragonlance saga and gathered here in a special collector's edition that will delight devotees of this magical world.

Works of Edgar Rice Burroughs (Barsoom #1-11)


Edgar Rice Burroughs - 2008
    Navigate easily to any novel from Table of Contents or search for the words or phrases. Author's biography and stories in the trial version. Features Navigate from Table of Contents or search for words or phrases Make bookmarks, notes, highlights Searchable and interlinked. Access the e-book anytime, anywhere - at home, on the train, in the subway. Automatic synchronization between the handheld and the desktop PC. You could read half of the book on the handheld, then finish reading on the desktop. Table of Contents List of Works in Alphabetical Order List of Works in Chronological OrderEdgar Rice Burroughs Biography Martian series :: Tarzan series :: Pellucidar series :: Caspak series :: Mucker series :: Other science fiction :: Jungle adventure novels :: Historical novels :: Other works Martian series / Barsoom series A Princess of Mars The Gods of Mars Warlord of Mars Thuvia, Maid of Mars The Chessmen of Mars The Mastermind of MarsA Fighting Man of MarsSwords of Mars Synthetic Men of MarsLlana of Gathol John Carter and the Giant of Mars Skeleton Men of Jupiter Tarzan series Tarzan of the Apes The Return of Tarzan The Beasts of Tarzan The Son of TarzanTarzan and the Jewels of Opar Jungle Tales of Tarzan Tarzan the Untamed Tarzan the Terrible Tarzan and the Golden Lion Tarzan and the Ant Men Pellucidar series At the Earth's CorePellucidar Tanar of Pellucidar Caspak series The Land That Time Forgot The People That Time Forgot Out of Time's Abyss Mucker series The Mucker The Return of the MuckerThe Oakdale Affair Other science fiction The Lost Continent Monster Men The Resurrection of Jimber-Jaw Jungle adventure novels The Cave GirlThe Eternal LoverJungle Girl Historical novels The Outlaw of Torn Other work The Efficiency Expert The Mad King

The World of Tiers


Philip José Farmer - 1983
    five short novels in The World of Tiers series: 1-The Maker of the Universe; 2-the Gates of Creation; 3-A Private Cosmos; 4-Behind the Walls of Terra; 5-The Lavalite World.

Spider and Stone


Jaleigh Johnson - 2012
    This is the Rise of the Underdark. In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there.  Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull, Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries—they hope to understand magic and thus understand its plague. As they move from town to town, city to city in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes.  As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Dungeons & Dragons: Days of Endless Adventure


Jim Zub - 2018
    Whether they're stopping a plot by the Cult of the Dragon to destroy the city; escaping from the endless night of Ravenloft in the Demiplane of Dread; or facing down frost-giant raiding parties in the frigid Spine of the World, the action never stops! GO FOR THE EYES, BOO!Collects Dungeons & Dragons: Legends of Baldur's Gate, Dungeons & Dragons: Shadows of the Vampire, and Dungeons and Dragons: Frost Giant's Fury.

First Encounters


Scott R. Kurtz - 2015
    All that stands between the Titans and the Winotaur is a new Dungeon Master, a rival gaming group, and their own insecurities.The world's mightiest adventurers just rolled initiative on their First Encounter! A terrible beast is plaguing the City of Haverford. Citizens are going missing nightly, the garrison is lost, and help is out of reach. Can the Table Titans put aside their pride to save the fictional town of Haverford-and in the process, their friendships?Table Titans Volume 1: First Encounters collects the first year of the hit online comic from Eisner and Harvey Award winning cartoonist, Scott Kurtz. It is a spin-off of Kurtz's other webcomic, PvP. It chronicles their adventures of playing Dungeons & Dragons (D&D). D&D publisher, Wizards of the Coast, have partnered with Kurtz so that Table Titans can feature official D&D products.

Storm in a C Cup: My Autobiography


Caroline Flack - 2015
    Known for her throaty laugh, edgy humour and quick-fire wit, showcased on some of Britain's most popular reality TV shows, she was thrust into the mainstream, hosting ITV's flagship talent show, The X Factor, with Olly Murs. In Storm in a C Cup, Caroline reveals the laughter and pain behind the TV persona, from a sheltered Norfolk childhood shared with her twin sister, through her madcap student days, to the challenging career ladder leading to eventual TV success, not forgetting its dark shadow, when intrusive media attention turned the dream into a nightmare. She takes us behind the cameras at some of TV's most successful reality shows, including the tensions, stresses and unlikely friendships of the three-month adventure that was Strictly.Caroline wears her heart on her sleeve, documenting her joys and heartbreaks with the humour, resilience and unflinching emotional honesty that made her of one of television's most popular celebrities.

Dungeons & Dragons: Fell's Five


John RogersAndrés Ponce - 2014
    Collects all 15-issues of the Dungeons & Dragons series written by John Rogers with art by Andrea Di Vito. Also includes extras like comic and game adventures, character sheets, glossaries, and an art gallery.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

My Days in the Underworld: Rise of the Bangalore Mafia


Agni Sreedhar - 2013
    He studied law in Bangalore and was intent on entering the Indian Civil Service when circumstances forced him to turn to crime. Starting from the early 1980s, Sreedhar found himself entrenched in the bitter gang wars that shaped the contours of modern Bangalore. This book is an intimate, first-person account of the two decades he spent in the world of crime. But My Days in the Underworld isn't just a tale of murder and blood. It is a study of a system that runs parallel to the world ordinary people inhabit; a lateral universe, one with its own police force and laws, one where the criminal justice system has all but failed. This is a story of a city as seen through the personal histories of politicians who ruled Karnataka, men like Gundu Rao, Ramakrishna Hegde, Bangarappa and Deve Gowda, as well as those who were responsible for shaping Bangalore's underworld: Dawood Ibrahim, Chhota Rajan, Sharad Shetty, Kotwal Ramchandra, Jayaraj and Muthappa Ra

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.